// // RandomCoreGraphicsNode.m // Sample // // Created by Scott Goodson on 9/5/15. // // Copyright (c) 2014-present, Facebook, Inc. All rights reserved. // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. An additional grant // of patent rights can be found in the PATENTS file in the same directory. // // Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present, // Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // #import "RandomCoreGraphicsNode.h" #import @implementation RandomCoreGraphicsNode + (UIColor *)randomColor { CGFloat hue = ( arc4random() % 256 / 256.0 ); // 0.0 to 1.0 CGFloat saturation = ( arc4random() % 128 / 256.0 ) + 0.5; // 0.5 to 1.0, away from white CGFloat brightness = ( arc4random() % 128 / 256.0 ) + 0.5; // 0.5 to 1.0, away from black return [UIColor colorWithHue:hue saturation:saturation brightness:brightness alpha:1]; } + (void)drawRect:(CGRect)bounds withParameters:(id)parameters isCancelled:(asdisplaynode_iscancelled_block_t)isCancelledBlock isRasterizing:(BOOL)isRasterizing { CGFloat locations[3]; NSMutableArray *colors = [NSMutableArray arrayWithCapacity:3]; [colors addObject:(id)[[RandomCoreGraphicsNode randomColor] CGColor]]; locations[0] = 0.0; [colors addObject:(id)[[RandomCoreGraphicsNode randomColor] CGColor]]; locations[1] = 1.0; [colors addObject:(id)[[RandomCoreGraphicsNode randomColor] CGColor]]; locations[2] = ( arc4random() % 256 / 256.0 ); CGContextRef ctx = UIGraphicsGetCurrentContext(); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGGradientRef gradient = CGGradientCreateWithColors(colorSpace, (CFArrayRef)colors, locations); CGContextDrawLinearGradient(ctx, gradient, CGPointZero, CGPointMake(bounds.size.width, bounds.size.height), 0); CGGradientRelease(gradient); CGColorSpaceRelease(colorSpace); } @end