#import <Cocoa/Cocoa.h>

//! Project version number for ManagedAnimationNode.
FOUNDATION_EXPORT double ManagedAnimationNodeVersionNumber;

//! Project version string for ManagedAnimationNode.
FOUNDATION_EXPORT const unsigned char ManagedAnimationNodeVersionString[];

// In this header, you should import all the public headers of your framework using statements like #import <ManagedAnimationNode/PublicHeader.h>