import Foundation import UIKit import AsyncDisplayKit import Display import TelegramPresentationData import CheckNode public final class GridMessageSelectionNode: ASDisplayNode { private let toggle: (Bool) -> Void private var selected = false private let checkNode: CheckNode public init(theme: PresentationTheme, toggle: @escaping (Bool) -> Void) { self.toggle = toggle self.checkNode = CheckNode(theme: CheckNodeTheme(theme: theme, style: .overlay, hasInset: true)) self.checkNode.isUserInteractionEnabled = false super.init() self.addSubnode(self.checkNode) } override public func didLoad() { super.didLoad() self.view.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(self.tapGesture(_:)))) } public func animateIn() { self.checkNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.5, timingFunction: kCAMediaTimingFunctionSpring) self.checkNode.layer.animateScale(from: 0.2, to: 1.0, duration: 0.5, timingFunction: kCAMediaTimingFunctionSpring) } public func animateOut(completion: @escaping () -> Void) { self.checkNode.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.3, timingFunction: kCAMediaTimingFunctionSpring, removeOnCompletion: false) self.checkNode.layer.animateScale(from: 1.0, to: 0.2, duration: 0.3, timingFunction: kCAMediaTimingFunctionSpring, removeOnCompletion: false, completion: { _ in completion() }) } public func updateSelected(_ selected: Bool, animated: Bool) { if self.selected != selected { self.selected = selected self.checkNode.setSelected(selected, animated: animated) } } @objc private func tapGesture(_ recognizer: UITapGestureRecognizer) { if case .ended = recognizer.state { self.toggle(!self.selected) } } override public func layout() { super.layout() let checkSize = CGSize(width: 28.0, height: 28.0) self.checkNode.frame = CGRect(origin: CGPoint(x: self.bounds.size.width - checkSize.width - 2.0, y: 2.0), size: checkSize) } }