import Foundation import UIKit import AsyncDisplayKit import Display import TelegramPresentationData import AnimatedStickerNode import TelegramAnimatedStickerNode import SolidRoundedButtonNode import PresentationDataUtils final class MediaPickerPlaceholderNode: ASDisplayNode { enum Content { case intro(story: Bool) case bannedSendMedia(text: String, canBoost: Bool) } private let content: Content private var animationNode: AnimatedStickerNode private let titleNode: ImmediateTextNode private let textNode: ImmediateTextNode private let buttonNode: SolidRoundedButtonNode private var validLayout: ContainerViewLayout? private var cameraButtonNode: HighlightTrackingButtonNode private var cameraTextNode: ImmediateTextNode private var cameraIconNode: ASImageNode var boostPressed: () -> Void = {} var settingsPressed: () -> Void = {} var cameraPressed: () -> Void = {} init(content: Content) { self.content = content let name: String let playbackMode: AnimatedStickerPlaybackMode switch content { case .intro: name = "Photos" playbackMode = .loop case .bannedSendMedia: name = "Banned" playbackMode = .once } self.animationNode = DefaultAnimatedStickerNodeImpl() self.animationNode.setup(source: AnimatedStickerNodeLocalFileSource(name: name), width: 320, height: 320, playbackMode: playbackMode, mode: .direct(cachePathPrefix: nil)) self.animationNode.visibility = true self.titleNode = ImmediateTextNode() self.titleNode.isUserInteractionEnabled = false self.titleNode.textAlignment = .center self.titleNode.maximumNumberOfLines = 1 self.textNode = ImmediateTextNode() self.textNode.isUserInteractionEnabled = false self.textNode.lineSpacing = 0.1 self.textNode.textAlignment = .center self.textNode.maximumNumberOfLines = 0 self.buttonNode = SolidRoundedButtonNode(theme: SolidRoundedButtonTheme(backgroundColor: .black, foregroundColor: .white), height: 50.0, cornerRadius: 11.0, gloss: true) self.cameraButtonNode = HighlightTrackingButtonNode() self.cameraButtonNode.alpha = 0.0 self.cameraButtonNode.isUserInteractionEnabled = false self.cameraTextNode = ImmediateTextNode() self.cameraTextNode.isUserInteractionEnabled = false self.cameraIconNode = ASImageNode() self.cameraIconNode.displaysAsynchronously = false self.cameraIconNode.isUserInteractionEnabled = false super.init() self.addSubnode(self.animationNode) self.addSubnode(self.textNode) switch self.content { case .bannedSendMedia(_, true): self.addSubnode(self.buttonNode) self.buttonNode.pressed = { [weak self] in self?.boostPressed() } case .intro: self.addSubnode(self.titleNode) self.addSubnode(self.buttonNode) self.addSubnode(self.cameraButtonNode) self.cameraButtonNode.addSubnode(self.cameraTextNode) self.cameraButtonNode.addSubnode(self.cameraIconNode) self.cameraButtonNode.highligthedChanged = { [weak self] highlighted in if let strongSelf = self { if highlighted { strongSelf.cameraTextNode.layer.removeAnimation(forKey: "opacity") strongSelf.cameraTextNode.alpha = 0.4 strongSelf.cameraIconNode.layer.removeAnimation(forKey: "opacity") strongSelf.cameraIconNode.alpha = 0.4 } else { strongSelf.cameraTextNode.alpha = 1.0 strongSelf.cameraTextNode.layer.animateAlpha(from: 0.4, to: 1.0, duration: 0.2) strongSelf.cameraIconNode.alpha = 1.0 strongSelf.cameraIconNode.layer.animateAlpha(from: 0.4, to: 1.0, duration: 0.2) } } } self.cameraButtonNode.addTarget(self, action: #selector(self.cameraButtonPressed), forControlEvents: .touchUpInside) self.buttonNode.pressed = { [weak self] in self?.settingsPressed() } default: break } } @objc private func cameraButtonPressed() { self.cameraPressed() } private var theme: PresentationTheme? func update(layout: ContainerViewLayout, theme: PresentationTheme, strings: PresentationStrings, hasCamera: Bool, transition: ContainedViewLayoutTransition) { self.validLayout = layout let themeUpdated = self.theme != theme self.theme = theme var imageSize = CGSize(width: 144.0, height: 144.0) var insets = layout.insets(options: []) if layout.size.width == 320.0 { insets.top += -60.0 imageSize = CGSize(width: 112.0, height: 112.0) } else { insets.top += -160.0 } let imageSpacing: CGFloat = 12.0 let textSpacing: CGFloat = 12.0 let buttonSpacing: CGFloat = 20.0 let cameraSpacing: CGFloat = 13.0 let imageHeight = layout.size.width < layout.size.height ? imageSize.height + imageSpacing : 0.0 if themeUpdated { self.buttonNode.updateTheme(SolidRoundedButtonTheme(theme: theme)) self.cameraIconNode.image = generateTintedImage(image: UIImage(bundleImageName: "Chat/Attach Menu/OpenCamera"), color: theme.list.itemAccentColor) } switch self.content { case .intro: self.buttonNode.title = strings.Attachment_OpenSettings case .bannedSendMedia: self.buttonNode.title = strings.Attachment_BoostToUnlock } let buttonWidth: CGFloat = 248.0 let buttonHeight = self.buttonNode.updateLayout(width: buttonWidth, transition: transition) let title: String let text: String switch self.content { case let .intro(story): title = strings.Attachment_MediaAccessTitle text = story ? strings.Attachment_MediaAccessStoryText : strings.Attachment_MediaAccessText case let .bannedSendMedia(banDescription, _): title = "" text = banDescription } self.titleNode.attributedText = NSAttributedString(string: title, font: Font.medium(17.0), textColor: theme.list.itemPrimaryTextColor, paragraphAlignment: .center) self.textNode.attributedText = NSAttributedString(string: text, font: Font.regular(15.0), textColor: theme.list.freeTextColor, paragraphAlignment: .center) self.cameraTextNode.attributedText = NSAttributedString(string: strings.Attachment_OpenCamera, font: Font.regular(17.0), textColor: theme.list.itemAccentColor, paragraphAlignment: .center) let titleSize = self.titleNode.updateLayout(CGSize(width: layout.size.width - layout.safeInsets.left - layout.safeInsets.right - 40.0, height: max(1.0, layout.size.height - insets.top - insets.bottom))) let textSize = self.textNode.updateLayout(CGSize(width: layout.size.width - layout.safeInsets.left - layout.safeInsets.right - 40.0, height: max(1.0, layout.size.height - insets.top - insets.bottom))) let cameraSize = self.cameraTextNode.updateLayout(CGSize(width: layout.size.width - layout.safeInsets.left - layout.safeInsets.right - 70.0, height: max(1.0, layout.size.height - insets.top - insets.bottom))) let totalHeight = imageHeight + titleSize.height + textSpacing + textSize.height + buttonSpacing + buttonHeight + cameraSpacing + cameraSize.height let topOffset = insets.top + floor((layout.size.height - insets.top - insets.bottom - totalHeight) / 2.0) transition.updateAlpha(node: self.animationNode, alpha: imageHeight > 0.0 ? 1.0 : 0.0) transition.updateFrame(node: self.animationNode, frame: CGRect(origin: CGPoint(x: floor((layout.size.width - imageSize.width) / 2.0), y: topOffset), size: imageSize)) self.animationNode.updateLayout(size: imageSize) transition.updateFrame(node: self.titleNode, frame: CGRect(origin: CGPoint(x: layout.safeInsets.left + floor((layout.size.width - titleSize.width - layout.safeInsets.left - layout.safeInsets.right) / 2.0), y: topOffset + imageHeight), size: titleSize)) transition.updateFrame(node: self.textNode, frame: CGRect(origin: CGPoint(x: layout.safeInsets.left + floor((layout.size.width - textSize.width - layout.safeInsets.left - layout.safeInsets.right) / 2.0), y: self.titleNode.frame.maxY + textSpacing), size: textSize)) transition.updateFrame(node: self.buttonNode, frame: CGRect(origin: CGPoint(x: layout.safeInsets.left + floor((layout.size.width - buttonWidth - layout.safeInsets.left - layout.safeInsets.right) / 2.0), y: self.textNode.frame.maxY + buttonSpacing), size: CGSize(width: buttonWidth, height: buttonHeight))) if let image = self.cameraIconNode.image { let cameraTotalSize = CGSize(width: cameraSize.width + image.size.width + 10.0, height: 44.0) transition.updateFrame(node: self.cameraIconNode, frame: CGRect(origin: CGPoint(x: 0.0, y: floorToScreenPixels((cameraTotalSize.height - image.size.height) / 2.0)), size: image.size)) transition.updateFrame(node: self.cameraTextNode, frame: CGRect(origin: CGPoint(x: cameraTotalSize.width - cameraSize.width, y: floorToScreenPixels((cameraTotalSize.height - cameraSize.height) / 2.0)), size: cameraSize)) transition.updateFrame(node: self.cameraButtonNode, frame: CGRect(origin: CGPoint(x: layout.safeInsets.left + floor((layout.size.width - cameraTotalSize.width - layout.safeInsets.left - layout.safeInsets.right) / 2.0), y: self.buttonNode.frame.maxY + cameraSpacing), size: cameraTotalSize)) } self.cameraButtonNode.isUserInteractionEnabled = hasCamera transition.updateAlpha(node: self.cameraButtonNode, alpha: hasCamera ? 1.0 : 0.0) } }