/* * Copyright (c) 2014-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. * */ #import #import /** A dimension relative to constraints to be provided in the future. A RelativeDimension can be one of two types: "Points" - Just a number. It will always resolve to exactly this amount. This is the default type. "Percent" - Multiplied to a provided parent amount to resolve a final amount. */ typedef NS_ENUM(NSInteger, ASRelativeDimensionType) { ASRelativeDimensionTypePoints, ASRelativeDimensionTypePercent, }; typedef struct { ASRelativeDimensionType type; CGFloat value; } ASRelativeDimension; /** Expresses an inclusive range of sizes. Used to provide a simple constraint to layout. */ typedef struct { CGSize min; CGSize max; } ASSizeRange; extern ASRelativeDimension const ASRelativeDimensionUnconstrained; ASDISPLAYNODE_EXTERN_C_BEGIN #pragma mark ASRelativeDimension extern ASRelativeDimension ASRelativeDimensionMake(ASRelativeDimensionType type, CGFloat value); extern ASRelativeDimension ASRelativeDimensionMakeWithPoints(CGFloat points); extern ASRelativeDimension ASRelativeDimensionMakeWithPercent(CGFloat percent); extern ASRelativeDimension ASRelativeDimensionCopy(ASRelativeDimension aDimension); extern BOOL ASRelativeDimensionEqualToRelativeDimension(ASRelativeDimension lhs, ASRelativeDimension rhs); extern NSString *NSStringFromASRelativeDimension(ASRelativeDimension dimension); extern CGFloat ASRelativeDimensionResolve(ASRelativeDimension dimension, CGFloat parent); #pragma mark - #pragma mark ASSizeRange extern ASSizeRange ASSizeRangeMake(CGSize min, CGSize max); /** Clamps the provided CGSize between the [min, max] bounds of this ASSizeRange. */ extern CGSize ASSizeRangeClamp(ASSizeRange sizeRange, CGSize size); /** Intersects another size range. If the other size range does not overlap in either dimension, this size range "wins" by returning a single point within its own range that is closest to the non-overlapping range. */ extern ASSizeRange ASSizeRangeIntersect(ASSizeRange sizeRange, ASSizeRange otherSizeRange); extern BOOL ASSizeRangeEqualToSizeRange(ASSizeRange lhs, ASSizeRange rhs); extern NSString *NSStringFromASSizeRange(ASSizeRange sizeRange); ASDISPLAYNODE_EXTERN_C_END