/* This file provided by Facebook is for non-commercial testing and evaluation * purposes only. Facebook reserves all rights not expressly granted. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * FACEBOOK BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #import "SlowpokeTextNode.h" #import @implementation SlowpokeTextNode + (void)drawRect:(CGRect)bounds withParameters:(id)parameters isCancelled:(asdisplaynode_iscancelled_block_t)isCancelledBlock isRasterizing:(BOOL)isRasterizing { usleep( (long)(1.0 * USEC_PER_SEC) ); // artificial delay of 1.0 [super drawRect:bounds withParameters:parameters isCancelled:isCancelledBlock isRasterizing:isRasterizing]; } @end