import Foundation import UIKit import Display import AppBundle import OverlayStatusControllerImpl public enum OverlayStatusControllerType { case loading(cancelled: (() -> Void)?) case success case shieldSuccess(String, Bool) case genericSuccess(String, Bool) case starSuccess(String) } private enum OverlayStatusContentController { case loading(ProgressWindowController) case progress(ProgressWindowController) case shieldSuccess(ProxyWindowController, Bool) case genericSuccess(ProxyWindowController, Bool) case starSuccess(ProxyWindowController) var view: UIView { switch self { case let .loading(controller): return controller.view case let .progress(controller): return controller.view case let .shieldSuccess(controller, _): return controller.view case let .genericSuccess(controller, _): return controller.view case let .starSuccess(controller): return controller.view } } func updateLayout() { switch self { case let .loading(controller): controller.updateLayout() case let .progress(controller): controller.updateLayout() case let .shieldSuccess(controller, _): controller.updateLayout() case let .genericSuccess(controller, _): controller.updateLayout() case let .starSuccess(controller): controller.updateLayout() } } func show(success: @escaping () -> Void) { switch self { case let .loading(controller): controller.show(true) case let .progress(controller): controller.dismiss(success: success) case let .shieldSuccess(controller, increasedDelay): controller.dismiss(success: success, increasedDelay: increasedDelay) case let .genericSuccess(controller, increasedDelay): controller.dismiss(success: success, increasedDelay: increasedDelay) case let .starSuccess(controller): controller.dismiss(success: success, increasedDelay: false) } } func dismiss(completion: @escaping () -> Void) { switch self { case let .loading(controller): controller.dismiss(true, completion: { completion() }) default: completion() } } } private final class OverlayStatusControllerNode: ViewControllerTracingNode { private let dismissed: () -> Void private let contentController: OverlayStatusContentController init(style: OverlayStatusControllerStyle, type: OverlayStatusControllerType, dismissed: @escaping () -> Void) { self.dismissed = dismissed var isUserInteractionEnabled = true switch type { case let .loading(cancelled): let controller = ProgressWindowController(light: style == .light)! controller.cancelled = { cancelled?() } self.contentController = .loading(controller) case .success: self.contentController = .progress(ProgressWindowController(light: style == .light)) case let .shieldSuccess(text, increasedDelay): self.contentController = .shieldSuccess(ProxyWindowController(light: style == .light, text: text, icon: ProxyWindowController.generateShieldImage(style == .light), isShield: true, showCheck: true), increasedDelay) case let .genericSuccess(text, increasedDelay): let controller = ProxyWindowController(light: style == .light, text: text, icon: nil, isShield: false, showCheck: true)! self.contentController = .genericSuccess(controller, increasedDelay) isUserInteractionEnabled = false case let .starSuccess(text): self.contentController = .genericSuccess(ProxyWindowController(light: style == .light, text: text, icon: UIImage(bundleImageName: "Star"), isShield: false, showCheck: false), false) } super.init() self.backgroundColor = nil self.isOpaque = false self.isUserInteractionEnabled = isUserInteractionEnabled self.view.addSubview(self.contentController.view) } func containerLayoutUpdated(_ layout: ContainerViewLayout, transition: ContainedViewLayoutTransition) { self.contentController.view.frame = CGRect(origin: CGPoint(), size: layout.size) self.contentController.updateLayout() } func begin() { self.contentController.show(success: { [weak self] in self?.dismissed() }) } func dismiss(increasedDelay: Bool = false) { self.contentController.dismiss(completion: { [weak self] in self?.dismissed() }) } } public enum OverlayStatusControllerStyle { case light case dark } private final class OverlayStatusControllerImpl: ViewController, StandalonePresentableController { private let style: OverlayStatusControllerStyle private let type: OverlayStatusControllerType private var animatedDidAppear = false private var isDismissed = false private var controllerNode: OverlayStatusControllerNode { return self.displayNode as! OverlayStatusControllerNode } public init(style: OverlayStatusControllerStyle, type: OverlayStatusControllerType) { self.style = style self.type = type super.init(navigationBarPresentationData: nil) self.statusBar.statusBarStyle = .Ignore } required public init(coder aDecoder: NSCoder) { fatalError("init(coder:) has not been implemented") } override public func loadDisplayNode() { self.displayNode = OverlayStatusControllerNode(style: self.style, type: self.type, dismissed: { [weak self] in self?.presentingViewController?.dismiss(animated: false, completion: nil) }) self.displayNodeDidLoad() } override public func containerLayoutUpdated(_ layout: ContainerViewLayout, transition: ContainedViewLayoutTransition) { super.containerLayoutUpdated(layout, transition: transition) self.controllerNode.containerLayoutUpdated(layout, transition: transition) } override public func viewDidAppear(_ animated: Bool) { super.viewDidAppear(animated) if !self.animatedDidAppear { self.animatedDidAppear = true self.controllerNode.begin() } } override public func dismiss(completion: (() -> Void)? = nil) { if self.isDismissed { completion?() return } self.isDismissed = true self.controllerNode.dismiss() } } public func OverlayStatusController(style: OverlayStatusControllerStyle, type: OverlayStatusControllerType) -> ViewController { return OverlayStatusControllerImpl(style: style, type: type) }