import Foundation import UIKit import Metal import MetalKit import Photos import SwiftSignalKit protocol TextureConsumer: AnyObject { func consumeTexture(_ texture: MTLTexture, render: Bool) func consumeVideoPixelBuffer(_ pixelBuffer: CVPixelBuffer, rotation: TextureRotation, timestamp: CMTime, render: Bool) } final class RenderingContext { let device: MTLDevice let commandBuffer: MTLCommandBuffer init( device: MTLDevice, commandBuffer: MTLCommandBuffer ) { self.device = device self.commandBuffer = commandBuffer } } protocol RenderPass: AnyObject { func setup(device: MTLDevice, library: MTLLibrary) func process(input: MTLTexture, device: MTLDevice, commandBuffer: MTLCommandBuffer) -> MTLTexture? } protocol TextureSource { func connect(to: TextureConsumer) func invalidate() } protocol RenderTarget: AnyObject { var mtlDevice: MTLDevice? { get } var drawableSize: CGSize { get } var colorPixelFormat: MTLPixelFormat { get } var drawable: MTLDrawable? { get } var renderPassDescriptor: MTLRenderPassDescriptor? { get } func redraw() } final class MediaEditorRenderer: TextureConsumer { var textureSource: TextureSource? { didSet { self.textureSource?.connect(to: self) } } var semaphore = DispatchSemaphore(value: 3) private var renderPasses: [RenderPass] = [] private let videoInputPass = VideoInputPass() private let outputRenderPass = OutputRenderPass() private weak var renderTarget: RenderTarget? { didSet { self.outputRenderPass.renderTarget = self.renderTarget } } private var device: MTLDevice? private var library: MTLLibrary? private var commandQueue: MTLCommandQueue? private var textureCache: CVMetalTextureCache? private var currentTexture: MTLTexture? private var currentPixelBuffer: (CVPixelBuffer, TextureRotation)? public var onNextRender: (() -> Void)? var finalTexture: MTLTexture? public init() { } deinit { for _ in 0 ..< 3 { self.semaphore.signal() } } func addRenderPass(_ renderPass: RenderPass) { self.renderPasses.append(renderPass) if let device = self.renderTarget?.mtlDevice, let library = self.library { renderPass.setup(device: device, library: library) } } func addRenderChain(_ renderChain: MediaEditorRenderChain) { for renderPass in renderChain.renderPasses { self.addRenderPass(renderPass) } } private func setup() { guard let device = self.renderTarget?.mtlDevice else { return } CVMetalTextureCacheCreate(nil, nil, device, nil, &self.textureCache) let mainBundle = Bundle(for: MediaEditorRenderer.self) guard let path = mainBundle.path(forResource: "MediaEditorBundle", ofType: "bundle") else { return } guard let bundle = Bundle(path: path) else { return } guard let library = try? device.makeDefaultLibrary(bundle: bundle) else { return } self.library = library self.commandQueue = device.makeCommandQueue() self.commandQueue?.label = "Media Editor Command Queue" self.videoInputPass.setup(device: device, library: library) self.renderPasses.forEach { $0.setup(device: device, library: library) } self.outputRenderPass.setup(device: device, library: library) } func setupForComposer(composer: MediaEditorComposer) { guard let device = composer.device else { return } self.device = device CVMetalTextureCacheCreate(nil, nil, device, nil, &self.textureCache) let mainBundle = Bundle(for: MediaEditorRenderer.self) guard let path = mainBundle.path(forResource: "MediaEditorBundle", ofType: "bundle") else { return } guard let bundle = Bundle(path: path) else { return } guard let library = try? device.makeDefaultLibrary(bundle: bundle) else { return } self.library = library self.commandQueue = device.makeCommandQueue() self.commandQueue?.label = "Media Editor Command Queue" self.videoInputPass.setup(device: device, library: library) self.renderPasses.forEach { $0.setup(device: device, library: library) } } func renderFrame() { let device: MTLDevice? if let renderTarget = self.renderTarget { device = renderTarget.mtlDevice } else if let currentDevice = self.device { device = currentDevice } else { device = nil } guard let device = device, let commandQueue = self.commandQueue, let textureCache = self.textureCache else { self.semaphore.signal() return } guard let commandBuffer = commandQueue.makeCommandBuffer() else { self.semaphore.signal() return } var texture: MTLTexture if let currentTexture = self.currentTexture { texture = currentTexture } else if let (currentPixelBuffer, textureRotation) = self.currentPixelBuffer, let videoTexture = self.videoInputPass.processPixelBuffer(currentPixelBuffer, rotation: textureRotation, textureCache: textureCache, device: device, commandBuffer: commandBuffer) { texture = videoTexture } else { self.semaphore.signal() return } for renderPass in self.renderPasses { if let nextTexture = renderPass.process(input: texture, device: device, commandBuffer: commandBuffer) { texture = nextTexture } } self.finalTexture = texture commandBuffer.addCompletedHandler { [weak self] _ in if let self { if self.renderTarget == nil { self.semaphore.signal() } } } commandBuffer.commit() if let renderTarget = self.renderTarget { renderTarget.redraw() } else { commandBuffer.waitUntilCompleted() } } func displayFrame() { guard let renderTarget = self.renderTarget, let device = renderTarget.mtlDevice, let commandQueue = self.commandQueue, let commandBuffer = commandQueue.makeCommandBuffer(), let texture = self.finalTexture else { self.semaphore.signal() return } commandBuffer.addCompletedHandler { [weak self] _ in if let self { self.semaphore.signal() if let onNextRender = self.onNextRender { self.onNextRender = nil Queue.mainQueue().async { onNextRender() } } } } self.outputRenderPass.process(input: texture, device: device, commandBuffer: commandBuffer) commandBuffer.commit() } func willRenderFrame() { let _ = self.semaphore.wait(timeout: .distantFuture) } func consumeTexture(_ texture: MTLTexture, render: Bool) { if render { let _ = self.semaphore.wait(timeout: .distantFuture) } self.currentTexture = texture if render { self.renderFrame() } } var previousPresentationTimestamp: CMTime? func consumeVideoPixelBuffer(_ pixelBuffer: CVPixelBuffer, rotation: TextureRotation, timestamp: CMTime, render: Bool) { let _ = self.semaphore.wait(timeout: .distantFuture) self.currentPixelBuffer = (pixelBuffer, rotation) if render { if self.previousPresentationTimestamp == timestamp { self.semaphore.signal() } else { self.renderFrame() } } self.previousPresentationTimestamp = timestamp } func renderTargetDidChange(_ target: RenderTarget?) { self.renderTarget = target self.setup() } func renderTargetDrawableSizeDidChange(_ size: CGSize) { self.renderTarget?.redraw() } func finalRenderedImage() -> UIImage? { if let finalTexture = self.finalTexture, let device = self.renderTarget?.mtlDevice { return getTextureImage(device: device, texture: finalTexture) } else { return nil } } }