import Foundation import UIKit import AsyncDisplayKit public final class PassthroughContainerNode: ASDisplayNode { public override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? { if let subnodes = self.subnodes { for subnode in subnodes { if let result = subnode.view.hitTest(self.view.convert(point, to: subnode.view), with: event) { return result } } } return nil } }