import Foundation import UIKit import AsyncDisplayKit import Display func optionsButtonImage(dark: Bool) -> UIImage? { return generateImage(CGSize(width: 28.0, height: 28.0), contextGenerator: { size, context in context.clear(CGRect(origin: CGPoint(), size: size)) context.setFillColor(UIColor(rgb: dark ? 0x1c1c1e : 0x2c2c2e).cgColor) context.fillEllipse(in: CGRect(origin: CGPoint(), size: size)) context.setFillColor(UIColor.white.cgColor) context.fillEllipse(in: CGRect(x: 6.0, y: 12.0, width: 4.0, height: 4.0)) context.fillEllipse(in: CGRect(x: 12.0, y: 12.0, width: 4.0, height: 4.0)) context.fillEllipse(in: CGRect(x: 18.0, y: 12.0, width: 4.0, height: 4.0)) }) } func closeButtonImage(dark: Bool) -> UIImage? { return generateImage(CGSize(width: 28.0, height: 28.0), contextGenerator: { size, context in context.clear(CGRect(origin: CGPoint(), size: size)) context.setFillColor(UIColor(rgb: dark ? 0x1c1c1e : 0x2c2c2e).cgColor) context.fillEllipse(in: CGRect(origin: CGPoint(), size: size)) context.setLineWidth(2.0) context.setLineCap(.round) context.setStrokeColor(UIColor.white.cgColor) context.move(to: CGPoint(x: 9.0, y: 9.0)) context.addLine(to: CGPoint(x: 19.0, y: 19.0)) context.strokePath() context.move(to: CGPoint(x: 19.0, y: 9.0)) context.addLine(to: CGPoint(x: 9.0, y: 19.0)) context.strokePath() }) } final class VoiceChatHeaderButton: HighlightableButtonNode { let extractedContainerNode: ContextExtractedContentContainingNode let containerNode: ContextControllerSourceNode private let iconNode: ASImageNode var contextAction: ((ASDisplayNode, ContextGesture?) -> Void)? init() { self.extractedContainerNode = ContextExtractedContentContainingNode() self.containerNode = ContextControllerSourceNode() self.containerNode.isGestureEnabled = false self.iconNode = ASImageNode() self.iconNode.displaysAsynchronously = false self.iconNode.displayWithoutProcessing = true super.init() self.containerNode.addSubnode(self.extractedContainerNode) self.extractedContainerNode.contentNode.addSubnode(self.iconNode) self.containerNode.targetNodeForActivationProgress = self.extractedContainerNode.contentNode self.addSubnode(self.containerNode) self.containerNode.shouldBegin = { [weak self] location in guard let strongSelf = self, let _ = strongSelf.contextAction else { return false } return true } self.containerNode.activated = { [weak self] gesture, _ in guard let strongSelf = self else { return } strongSelf.contextAction?(strongSelf.containerNode, gesture) } self.iconNode.image = optionsButtonImage(dark: false) self.containerNode.frame = CGRect(origin: CGPoint(), size: CGSize(width: 28.0, height: 28.0)) self.extractedContainerNode.frame = self.containerNode.bounds self.extractedContainerNode.contentRect = self.containerNode.bounds self.iconNode.frame = self.containerNode.bounds } func setImage(_ image: UIImage?, animated: Bool = false) { if animated, let snapshotView = self.iconNode.view.snapshotContentTree() { snapshotView.frame = self.iconNode.frame self.view.addSubview(snapshotView) snapshotView.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.3, removeOnCompletion: false, completion: { [weak snapshotView] _ in snapshotView?.removeFromSuperview() }) } self.iconNode.image = image } override func didLoad() { super.didLoad() self.view.isOpaque = false } override func calculateSizeThatFits(_ constrainedSize: CGSize) -> CGSize { return CGSize(width: 28.0, height: 28.0) } func onLayout() { } }