// // ASDisplayNode+Convenience.m // Texture // // Copyright (c) 2014-present, Facebook, Inc. All rights reserved. // This source code is licensed under the BSD-style license found in the // LICENSE file in the /ASDK-Licenses directory of this source tree. An additional // grant of patent rights can be found in the PATENTS file in the same directory. // // Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present, // Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // #import "ASDisplayNode+Convenience.h" #import #import #import @implementation ASDisplayNode (Convenience) - (__kindof UIViewController *)closestViewController { ASDisplayNodeAssertMainThread(); // Careful not to trigger node loading here. if (!self.nodeLoaded) { return nil; } // Get the closest view. UIView *view = ASFindClosestViewOfLayer(self.layer); // Travel up the responder chain to find a view controller. for (UIResponder *responder in [view asdk_responderChainEnumerator]) { UIViewController *vc = ASDynamicCast(responder, UIViewController); if (vc != nil) { return vc; } } return nil; } @end