import Foundation import UIKit import AsyncDisplayKit import Display import CheckNode public final class ItemListSelectableControlNode: ASDisplayNode { private let checkNode: CheckNode public init(strokeColor: UIColor, fillColor: UIColor, foregroundColor: UIColor) { self.checkNode = CheckNode(strokeColor: strokeColor, fillColor: fillColor, foregroundColor: foregroundColor, style: .plain) self.checkNode.isUserInteractionEnabled = false super.init() self.addSubnode(self.checkNode) } public static func asyncLayout(_ node: ItemListSelectableControlNode?) -> (_ strokeColor: UIColor, _ fillColor: UIColor, _ foregroundColor: UIColor, _ selected: Bool, _ compact: Bool) -> (CGFloat, (CGSize, Bool) -> ItemListSelectableControlNode) { return { strokeColor, fillColor, foregroundColor, selected, compact in let resultNode: ItemListSelectableControlNode if let node = node { resultNode = node } else { resultNode = ItemListSelectableControlNode(strokeColor: strokeColor, fillColor: fillColor, foregroundColor: foregroundColor) } return (compact ? 38.0 : 45.0, { size, animated in let checkSize = CGSize(width: 32.0, height: 32.0) resultNode.checkNode.frame = CGRect(origin: CGPoint(x: compact ? 9 : 12.0, y: floor((size.height - checkSize.height) / 2.0)), size: checkSize) resultNode.checkNode.setIsChecked(selected, animated: animated) return resultNode }) } } }