/* Copyright (c) 2014-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. */ #import #import #import #import // Because inline methods can't be extern'd and need to be part of the translation unit of code // that compiles with them to actually inline, we both declare and define these in the header. inline BOOL ASInterfaceStateIncludesVisible(ASInterfaceState interfaceState) { return ((interfaceState & ASInterfaceStateVisible) == ASInterfaceStateVisible); } inline BOOL ASInterfaceStateIncludesDisplay(ASInterfaceState interfaceState) { return ((interfaceState & ASInterfaceStateDisplay) == ASInterfaceStateDisplay); } inline BOOL ASInterfaceStateIncludesFetchData(ASInterfaceState interfaceState) { return ((interfaceState & ASInterfaceStateFetchData) == ASInterfaceStateFetchData); } inline BOOL ASInterfaceStateIncludesMeasureLayout(ASInterfaceState interfaceState) { return ((interfaceState & ASInterfaceStateMeasureLayout) == ASInterfaceStateMeasureLayout); } inline NSString * _Nonnull NSStringFromASInterfaceState(ASInterfaceState interfaceState) { NSMutableArray *states = [NSMutableArray array]; if (interfaceState == ASInterfaceStateNone) { [states addObject:@"No state"]; } if (ASInterfaceStateIncludesMeasureLayout(interfaceState)) { [states addObject:@"MeasureLayout"]; } if (ASInterfaceStateIncludesFetchData(interfaceState)) { [states addObject:@" | FetchData"]; } if (ASInterfaceStateIncludesDisplay(interfaceState)) { [states addObject:@" | Display"]; } if (ASInterfaceStateIncludesVisible(interfaceState)) { [states addObject:@" | Visible"]; } return [NSString stringWithFormat:@"{ %@ }", [states componentsJoinedByString:@" | "]]; } NS_ASSUME_NONNULL_BEGIN ASDISPLAYNODE_EXTERN_C_BEGIN /** Returns the appropriate interface state for a given ASDisplayNode and window */ extern ASInterfaceState ASInterfaceStateForDisplayNode(ASDisplayNode *displayNode, UIWindow *window); /** Given a layer, returns the associated display node, if any. */ extern ASDisplayNode * _Nullable ASLayerToDisplayNode(CALayer * _Nullable layer); /** Given a view, returns the associated display node, if any. */ extern ASDisplayNode * _Nullable ASViewToDisplayNode(UIView * _Nullable view); /** Given a node, returns the root of the node heirarchy (where supernode == nil) */ extern ASDisplayNode *ASDisplayNodeUltimateParentOfNode(ASDisplayNode *node); /** This function will walk the layer hierarchy, spanning discontinuous sections of the node hierarchy (e.g. the layers of UIKit intermediate views in UIViewControllers, UITableView, UICollectionView). In the event that a node's backing layer is not created yet, the function will only walk the direct subnodes instead of forcing the layer hierarchy to be created. */ extern void ASDisplayNodePerformBlockOnEveryNode(CALayer * _Nullable layer, ASDisplayNode * _Nullable node, void(^block)(ASDisplayNode *node)); /** This function will walk the node hierarchy in a breadth first fashion. It does run the block on the node provided directly to the function call. */ extern void ASDisplayNodePerformBlockOnEveryNodeBFS(ASDisplayNode *node, void(^block)(ASDisplayNode *node)); /** Identical to ASDisplayNodePerformBlockOnEveryNode, except it does not run the block on the node provided directly to the function call - only on all descendants. */ extern void ASDisplayNodePerformBlockOnEverySubnode(ASDisplayNode *node, void(^block)(ASDisplayNode *node)); /** Given a display node, traverses up the layer tree hierarchy, returning the first display node that passes block. */ extern id _Nullable ASDisplayNodeFindFirstSupernode(ASDisplayNode * _Nullable node, BOOL (^block)(ASDisplayNode *node)); /** Given a display node, traverses up the layer tree hierarchy, returning the first display node of kind class. */ extern id _Nullable ASDisplayNodeFindFirstSupernodeOfClass(ASDisplayNode *start, Class c); /** * Given two nodes, finds their most immediate common parent. Used for geometry conversion methods. * NOTE: It is an error to try to convert between nodes which do not share a common ancestor. This behavior is * disallowed in UIKit documentation and the behavior is left undefined. The output does not have a rigorously defined * failure mode (i.e. returning CGPointZero or returning the point exactly as passed in). Rather than track the internal * undefined and undocumented behavior of UIKit in ASDisplayNode, this operation is defined to be incorrect in all * circumstances and must be fixed wherever encountered. */ extern ASDisplayNode * _Nullable ASDisplayNodeFindClosestCommonAncestor(ASDisplayNode *node1, ASDisplayNode *node2); /** Given a display node, collects all descendants. This is a specialization of ASCollectContainer() that walks the Core Animation layer tree as opposed to the display node tree, thus supporting non-continues display node hierarchies. */ extern NSArray *ASCollectDisplayNodes(ASDisplayNode *node); /** Given a display node, traverses down the node hierarchy, returning all the display nodes that pass the block. */ extern NSArray *ASDisplayNodeFindAllSubnodes(ASDisplayNode *start, BOOL (^block)(ASDisplayNode *node)); /** Given a display node, traverses down the node hierarchy, returning all the display nodes of kind class. */ extern NSArray *ASDisplayNodeFindAllSubnodesOfClass(ASDisplayNode *start, Class c); /** Given a display node, traverses down the node hierarchy, returning the depth-first display node, including the start node that pass the block. */ extern __kindof ASDisplayNode * ASDisplayNodeFindFirstNode(ASDisplayNode *start, BOOL (^block)(ASDisplayNode *node)); /** Given a display node, traverses down the node hierarchy, returning the depth-first display node, excluding the start node, that pass the block */ extern __kindof ASDisplayNode * ASDisplayNodeFindFirstSubnode(ASDisplayNode *start, BOOL (^block)(ASDisplayNode *node)); /** Given a display node, traverses down the node hierarchy, returning the depth-first display node of kind class. */ extern __kindof ASDisplayNode * ASDisplayNodeFindFirstSubnodeOfClass(ASDisplayNode *start, Class c); extern UIColor *ASDisplayNodeDefaultPlaceholderColor(); extern UIColor *ASDisplayNodeDefaultTintColor(); /** Disable willAppear / didAppear / didDisappear notifications for a sub-hierarchy, then re-enable when done. Nested calls are supported. */ extern void ASDisplayNodeDisableHierarchyNotifications(ASDisplayNode *node); extern void ASDisplayNodeEnableHierarchyNotifications(ASDisplayNode *node); ASDISPLAYNODE_EXTERN_C_END NS_ASSUME_NONNULL_END