#import "LottieInstance.h" #include "rlottie.h" @interface LottieInstance () { std::unique_ptr _animation; } @end @implementation LottieInstance - (instancetype _Nullable)initWithData:(NSData * _Nonnull)data cacheKey:(NSString * _Nonnull)cacheKey { self = [super init]; if (self != nil) { _animation = rlottie::Animation::loadFromData(std::string(reinterpret_cast(data.bytes), data.length), std::string([cacheKey UTF8String])); if (_animation == nullptr) { return nil; } _frameCount = (int32_t)_animation->totalFrame(); _frameRate = (int32_t)_animation->frameRate(); size_t width = 0; size_t height = 0; _animation->size(width, height); if (width > 1024 || height > 1024) { return nil; } _dimensions = CGSizeMake(width, height); if ((_frameRate > 60) || _animation->duration() > 7.0) { return nil; } } return self; } - (void)renderFrameWithIndex:(int32_t)index into:(uint8_t * _Nonnull)buffer width:(int32_t)width height:(int32_t)height bytesPerRow:(int32_t) bytesPerRow{ rlottie::Surface surface((uint32_t *)buffer, width, height, bytesPerRow); _animation->renderSync(index, surface); } @end