import Foundation import UIKit import Display import AsyncDisplayKit import Postbox import TelegramCore import SyncCore import SwiftSignalKit import AccountContext import TelegramPresentationData import SolidRoundedButtonNode import PresentationDataUtils import UIKitRuntimeUtils final class VoiceChatCameraPreviewController: ViewController { private var controllerNode: VoiceChatCameraPreviewControllerNode { return self.displayNode as! VoiceChatCameraPreviewControllerNode } private let context: AccountContext private var animatedIn = false private let cameraNode: GroupVideoNode private let shareCamera: (ASDisplayNode) -> Void private let switchCamera: () -> Void private let shareScreen: () -> Void private var presentationDataDisposable: Disposable? init(context: AccountContext, cameraNode: GroupVideoNode, shareCamera: @escaping (ASDisplayNode) -> Void, switchCamera: @escaping () -> Void, shareScreen: @escaping () -> Void) { self.context = context self.cameraNode = cameraNode self.shareCamera = shareCamera self.switchCamera = switchCamera self.shareScreen = shareScreen super.init(navigationBarPresentationData: nil) self.statusBar.statusBarStyle = .Ignore self.blocksBackgroundWhenInOverlay = true self.presentationDataDisposable = (context.sharedContext.presentationData |> deliverOnMainQueue).start(next: { [weak self] presentationData in if let strongSelf = self { strongSelf.controllerNode.updatePresentationData(presentationData) } }) self.statusBar.statusBarStyle = .Ignore } required init(coder aDecoder: NSCoder) { fatalError("init(coder:) has not been implemented") } deinit { self.presentationDataDisposable?.dispose() } override public func loadDisplayNode() { self.displayNode = VoiceChatCameraPreviewControllerNode(context: self.context, cameraNode: self.cameraNode) self.controllerNode.shareCamera = { [weak self] in if let strongSelf = self { strongSelf.shareCamera(strongSelf.cameraNode) strongSelf.dismiss() } } self.controllerNode.switchCamera = { [weak self] in self?.switchCamera() } self.controllerNode.shareScreen = { [weak self] in self?.shareScreen() self?.dismiss() } self.controllerNode.dismiss = { [weak self] in self?.presentingViewController?.dismiss(animated: false, completion: nil) } self.controllerNode.cancel = { [weak self] in self?.dismiss() } } override public func loadView() { super.loadView() } override public func viewDidAppear(_ animated: Bool) { super.viewDidAppear(animated) if !self.animatedIn { self.animatedIn = true self.controllerNode.animateIn() } } override public func dismiss(completion: (() -> Void)? = nil) { self.controllerNode.animateOut(completion: completion) } override public func containerLayoutUpdated(_ layout: ContainerViewLayout, transition: ContainedViewLayoutTransition) { super.containerLayoutUpdated(layout, transition: transition) self.controllerNode.containerLayoutUpdated(layout, navigationBarHeight: self.navigationHeight, transition: transition) } } private class VoiceChatCameraPreviewControllerNode: ViewControllerTracingNode, UIScrollViewDelegate { private let context: AccountContext private var presentationData: PresentationData private let cameraNode: GroupVideoNode private let dimNode: ASDisplayNode private let wrappingScrollNode: ASScrollNode private let contentContainerNode: ASDisplayNode private let effectNode: ASDisplayNode private let backgroundNode: ASDisplayNode private let contentBackgroundNode: ASDisplayNode private let titleNode: ASTextNode private let previewContainerNode: ASDisplayNode private let cameraButton: SolidRoundedButtonNode private let screenButton: SolidRoundedButtonNode private let cancelButton: SolidRoundedButtonNode private let switchCameraButton: HighlightTrackingButtonNode private let switchCameraEffectView: UIVisualEffectView private let switchCameraIconNode: ASImageNode private var containerLayout: (ContainerViewLayout, CGFloat)? var shareCamera: (() -> Void)? var switchCamera: (() -> Void)? var shareScreen: (() -> Void)? var dismiss: (() -> Void)? var cancel: (() -> Void)? init(context: AccountContext, cameraNode: GroupVideoNode) { self.context = context self.presentationData = context.sharedContext.currentPresentationData.with { $0 } self.cameraNode = cameraNode self.wrappingScrollNode = ASScrollNode() self.wrappingScrollNode.view.alwaysBounceVertical = true self.wrappingScrollNode.view.delaysContentTouches = false self.wrappingScrollNode.view.canCancelContentTouches = true self.dimNode = ASDisplayNode() self.dimNode.backgroundColor = UIColor(white: 0.0, alpha: 0.5) self.contentContainerNode = ASDisplayNode() self.contentContainerNode.isOpaque = false self.backgroundNode = ASDisplayNode() self.backgroundNode.clipsToBounds = true self.backgroundNode.cornerRadius = 16.0 let backgroundColor = UIColor(rgb: 0x1c1c1e) let textColor: UIColor = .white let buttonColor: UIColor = UIColor(rgb: 0x2b2b2f) let buttonTextColor: UIColor = .white let blurStyle: UIBlurEffect.Style = .dark self.effectNode = ASDisplayNode(viewBlock: { return UIVisualEffectView(effect: UIBlurEffect(style: blurStyle)) }) self.contentBackgroundNode = ASDisplayNode() self.contentBackgroundNode.backgroundColor = backgroundColor let title = self.presentationData.strings.VoiceChat_VideoPreviewTitle self.titleNode = ASTextNode() self.titleNode.attributedText = NSAttributedString(string: title, font: Font.bold(17.0), textColor: textColor) self.cameraButton = SolidRoundedButtonNode(theme: SolidRoundedButtonTheme(theme: self.presentationData.theme), font: .bold, height: 52.0, cornerRadius: 11.0, gloss: false) self.cameraButton.title = self.presentationData.strings.VoiceChat_VideoPreviewShareCamera self.screenButton = SolidRoundedButtonNode(theme: SolidRoundedButtonTheme(backgroundColor: buttonColor, foregroundColor: buttonTextColor), font: .bold, height: 52.0, cornerRadius: 11.0, gloss: false) self.screenButton.title = self.presentationData.strings.VoiceChat_VideoPreviewShareScreen self.cancelButton = SolidRoundedButtonNode(theme: SolidRoundedButtonTheme(backgroundColor: buttonColor, foregroundColor: buttonTextColor), font: .regular, height: 52.0, cornerRadius: 11.0, gloss: false) self.cancelButton.title = self.presentationData.strings.Common_Cancel self.previewContainerNode = ASDisplayNode() self.previewContainerNode.cornerRadius = 11.0 self.previewContainerNode.backgroundColor = .black self.switchCameraButton = HighlightTrackingButtonNode() self.switchCameraEffectView = UIVisualEffectView(effect: UIBlurEffect(style: .dark)) self.switchCameraEffectView.clipsToBounds = true self.switchCameraEffectView.layer.cornerRadius = 24.0 self.switchCameraEffectView.isUserInteractionEnabled = false self.switchCameraIconNode = ASImageNode() self.switchCameraIconNode.displaysAsynchronously = false self.switchCameraIconNode.image = generateTintedImage(image: UIImage(bundleImageName: "Call/CallSwitchCameraButton"), color: .white) self.switchCameraIconNode.contentMode = .center super.init() self.backgroundColor = nil self.isOpaque = false self.dimNode.view.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(self.dimTapGesture(_:)))) self.addSubnode(self.dimNode) self.wrappingScrollNode.view.delegate = self self.addSubnode(self.wrappingScrollNode) self.wrappingScrollNode.addSubnode(self.backgroundNode) self.wrappingScrollNode.addSubnode(self.contentContainerNode) self.backgroundNode.addSubnode(self.effectNode) self.backgroundNode.addSubnode(self.contentBackgroundNode) self.contentContainerNode.addSubnode(self.titleNode) self.contentContainerNode.addSubnode(self.cameraButton) self.contentContainerNode.addSubnode(self.screenButton) self.contentContainerNode.addSubnode(self.cancelButton) self.contentContainerNode.addSubnode(self.previewContainerNode) self.previewContainerNode.addSubnode(self.cameraNode) self.previewContainerNode.addSubnode(self.switchCameraButton) self.switchCameraButton.view.addSubview(self.switchCameraEffectView) self.switchCameraButton.addSubnode(self.switchCameraIconNode) self.cameraButton.pressed = { [weak self] in if let strongSelf = self { strongSelf.shareCamera?() } } self.screenButton.pressed = { [weak self] in if let strongSelf = self { strongSelf.shareScreen?() } } self.cancelButton.pressed = { [weak self] in if let strongSelf = self { strongSelf.cancel?() } } self.switchCameraButton.addTarget(self, action: #selector(self.switchCameraPressed), forControlEvents: .touchUpInside) self.switchCameraButton.highligthedChanged = { [weak self] highlighted in if let strongSelf = self { if highlighted { let transition: ContainedViewLayoutTransition = .animated(duration: 0.3, curve: .spring) transition.updateSublayerTransformScale(node: strongSelf.switchCameraButton, scale: 0.9) } else { let transition: ContainedViewLayoutTransition = .animated(duration: 0.5, curve: .spring) transition.updateSublayerTransformScale(node: strongSelf.switchCameraButton, scale: 1.0) } } } } @objc private func switchCameraPressed() { self.switchCamera?() } func updatePresentationData(_ presentationData: PresentationData) { self.presentationData = presentationData } override func didLoad() { super.didLoad() if #available(iOSApplicationExtension 11.0, iOS 11.0, *) { self.wrappingScrollNode.view.contentInsetAdjustmentBehavior = .never } } @objc func dimTapGesture(_ recognizer: UITapGestureRecognizer) { if case .ended = recognizer.state { self.cancel?() } } func animateIn() { self.dimNode.layer.animateAlpha(from: 0.0, to: 1.0, duration: 0.4) let offset = self.bounds.size.height - self.contentBackgroundNode.frame.minY let dimPosition = self.dimNode.layer.position self.dimNode.layer.animatePosition(from: CGPoint(x: dimPosition.x, y: dimPosition.y - offset), to: dimPosition, duration: 0.3, timingFunction: kCAMediaTimingFunctionSpring) let transition = ContainedViewLayoutTransition.animated(duration: 0.4, curve: .spring) let targetBounds = self.bounds self.bounds = self.bounds.offsetBy(dx: 0.0, dy: -offset) transition.animateView({ self.bounds = targetBounds }) } func animateOut(completion: (() -> Void)? = nil) { var dimCompleted = false var offsetCompleted = false let internalCompletion: () -> Void = { [weak self] in if let strongSelf = self, dimCompleted && offsetCompleted { strongSelf.dismiss?() } completion?() } self.dimNode.layer.animateAlpha(from: 1.0, to: 0.0, duration: 0.3, removeOnCompletion: false, completion: { _ in dimCompleted = true internalCompletion() }) let offset = self.bounds.size.height - self.contentBackgroundNode.frame.minY let dimPosition = self.dimNode.layer.position self.dimNode.layer.animatePosition(from: dimPosition, to: CGPoint(x: dimPosition.x, y: dimPosition.y - offset), duration: 0.3, timingFunction: kCAMediaTimingFunctionSpring, removeOnCompletion: false) self.layer.animateBoundsOriginYAdditive(from: 0.0, to: -offset, duration: 0.3, timingFunction: kCAMediaTimingFunctionSpring, removeOnCompletion: false, completion: { _ in offsetCompleted = true internalCompletion() }) } override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? { if self.bounds.contains(point) { if !self.contentBackgroundNode.bounds.contains(self.convert(point, to: self.contentBackgroundNode)) { return self.dimNode.view } } return super.hitTest(point, with: event) } func scrollViewDidEndDragging(_ scrollView: UIScrollView, willDecelerate decelerate: Bool) { let contentOffset = scrollView.contentOffset let additionalTopHeight = max(0.0, -contentOffset.y) if additionalTopHeight >= 30.0 { self.cancel?() } } func containerLayoutUpdated(_ layout: ContainerViewLayout, navigationBarHeight: CGFloat, transition: ContainedViewLayoutTransition) { self.containerLayout = (layout, navigationBarHeight) var insets = layout.insets(options: [.statusBar, .input]) let cleanInsets = layout.insets(options: [.statusBar]) insets.top = max(10.0, insets.top) let buttonOffset: CGFloat = 120.0 let bottomInset: CGFloat = 10.0 + cleanInsets.bottom let titleHeight: CGFloat = 54.0 var contentHeight = titleHeight + bottomInset + 52.0 + 17.0 let innerContentHeight: CGFloat = layout.size.height - contentHeight - 160.0 contentHeight = titleHeight + bottomInset + 52.0 + 17.0 + innerContentHeight + buttonOffset let width = horizontalContainerFillingSizeForLayout(layout: layout, sideInset: layout.safeInsets.left) let previewInset: CGFloat = 16.0 let sideInset = floor((layout.size.width - width) / 2.0) let contentContainerFrame = CGRect(origin: CGPoint(x: sideInset, y: layout.size.height - contentHeight), size: CGSize(width: width, height: contentHeight)) let contentFrame = contentContainerFrame var backgroundFrame = CGRect(origin: CGPoint(x: contentFrame.minX, y: contentFrame.minY), size: CGSize(width: contentFrame.width, height: contentFrame.height + 2000.0)) if backgroundFrame.minY < contentFrame.minY { backgroundFrame.origin.y = contentFrame.minY } transition.updateFrame(node: self.backgroundNode, frame: backgroundFrame) transition.updateFrame(node: self.effectNode, frame: CGRect(origin: CGPoint(), size: backgroundFrame.size)) transition.updateFrame(node: self.contentBackgroundNode, frame: CGRect(origin: CGPoint(), size: backgroundFrame.size)) transition.updateFrame(node: self.wrappingScrollNode, frame: CGRect(origin: CGPoint(), size: layout.size)) transition.updateFrame(node: self.dimNode, frame: CGRect(origin: CGPoint(), size: layout.size)) let titleSize = self.titleNode.measure(CGSize(width: width, height: titleHeight)) let titleFrame = CGRect(origin: CGPoint(x: floor((contentFrame.width - titleSize.width) / 2.0), y: 18.0), size: titleSize) transition.updateFrame(node: self.titleNode, frame: titleFrame) let previewSize = CGSize(width: contentFrame.width - previewInset * 2.0, height: contentHeight - 243.0 - bottomInset) transition.updateFrame(node: self.previewContainerNode, frame: CGRect(origin: CGPoint(x: previewInset, y: 56.0), size: previewSize)) self.cameraNode.frame = CGRect(origin: CGPoint(), size: previewSize) self.cameraNode.updateLayout(size: previewSize, isLandscape: false, transition: .immediate) let switchCameraFrame = CGRect(x: previewSize.width - 48.0 - 16.0, y: previewSize.height - 48.0 - 16.0, width: 48.0, height: 48.0) transition.updateFrame(node: self.switchCameraButton, frame: switchCameraFrame) transition.updateFrame(view: self.switchCameraEffectView, frame: CGRect(origin: CGPoint(), size: switchCameraFrame.size)) transition.updateFrame(node: self.switchCameraIconNode, frame: CGRect(origin: CGPoint(), size: switchCameraFrame.size)) let buttonInset: CGFloat = 16.0 let cameraButtonHeight = self.cameraButton.updateLayout(width: contentFrame.width - buttonInset * 2.0, transition: transition) transition.updateFrame(node: self.cameraButton, frame: CGRect(x: buttonInset, y: contentHeight - cameraButtonHeight - insets.bottom - 16.0 - buttonOffset, width: contentFrame.width, height: cameraButtonHeight)) let screenButtonHeight = self.screenButton.updateLayout(width: contentFrame.width - buttonInset * 2.0, transition: transition) transition.updateFrame(node: self.screenButton, frame: CGRect(x: buttonInset, y: contentHeight - cameraButtonHeight - 8.0 - screenButtonHeight - insets.bottom - 16.0, width: contentFrame.width, height: screenButtonHeight)) let cancelButtonHeight = self.cancelButton.updateLayout(width: contentFrame.width - buttonInset * 2.0, transition: transition) transition.updateFrame(node: self.cancelButton, frame: CGRect(x: buttonInset, y: contentHeight - cancelButtonHeight - insets.bottom - 16.0, width: contentFrame.width, height: cancelButtonHeight)) transition.updateFrame(node: self.contentContainerNode, frame: contentContainerFrame) } }