import UIKit @objc private class CALayerAnimationDelegate: NSObject { let completion: Bool -> Void init(completion: Bool -> Void) { self.completion = completion super.init() } @objc override func animationDidStop(anim: CAAnimation, finished flag: Bool) { self.completion(flag) } } public extension CALayer { public func animate(from from: NSValue, to: NSValue, keyPath: String, timingFunction: String, duration: NSTimeInterval, completion: (Bool -> Void)? = nil) { let k = Float(UIView.animationDurationFactor()) var speed: Float = 1.0 if k != 0 && k != 1 { speed = Float(1.0) / k } let animation = CABasicAnimation(keyPath: keyPath) animation.fromValue = from animation.toValue = to animation.duration = duration animation.timingFunction = CAMediaTimingFunction(name: timingFunction) animation.removedOnCompletion = true animation.fillMode = kCAFillModeForwards animation.speed = speed if let completion = completion { animation.delegate = CALayerAnimationDelegate(completion: completion) } self.addAnimation(animation, forKey: keyPath) //self.setValue(to, forKey: keyPath) } public func animateAlpha(from from: CGFloat, to: CGFloat, duration: NSTimeInterval) { self.animate(from: NSNumber(float: Float(from)), to: NSNumber(float: Float(to)), keyPath: "opacity", timingFunction: kCAMediaTimingFunctionEaseInEaseOut, duration: duration) } internal func animatePosition(from from: CGPoint, to: CGPoint, duration: NSTimeInterval) { self.animate(from: NSValue(CGPoint: from), to: NSValue(CGPoint: to), keyPath: "position", timingFunction: kCAMediaTimingFunctionEaseInEaseOut, duration: duration) } }