#import <Cocoa/Cocoa.h> //! Project version number for ManagedAnimationNode. FOUNDATION_EXPORT double ManagedAnimationNodeVersionNumber; //! Project version string for ManagedAnimationNode. FOUNDATION_EXPORT const unsigned char ManagedAnimationNodeVersionString[]; // In this header, you should import all the public headers of your framework using statements like #import <ManagedAnimationNode/PublicHeader.h>