/* This file provided by Facebook is for non-commercial testing and evaluation * purposes only. Facebook reserves all rights not expressly granted. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * FACEBOOK BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #import "ViewController.h" #import "ScreenNode.h" @interface ViewController() { ScreenNode *_screenNode; } @end @implementation ViewController - (instancetype)init { ScreenNode *node = [[ScreenNode alloc] init]; if (!(self = [super initWithNode:node])) return nil; _screenNode = node; // tap to reload UITapGestureRecognizer *gr = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(reload:)]; [_screenNode.textNode.view addGestureRecognizer:gr]; return self; } - (void)viewWillAppear:(BOOL)animated { [super viewWillAppear:animated]; [_screenNode start]; } - (void)reload:(id)sender { [_screenNode reload]; } - (BOOL)prefersStatusBarHidden { return YES; } @end