#import "GPUImageContext.h" #import #import #define MAXSHADERPROGRAMSALLOWEDINCACHE 40 @interface GPUImageContext() { NSMutableDictionary *shaderProgramCache; NSMutableArray *shaderProgramUsageHistory; EAGLSharegroup *_sharegroup; } @end @implementation GPUImageContext @synthesize context = _context; @synthesize currentShaderProgram = _currentShaderProgram; @synthesize contextQueue = _contextQueue; @synthesize coreVideoTextureCache = _coreVideoTextureCache; @synthesize framebufferCache = _framebufferCache; static void *openGLESContextQueueKey; - (id)init { if (!(self = [super init])) { return nil; } openGLESContextQueueKey = &openGLESContextQueueKey; _contextQueue = dispatch_queue_create("com.sunsetlakesoftware.GPUImage.openGLESContextQueue", NULL); #if OS_OBJECT_USE_OBJC dispatch_queue_set_specific(_contextQueue, openGLESContextQueueKey, (__bridge void *)self, NULL); #endif shaderProgramCache = [[NSMutableDictionary alloc] init]; shaderProgramUsageHistory = [[NSMutableArray alloc] init]; return self; } + (void *)contextKey { return openGLESContextQueueKey; } // Based on Colin Wheeler's example here: http://cocoasamurai.blogspot.com/2011/04/singletons-your-doing-them-wrong.html + (GPUImageContext *)sharedImageProcessingContext { static dispatch_once_t pred; static GPUImageContext *sharedImageProcessingContext = nil; dispatch_once(&pred, ^{ sharedImageProcessingContext = [[[self class] alloc] init]; }); return sharedImageProcessingContext; } + (dispatch_queue_t)sharedContextQueue { return [[self sharedImageProcessingContext] contextQueue]; } + (GPUImageFramebufferCache *)sharedFramebufferCache { return [[self sharedImageProcessingContext] framebufferCache]; } + (void)useImageProcessingContext { [[GPUImageContext sharedImageProcessingContext] useAsCurrentContext]; } - (void)useAsCurrentContext { EAGLContext *imageProcessingContext = [self context]; if ([EAGLContext currentContext] != imageProcessingContext) { [EAGLContext setCurrentContext:imageProcessingContext]; } } + (void)setActiveShaderProgram:(GLProgram *)shaderProgram { GPUImageContext *sharedContext = [GPUImageContext sharedImageProcessingContext]; [sharedContext setContextShaderProgram:shaderProgram]; } - (void)setContextShaderProgram:(GLProgram *)shaderProgram { EAGLContext *imageProcessingContext = [self context]; if ([EAGLContext currentContext] != imageProcessingContext) { [EAGLContext setCurrentContext:imageProcessingContext]; } if (self.currentShaderProgram != shaderProgram) { self.currentShaderProgram = shaderProgram; [shaderProgram use]; } } + (GLint)maximumTextureSizeForThisDevice { static dispatch_once_t pred; static GLint maxTextureSize = 0; dispatch_once(&pred, ^{ [self useImageProcessingContext]; glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); }); return maxTextureSize; } + (GLint)maximumTextureUnitsForThisDevice { static dispatch_once_t pred; static GLint maxTextureUnits = 0; dispatch_once(&pred, ^{ [self useImageProcessingContext]; glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureUnits); }); return maxTextureUnits; } + (GLint)maximumVaryingVectorsForThisDevice { static dispatch_once_t pred; static GLint maxVaryingVectors = 0; dispatch_once(&pred, ^{ [self useImageProcessingContext]; glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryingVectors); }); return maxVaryingVectors; } + (BOOL)deviceSupportsOpenGLESExtension:(NSString *)extension { static dispatch_once_t pred; static NSArray *extensionNames = nil; // Cache extensions for later quick reference, since this won't change for a given device dispatch_once(&pred, ^{ [GPUImageContext useImageProcessingContext]; NSString *extensionsString = [NSString stringWithCString:(const char *)glGetString(GL_EXTENSIONS) encoding:NSASCIIStringEncoding]; extensionNames = [extensionsString componentsSeparatedByString:@" "]; }); return [extensionNames containsObject:extension]; } // http://www.khronos.org/registry/gles/extensions/EXT/EXT_texture_rg.txt + (BOOL)deviceSupportsRedTextures { static dispatch_once_t pred; static BOOL supportsRedTextures = NO; dispatch_once(&pred, ^{ supportsRedTextures = [GPUImageContext deviceSupportsOpenGLESExtension:@"GL_EXT_texture_rg"]; }); return supportsRedTextures; } + (BOOL)deviceSupportsFramebufferReads { static dispatch_once_t pred; static BOOL supportsFramebufferReads = NO; dispatch_once(&pred, ^{ supportsFramebufferReads = [GPUImageContext deviceSupportsOpenGLESExtension:@"GL_EXT_shader_framebuffer_fetch"]; }); return supportsFramebufferReads; } + (CGSize)sizeThatFitsWithinATextureForSize:(CGSize)inputSize { GLint maxTextureSize = [self maximumTextureSizeForThisDevice]; if ( (inputSize.width < maxTextureSize) && (inputSize.height < maxTextureSize) ) { return inputSize; } CGSize adjustedSize; if (inputSize.width > inputSize.height) { adjustedSize.width = (CGFloat)maxTextureSize; adjustedSize.height = ((CGFloat)maxTextureSize / inputSize.width) * inputSize.height; } else { adjustedSize.height = (CGFloat)maxTextureSize; adjustedSize.width = ((CGFloat)maxTextureSize / inputSize.height) * inputSize.width; } return CGSizeMake(floor(adjustedSize.width), floor(adjustedSize.height)); } - (void)presentBufferForDisplay { [self.context presentRenderbuffer:GL_RENDERBUFFER]; } - (GLProgram *)programForVertexShaderString:(NSString *)vertexShaderString fragmentShaderString:(NSString *)fragmentShaderString { NSString *lookupKeyForShaderProgram = [NSString stringWithFormat:@"V: %@ - F: %@", vertexShaderString, fragmentShaderString]; GLProgram *programFromCache = [shaderProgramCache objectForKey:lookupKeyForShaderProgram]; if (programFromCache == nil) { programFromCache = [[GLProgram alloc] initWithVertexShaderString:vertexShaderString fragmentShaderString:fragmentShaderString]; [shaderProgramCache setObject:programFromCache forKey:lookupKeyForShaderProgram]; // [shaderProgramUsageHistory addObject:lookupKeyForShaderProgram]; // if ([shaderProgramUsageHistory count] >= MAXSHADERPROGRAMSALLOWEDINCACHE) // { // for (NSUInteger currentShaderProgramRemovedFromCache = 0; currentShaderProgramRemovedFromCache < 10; currentShaderProgramRemovedFromCache++) // { // NSString *shaderProgramToRemoveFromCache = [shaderProgramUsageHistory objectAtIndex:0]; // [shaderProgramUsageHistory removeObjectAtIndex:0]; // [shaderProgramCache removeObjectForKey:shaderProgramToRemoveFromCache]; // } // } } return programFromCache; } - (void)useSharegroup:(EAGLSharegroup *)sharegroup { NSAssert(_context == nil, @"Unable to use a share group when the context has already been created. Call this method before you use the context for the first time."); _sharegroup = sharegroup; } - (EAGLContext *)createContext { EAGLContext *context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2 sharegroup:_sharegroup]; NSAssert(context != nil, @"Unable to create an OpenGL ES 2.0 context. The GPUImage framework requires OpenGL ES 2.0 support to work."); return context; } #pragma mark - #pragma mark Manage fast texture upload + (BOOL)supportsFastTextureUpload { #if TARGET_IPHONE_SIMULATOR return NO; #else return true; #endif } #pragma mark - #pragma mark Accessors - (EAGLContext *)context { if (_context == nil) { _context = [self createContext]; [EAGLContext setCurrentContext:_context]; // Set up a few global settings for the image processing pipeline glDisable(GL_DEPTH_TEST); } return _context; } - (CVOpenGLESTextureCacheRef)coreVideoTextureCache { if (_coreVideoTextureCache == NULL) { #if defined(__IPHONE_6_0) CVReturn err = CVOpenGLESTextureCacheCreate(kCFAllocatorDefault, NULL, [self context], NULL, &_coreVideoTextureCache); #else CVReturn err = CVOpenGLESTextureCacheCreate(kCFAllocatorDefault, NULL, (__bridge void *)[self context], NULL, &_coreVideoTextureCache); #endif if (err) { NSAssert(NO, @"Error at CVOpenGLESTextureCacheCreate %d", err); } } return _coreVideoTextureCache; } - (GPUImageFramebufferCache *)framebufferCache { if (_framebufferCache == nil) { _framebufferCache = [[GPUImageFramebufferCache alloc] init]; } return _framebufferCache; } @end