import Foundation import UIKit import Display import ComponentFlow import MultilineTextComponent import TelegramPresentationData import SwitchComponent final class OptionListItemComponent: Component { enum SelectionState: Equatable { case none case editing(isSelected: Bool, isTinted: Bool) } let theme: PresentationTheme let title: String let hasNext: Bool let selected: Bool let selectionChanged: (Bool) -> Void init( theme: PresentationTheme, title: String, hasNext: Bool, selected: Bool, selectionChanged: @escaping (Bool) -> Void ) { self.theme = theme self.title = title self.hasNext = hasNext self.selected = selected self.selectionChanged = selectionChanged } static func ==(lhs: OptionListItemComponent, rhs: OptionListItemComponent) -> Bool { if lhs.theme !== rhs.theme { return false } if lhs.title != rhs.title { return false } if lhs.selected != rhs.selected { return false } if lhs.hasNext != rhs.hasNext { return false } return true } final class View: UIView { private let containerButton: HighlightTrackingButton private let title = ComponentView() private let switchComponent = ComponentView() private let separatorLayer: SimpleLayer private var component: OptionListItemComponent? private weak var state: EmptyComponentState? override init(frame: CGRect) { self.separatorLayer = SimpleLayer() self.containerButton = HighlightTrackingButton() super.init(frame: frame) self.layer.addSublayer(self.separatorLayer) self.addSubview(self.containerButton) self.containerButton.addTarget(self, action: #selector(self.pressed), for: .touchUpInside) } required init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } @objc private func pressed() { // guard let component = self.component else { // return // } // if case .editing(true, _) = component.selectionState { // component.secondaryAction() // } else { // component.action() // } } func update(component: OptionListItemComponent, availableSize: CGSize, state: EmptyComponentState, environment: Environment, transition: Transition) -> CGSize { let themeUpdated = self.component?.theme !== component.theme self.component = component self.state = state let height: CGFloat = 44.0 let verticalInset: CGFloat = 0.0 let leftInset: CGFloat = 16.0 let rightInset: CGFloat = 16.0 let switchSize = self.switchComponent.update( transition: .immediate, component: AnyComponent(SwitchComponent( tintColor: nil, value: component.selected, valueUpdated: { selected in component.selectionChanged(selected) } )), environment: {}, containerSize: CGSize(width: availableSize.width - leftInset - rightInset, height: 100.0) ) let titleSize = self.title.update( transition: .immediate, component: AnyComponent(MultilineTextComponent( text: .plain(NSAttributedString(string: component.title, font: Font.regular(17.0), textColor: component.theme.list.itemPrimaryTextColor)) )), environment: {}, containerSize: CGSize(width: availableSize.width - leftInset - rightInset, height: 100.0) ) let titleFrame = CGRect(origin: CGPoint(x: leftInset, y: floorToScreenPixels((height - titleSize.height) / 2.0)), size: titleSize) if let titleView = self.title.view { if titleView.superview == nil { titleView.isUserInteractionEnabled = false self.containerButton.addSubview(titleView) } titleView.frame = titleFrame } if let switchView = self.switchComponent.view { if switchView.superview == nil { self.containerButton.addSubview(switchView) } transition.setFrame(view: switchView, frame: CGRect(origin: CGPoint(x: availableSize.width - rightInset - switchSize.width, y: floorToScreenPixels((height - switchSize.height) / 2.0)), size: switchSize)) } if themeUpdated { self.separatorLayer.backgroundColor = component.theme.list.itemPlainSeparatorColor.cgColor } transition.setFrame(layer: self.separatorLayer, frame: CGRect(origin: CGPoint(x: leftInset, y: height), size: CGSize(width: availableSize.width - leftInset, height: UIScreenPixel))) self.separatorLayer.isHidden = !component.hasNext let containerFrame = CGRect(origin: CGPoint(x: 0.0, y: verticalInset), size: CGSize(width: availableSize.width, height: height - verticalInset * 2.0)) transition.setFrame(view: self.containerButton, frame: containerFrame) return CGSize(width: availableSize.width, height: height) } } func makeView() -> View { return View(frame: CGRect()) } func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment, transition: Transition) -> CGSize { return view.update(component: self, availableSize: availableSize, state: state, environment: environment, transition: transition) } }