// // SlowpokeTextNode.m // Sample // // Copyright (c) 2014-present, Facebook, Inc. All rights reserved. // This source code is licensed under the BSD-style license found in the // LICENSE file in the root directory of this source tree. An additional grant // of patent rights can be found in the PATENTS file in the same directory. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL // FACEBOOK BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN // CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. // #import "SlowpokeTextNode.h" #import @interface ASTextNode (ForwardWorkaround) // This is a workaround until subclass overriding of custom drawing class methods is fixed - (void)drawRect:(CGRect)bounds withParameters:(id)parameters isCancelled:(asdisplaynode_iscancelled_block_t)isCancelledBlock isRasterizing:(BOOL)isRasterizing; @end @implementation SlowpokeTextNode - (void)drawRect:(CGRect)bounds withParameters:(id)parameters isCancelled:(asdisplaynode_iscancelled_block_t)isCancelledBlock isRasterizing:(BOOL)isRasterizing { usleep( (long)(1.0 * USEC_PER_SEC) ); // artificial delay of 1.0 [super drawRect:bounds withParameters:parameters isCancelled:isCancelledBlock isRasterizing:isRasterizing]; } @end