import Foundation import UIKit import Display import RLottieBinding import AnimationCache import SwiftSignalKit public final class ViewController: UIViewController { private var imageView: UIImageView? private var imageViewLarge: UIImageView? private var cache: AnimationCache? private var animationCacheItem: AnimationCacheItem? //private let playbackSize = CGSize(width: 512, height: 512) private let playbackSize = CGSize(width: 48.0, height: 48.0) //private let playbackSize = CGSize(width: 16, height: 16) private var fpsCount: Int = 0 override public func viewDidLoad() { super.viewDidLoad() self.view.backgroundColor = .white let imageView = UIImageView(frame: CGRect(origin: CGPoint(x: 0.0, y: 20.0), size: CGSize(width: 48.0, height: 48.0))) self.imageView = imageView self.view.addSubview(imageView) let imageViewLarge = UIImageView(frame: CGRect(origin: CGPoint(x: 0.0, y: 20.0 + 48.0 + 10.0), size: CGSize(width: 256.0, height: 256.0))) //imageViewLarge.layer.magnificationFilter = .nearest self.imageViewLarge = imageViewLarge self.view.addSubview(imageViewLarge) self.loadItem() if #available(iOS 10.0, *) { let timer = Foundation.Timer(timeInterval: 1.0, repeats: true, block: { _ in print(self.fpsCount) self.fpsCount = 0 }) RunLoop.main.add(timer, forMode: .common) } } private func loadItem() { let basePath = NSTemporaryDirectory() + "/animation-cache" let _ = try? FileManager.default.removeItem(atPath: basePath) let _ = try? FileManager.default.createDirectory(at: URL(fileURLWithPath: basePath), withIntermediateDirectories: true) self.cache = AnimationCacheImpl(basePath: basePath, allocateTempFile: { return basePath + "/\(Int64.random(in: 0 ... Int64.max))" }) let path = Bundle.main.path(forResource: "Test2", ofType: "json")! let data = try! Data(contentsOf: URL(fileURLWithPath: path)) let scaledSize = CGSize(width: self.playbackSize.width * 2.0, height: self.playbackSize.height * 2.0) let _ = (self.cache!.get(sourceId: "Item\(Int64.random(in: 0 ... Int64.max))", size: scaledSize, fetch: { size, writer in writer.queue.async { let lottieInstance = LottieInstance(data: data, fitzModifier: .none, colorReplacements: nil, cacheKey: "")! for i in 0 ..< min(600, Int(lottieInstance.frameCount)) { //for _ in 0 ..< 10 { writer.add(with: { surface in let _ = i lottieInstance.renderFrame(with: Int32(i), into: surface.argb, width: Int32(surface.width), height: Int32(surface.height), bytesPerRow: Int32(surface.bytesPerRow)) return 1.0 / 60.0 }, proposedWidth: Int(scaledSize.width), proposedHeight: Int(scaledSize.height), insertKeyframe: false) //} } writer.finish() } return EmptyDisposable }) |> deliverOnMainQueue).start(next: { result in if !result.isFinal { return } self.animationCacheItem = result.item self.updateImage() }) } private func updateImage() { guard let animationCacheItem = self.animationCacheItem else { self.loadItem() return } if let frame = animationCacheItem.advance(advance: .frames(1), requestedFormat: .rgba) { switch frame.format { case let .rgba(data, width, height, bytesPerRow): let context = DrawingContext(size: CGSize(width: CGFloat(width), height: CGFloat(height)), scale: 1.0, opaque: false, bytesPerRow: bytesPerRow) data.withUnsafeBytes { bytes -> Void in memcpy(context.bytes, bytes.baseAddress!, height * bytesPerRow) } self.imageView?.image = context.generateImage() self.imageViewLarge?.image = self.imageView?.image self.fpsCount += 1 /*DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + 1.0 / 60.0, execute: { [weak self] in self?.updateImage() })*/ DispatchQueue.main.async { self.updateImage() } default: break } } else { self.loadItem() } } }