// // ASDefaultPlayButton.m // AsyncDisplayKit // // Created by Luke Parham on 1/27/16. // Copyright © 2016 Facebook. All rights reserved. // #import "ASDefaultPlayButton.h" @implementation ASDefaultPlayButton - (instancetype)init { if (!(self = [super init])) { return nil; } self.opaque = NO; return self; } + (void)drawRect:(CGRect)bounds withParameters:(id)parameters isCancelled:(asdisplaynode_iscancelled_block_t)isCancelledBlock isRasterizing:(BOOL)isRasterizing { CGRect buttonBounds; buttonBounds = CGRectMake(bounds.size.width/4, bounds.size.height/4, bounds.size.width/2, bounds.size.height/2); if (bounds.size.width < bounds.size.height) { //then use the width to determine the rect size then calculate the origin x y buttonBounds = CGRectMake(bounds.size.width/4, bounds.size.width/4, bounds.size.width/2, bounds.size.width/2); } if (bounds.size.width > bounds.size.height) { //use the height buttonBounds = CGRectMake(bounds.size.height/4, bounds.size.height/4, bounds.size.height/2, bounds.size.height/2); } if (bounds.size.width == bounds.size.height) { //square so easy buttonBounds = CGRectMake(bounds.size.width/4, bounds.size.height/4, bounds.size.width/2, bounds.size.height/2); } if (!isRasterizing) { [[UIColor clearColor] set]; UIRectFill(bounds); } CGContextRef context = UIGraphicsGetCurrentContext(); // Circle Drawing UIBezierPath *ovalPath = [UIBezierPath bezierPathWithOvalInRect: buttonBounds]; [[UIColor colorWithWhite:0.0 alpha:0.5] setFill]; [ovalPath stroke]; [ovalPath fill]; // Triangle Drawing CGContextSaveGState(context); CGFloat buttonWidth = buttonBounds.size.width; UIBezierPath *trianglePath = [UIBezierPath bezierPath]; [trianglePath moveToPoint:CGPointMake(bounds.size.width/4 + buttonWidth/3, bounds.size.height/4 + (bounds.size.height/2)/4)]; [trianglePath addLineToPoint:CGPointMake(bounds.size.width/4 + buttonWidth/3, bounds.size.height - bounds.size.height/4 - (bounds.size.height/2)/4)]; [trianglePath addLineToPoint:CGPointMake(bounds.size.width - bounds.size.width/4 - buttonWidth/4, bounds.size.height/2)]; [trianglePath closePath]; [[UIColor colorWithWhite:0.9 alpha:0.9] setFill]; [trianglePath fill]; CGContextRestoreGState(context); } @end