import Foundation import UIKit import Display import AsyncDisplayKit import TelegramCore import SwiftSignalKit import Postbox import TelegramPresentationData import AccountContext public enum PasscodeSetupControllerMode { case setup(change: Bool, PasscodeEntryFieldType) case entry(PostboxAccessChallengeData) } public final class PasscodeSetupController: ViewController { private var controllerNode: PasscodeSetupControllerNode { return self.displayNode as! PasscodeSetupControllerNode } private let context: AccountContext private var mode: PasscodeSetupControllerMode public var complete: ((String, Bool) -> Void)? public var check: ((String) -> Bool)? private let hapticFeedback = HapticFeedback() private var presentationData: PresentationData private var nextAction: UIBarButtonItem? public init(context: AccountContext, mode: PasscodeSetupControllerMode) { self.context = context self.mode = mode self.presentationData = context.sharedContext.currentPresentationData.with { $0 } super.init(navigationBarPresentationData: NavigationBarPresentationData(presentationData: self.presentationData)) self.supportedOrientations = ViewControllerSupportedOrientations(regularSize: .all, compactSize: .portrait) self.statusBar.statusBarStyle = self.presentationData.theme.rootController.statusBarStyle.style self.nextAction = UIBarButtonItem(title: self.presentationData.strings.Common_Next, style: .done, target: self, action: #selector(self.nextPressed)) self.title = self.presentationData.strings.PasscodeSettings_Title } required public init(coder aDecoder: NSCoder) { fatalError("init(coder:) has not been implemented") } override public func loadDisplayNode() { self.displayNode = PasscodeSetupControllerNode(presentationData: self.presentationData, mode: self.mode) self.displayNodeDidLoad() self.controllerNode.selectPasscodeMode = { [weak self] in guard let strongSelf = self, case let .setup(change, type) = strongSelf.mode else { return } let controller = ActionSheetController(presentationTheme: strongSelf.presentationData.theme) let dismissAction: () -> Void = { [weak controller] in self?.controllerNode.activateInput() controller?.dismissAnimated() } var items: [ActionSheetButtonItem] = [] if case .digits6 = type { } else { items.append(ActionSheetButtonItem(title: strongSelf.presentationData.strings.PasscodeSettings_6DigitCode, action: { [weak self] in if let strongSelf = self { strongSelf.mode = .setup(change: change, .digits6) strongSelf.controllerNode.updateMode(strongSelf.mode) } dismissAction() })) } if case .digits4 = type { } else { items.append(ActionSheetButtonItem(title: strongSelf.presentationData.strings.PasscodeSettings_4DigitCode, action: { if let strongSelf = self { strongSelf.mode = .setup(change: change, .digits4) strongSelf.controllerNode.updateMode(strongSelf.mode) } dismissAction() })) } if case .alphanumeric = type { } else { items.append(ActionSheetButtonItem(title: strongSelf.presentationData.strings.PasscodeSettings_AlphanumericCode, action: { if let strongSelf = self { strongSelf.mode = .setup(change: change, .alphanumeric) strongSelf.controllerNode.updateMode(strongSelf.mode) } dismissAction() })) } controller.setItemGroups([ ActionSheetItemGroup(items: items), ActionSheetItemGroup(items: [ActionSheetButtonItem(title: strongSelf.presentationData.strings.Common_Cancel, action: { dismissAction() })]) ]) controller.dismissed = { _ in self?.controllerNode.activateInput() } strongSelf.view.endEditing(true) strongSelf.present(controller, in: .window(.root)) } self.controllerNode.updateNextAction = { [weak self] visible in guard let strongSelf = self else { return } if visible { strongSelf.navigationItem.rightBarButtonItem = strongSelf.nextAction } else { strongSelf.navigationItem.rightBarButtonItem = nil } } self.controllerNode.complete = { [weak self] passcode, numerical in if let strongSelf = self { strongSelf.complete?(passcode, numerical) } } self.controllerNode.checkPasscode = { [weak self] passcode in return self?.check?(passcode) ?? false } } override public func viewWillAppear(_ animated: Bool) { super.viewWillAppear(animated) self.controllerNode.activateInput() } override public func viewDidAppear(_ animated: Bool) { super.viewDidAppear(animated) self.view.disablesInteractiveTransitionGestureRecognizer = true self.controllerNode.activateInput() } override public func containerLayoutUpdated(_ layout: ContainerViewLayout, transition: ContainedViewLayoutTransition) { super.containerLayoutUpdated(layout, transition: transition) self.controllerNode.containerLayoutUpdated(layout, navigationBarHeight: self.navigationHeight, transition: transition) } @objc private func nextPressed() { self.controllerNode.activateNext() } }