#import "GPUImageFilter.h" #define PGShaderString(text) @ STRINGIZE2(text) @interface PGPhotoProcessPassParameter : NSObject @property (nonatomic, readonly) NSString *name; @property (nonatomic, readonly) bool isConst; @property (nonatomic, readonly) bool isUniform; @property (nonatomic, readonly) bool isVarying; @property (nonatomic, assign) NSInteger count; - (void)setFloatValue:(CGFloat)floatValue; - (void)setFloatArray:(NSArray *)floatArray; - (void)setColorValue:(UIColor *)colorValue; - (void)storeFilter:(GPUImageFilter *)filter uniformIndex:(GLint)uniformIndex; - (NSString *)shaderString; + (instancetype)varyingWithName:(NSString *)name type:(NSString *)type; + (instancetype)parameterWithName:(NSString *)name type:(NSString *)type; + (instancetype)parameterWithName:(NSString *)name type:(NSString *)type count:(NSInteger)count; + (instancetype)constWithName:(NSString *)name type:(NSString *)type value:(NSString *)value; @end @interface PGPhotoProcessPass : NSObject { GPUImageOutput *_filter; } @property (nonatomic, readonly) GPUImageOutput *filter; - (void)updateParameters; - (void)invalidate; @end extern NSString *const PGPhotoEnhanceColorSwapShaderString;