// // RandomCoreGraphicsNode.m // Sample // // Created by Scott Goodson on 9/5/15. // Copyright (c) 2015 Facebook. All rights reserved. // #import "RandomCoreGraphicsNode.h" #import @implementation RandomCoreGraphicsNode + (UIColor *)randomColor { CGFloat hue = ( arc4random() % 256 / 256.0 ); // 0.0 to 1.0 CGFloat saturation = ( arc4random() % 128 / 256.0 ) + 0.5; // 0.5 to 1.0, away from white CGFloat brightness = ( arc4random() % 128 / 256.0 ) + 0.5; // 0.5 to 1.0, away from black return [UIColor colorWithHue:hue saturation:saturation brightness:brightness alpha:1]; } + (void)drawRect:(CGRect)bounds withParameters:(id)parameters isCancelled:(asdisplaynode_iscancelled_block_t)isCancelledBlock isRasterizing:(BOOL)isRasterizing { CGFloat locations[3]; NSMutableArray *colors = [NSMutableArray arrayWithCapacity:3]; [colors addObject:(id)[[RandomCoreGraphicsNode randomColor] CGColor]]; locations[0] = 0.0; [colors addObject:(id)[[RandomCoreGraphicsNode randomColor] CGColor]]; locations[1] = 1.0; [colors addObject:(id)[[RandomCoreGraphicsNode randomColor] CGColor]]; locations[2] = ( arc4random() % 256 / 256.0 ); CGContextRef ctx = UIGraphicsGetCurrentContext(); CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGGradientRef gradient = CGGradientCreateWithColors(colorSpace, (CFArrayRef)colors, locations); CGGradientDrawingOptions drawingOptions; CGContextDrawLinearGradient(ctx, gradient, CGPointZero, CGPointMake(bounds.size.width, bounds.size.height), drawingOptions); CGGradientRelease(gradient); CGColorSpaceRelease(colorSpace); } @end