--- title: ASCellNode layout: docs permalink: /docs/cell-node.html prevPage: display-node.html nextPage: button-node.html --- `ASCellNode`, as you may have guessed, is the cell class of Texture. Unlike the various cells in UIKit, `ASCellNode` can be used with `ASTableNodes`, `ASCollectionNodes` and `ASPagerNodes`, making it incredibly flexible. ### 3 Ways to Party There are three ways in which you can implement the cells you'll use in your Texture app: subclassing `ASCellNode`, initializing with an existing `ASViewController` or using an existing UIView or `CALayer`. #### Subclassing Subclassing an `ASCellNode` is pretty much the same as subclassing a regular `ASDisplayNode`. Most likely, you'll write a few of the following: - `-init` -- Thread safe initialization. - `-layoutSpecThatFits:` -- Return a layout spec that defines the layout of your cell. - `-didLoad` -- Called on the main thread. Good place to add gesture recognizers, etc. - `-layout` -- Also called on the main thread. Layout is complete after the call to super which means you can do any extra tweaking you need to do. #### Initializing with an `ASViewController` Say you already have some type of view controller written to display a view in your app. If you want to take that view controller and drop its view in as a cell in one of the scrolling nodes or a pager node its no problem. For example, say you already have a view controller written that manages an `ASTableNode`. To use that table as a page in an `ASPagerNode` you can use `-initWithViewControllerBlock`.
SwiftObjective-C
- (ASCellNode *)pagerNode:(ASPagerNode *)pagerNode nodeAtIndex:(NSInteger)index
{
    NSArray *animals = self.allAnimals[index];
    
    ASCellNode *node = [[ASCellNode alloc] initWithViewControllerBlock:^UIViewController * _Nonnull{
        return [[AnimalTableNodeController alloc] initWithAnimals:animals];
    } didLoadBlock:nil];
    
    node.style.preferredSize = pagerNode.bounds.size;
    
    return node;
}
And this works for any combo of scrolling container node and `UIViewController` subclass. You want to embed random view controllers in your collection node? Go for it.
Notice that you need to set the .style.preferredSize of a node created this way. Normally your nodes will implement -layoutSpecThatFits: but since these don't you'll need give the cell a size.
#### Initializing with a `UIView` or `CALayer` Alternatively, if you already have a `UIView` or `CALayer` subclass that you'd like to drop in as cell you can do that instead.
SwiftObjective-C
- (ASCellNode *)pagerNode:(ASPagerNode *)pagerNode nodeAtIndex:(NSInteger)index
{
    NSArray *animal = self.animals[index];
    
    ASCellNode *node = [[ASCellNode alloc] initWithViewBlock:^UIView * _Nonnull{
        return [[SomeAnimalView alloc] initWithAnimal:animal];
    }];

    node.style.preferredSize = pagerNode.bounds.size;
    
    return node;
}
As you can see, its roughly the same idea. That being said, if you're doing this, you may consider converting the existing `UIView` subclass to be an `ASCellNode` subclass in order to gain the advantage of asynchronous display. ### Never Show Placeholders Usually, if a cell hasn't finished its display pass before it has reached the screen it will show placeholders until it has completed drawing its content. If placeholders are unacceptable, you can set an `ASCellNode`'s `neverShowPlaceholders` property to `YES`.
SwiftObjective-C
node.neverShowPlaceholders = YES;
With this property set to `YES`, the main thread will be blocked until display has completed for the cell. This is more similar to UIKit, and in fact makes Texture scrolling visually indistinguishable from UIKit's, except being faster.
Using this option does not eliminate all of the performance advantages of Texture. Normally, a cell has been preloading and is almost done when it reaches the screen, so the blocking time is very short. Even if the rangeTuningParameters are set to 0 this option outperforms UIKit. While the main thread is waiting, subnode display executes concurrently.
### `UITableViewCell` specific propertys UITableViewCell has properties like selectionStyle, accessoryType and seperatorInset that many of us use sometimes to give the Cell more detail. For this case ASCellNode has the same (passthrough) properties that can be used.
UIKits UITableViewCell contains ASCellNode as a subview. Depending how your ASLayoutSpec is defined it may occur that your Layout overlays the UITableViewCell.accessoryView and therefore is not visible. Make sure that your Layout doesn't overlay any of UITableViewCell's specific properties.