import Foundation import UIKit private func hasHorizontalGestures(_ view: UIView, point: CGPoint?) -> Bool { if view.disablesInteractiveTransitionGestureRecognizer { return true } if let disablesInteractiveTransitionGestureRecognizerNow = view.disablesInteractiveTransitionGestureRecognizerNow, disablesInteractiveTransitionGestureRecognizerNow() { return true } if let point = point, let test = view.interactiveTransitionGestureRecognizerTest, test(point) { return true } if let view = view as? ListViewBackingView { let transform = view.transform let angle: Double = Double(atan2f(Float(transform.b), Float(transform.a))) let term1: Double = abs(angle - Double.pi / 2.0) let term2: Double = abs(angle + Double.pi / 2.0) let term3: Double = abs(angle - Double.pi * 3.0 / 2.0) if term1 < 0.001 || term2 < 0.001 || term3 < 0.001 { return true } } if let superview = view.superview { return hasHorizontalGestures(superview, point: point != nil ? view.convert(point!, to: superview) : nil) } else { return false } } public struct InteractiveTransitionGestureRecognizerDirections: OptionSet { public var rawValue: Int public init(rawValue: Int) { self.rawValue = rawValue } public static let left = InteractiveTransitionGestureRecognizerDirections(rawValue: 1 << 0) public static let right = InteractiveTransitionGestureRecognizerDirections(rawValue: 1 << 1) } public class InteractiveTransitionGestureRecognizer: UIPanGestureRecognizer { private let allowedDirections: () -> InteractiveTransitionGestureRecognizerDirections private var validatedGesture = false private var firstLocation: CGPoint = CGPoint() private var currentAllowedDirections: InteractiveTransitionGestureRecognizerDirections = [] public init(target: Any?, action: Selector?, allowedDirections: @escaping () -> InteractiveTransitionGestureRecognizerDirections) { self.allowedDirections = allowedDirections super.init(target: target, action: action) self.maximumNumberOfTouches = 1 } override public func reset() { super.reset() self.validatedGesture = false self.currentAllowedDirections = [] } override public func touchesBegan(_ touches: Set, with event: UIEvent) { self.currentAllowedDirections = self.allowedDirections() if self.currentAllowedDirections.isEmpty { self.state = .failed return } super.touchesBegan(touches, with: event) let touch = touches.first! self.firstLocation = touch.location(in: self.view) if let target = self.view?.hitTest(self.firstLocation, with: event) { if hasHorizontalGestures(target, point: self.view?.convert(self.firstLocation, to: target)) { self.state = .cancelled } } } override public func touchesMoved(_ touches: Set, with event: UIEvent) { let location = touches.first!.location(in: self.view) let translation = CGPoint(x: location.x - firstLocation.x, y: location.y - firstLocation.y) let absTranslationX: CGFloat = abs(translation.x) let absTranslationY: CGFloat = abs(translation.y) if !self.validatedGesture { if self.currentAllowedDirections.contains(.right) && self.firstLocation.x < 16.0 { self.validatedGesture = true } else if !self.currentAllowedDirections.contains(.left) && translation.x < 0.0 { self.state = .failed } else if !self.currentAllowedDirections.contains(.right) && translation.x > 0.0 { self.state = .failed } else if absTranslationY > 2.0 && absTranslationY > absTranslationX * 2.0 { self.state = .failed } else if absTranslationX > 2.0 && absTranslationY * 2.0 < absTranslationX { self.validatedGesture = true } } if validatedGesture { super.touchesMoved(touches, with: event) } } }