// // ASDisplayNode+Beta.h // AsyncDisplayKit // // Copyright (c) 2014-present, Facebook, Inc. All rights reserved. // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. An additional grant // of patent rights can be found in the PATENTS file in the same directory. // #import "ASDisplayNode.h" #import "ASLayoutRangeType.h" NS_ASSUME_NONNULL_BEGIN ASDISPLAYNODE_EXTERN_C_BEGIN void ASPerformBlockOnMainThread(void (^block)()); void ASPerformBlockOnBackgroundThread(void (^block)()); // DISPATCH_QUEUE_PRIORITY_DEFAULT ASDISPLAYNODE_EXTERN_C_END @interface ASDisplayNode (Beta) /** * ASTableView and ASCollectionView now throw exceptions on invalid updates * like their UIKit counterparts. If YES, these classes will log messages * on invalid updates rather than throwing exceptions. * * Note that even if AsyncDisplayKit's exception is suppressed, the app may still crash * as it proceeds with an invalid update. * * This currently defaults to YES. In a future release it will default to NO and later * be removed entirely. */ + (BOOL)suppressesInvalidCollectionUpdateExceptions; + (void)setSuppressesInvalidCollectionUpdateExceptions:(BOOL)suppresses; /** @name Layout */ /** * @abstract Recursively ensures node and all subnodes are displayed. * @see Full documentation in ASDisplayNode+FrameworkPrivate.h */ - (void)recursivelyEnsureDisplaySynchronously:(BOOL)synchronously; /** * @abstract allow modification of a context before the node's content is drawn * * @discussion Set the block to be called after the context has been created and before the node's content is drawn. * You can override this to modify the context before the content is drawn. You are responsible for saving and * restoring context if necessary. Restoring can be done in contextDidDisplayNodeContent * This block can be called from *any* thread and it is unsafe to access any UIKit main thread properties from it. */ @property (nonatomic, copy, nullable) ASDisplayNodeContextModifier willDisplayNodeContentWithRenderingContext; /** * @abstract allow modification of a context after the node's content is drawn */ @property (nonatomic, copy, nullable) ASDisplayNodeContextModifier didDisplayNodeContentWithRenderingContext; /** @name Layout Transitioning */ /** * @abstract Currently used by ASNetworkImageNode and ASMultiplexImageNode to allow their placeholders to stay if they are loading an image from the network. * Otherwise, a display pass is scheduled and completes, but does not actually draw anything - and ASDisplayNode considers the element finished. */ - (BOOL)placeholderShouldPersist; /** * @abstract Indicates that the receiver and all subnodes have finished displaying. May be called more than once, for example if the receiver has * a network image node. This is called after the first display pass even if network image nodes have not downloaded anything (text would be done, * and other nodes that are ready to do their final display). Each render of every progressive jpeg network node would cause this to be called, so * this hook could be called up to 1 + (pJPEGcount * pJPEGrenderCount) times. The render count depends on how many times the downloader calls the * progressImage block. */ - (void)hierarchyDisplayDidFinish; /** * Only ASLayoutRangeModeVisibleOnly or ASLayoutRangeModeLowMemory are recommended. Default is ASLayoutRangeModeVisibleOnly, * because this is the only way to ensure an application will not have blank / flashing views as the user navigates back after * a memory warning. Apps that wish to use the more effective / aggressive ASLayoutRangeModeLowMemory may need to take steps * to mitigate this behavior, including: restoring a larger range mode to the next controller before the user navigates there, * enabling .neverShowPlaceholders on ASCellNodes so that the navigation operation is blocked on redisplay completing, etc. */ + (void)setRangeModeForMemoryWarnings:(ASLayoutRangeMode)rangeMode; @end NS_ASSUME_NONNULL_END