import Foundation import UIKit import Display import AsyncDisplayKit import LegacyComponents private func interpolate(from: CGFloat, to: CGFloat, value: CGFloat) -> CGFloat { return (1.0 - value) * from + value * to } private final class ChatPlayingActivityIndicatorNodeParameters: NSObject { let color: UIColor let progress: CGFloat init(color: UIColor, progress: CGFloat) { self.color = color self.progress = progress } } private class ChatPlayingActivityIndicatorNode: ChatTitleActivityIndicatorNode { override var duration: CFTimeInterval { return 0.9 } override func drawParameters(forAsyncLayer layer: _ASDisplayLayer) -> NSObjectProtocol? { if let color = self.color { return ChatPlayingActivityIndicatorNodeParameters(color: color, progress: self.progress) } else { return nil } } @objc override class func draw(_ bounds: CGRect, withParameters parameters: Any?, isCancelled: () -> Bool, isRasterizing: Bool) { let context = UIGraphicsGetCurrentContext()! if !isRasterizing { context.setBlendMode(.copy) context.setFillColor(UIColor.clear.cgColor) context.fill(bounds) } guard let parameters = parameters as? ChatPlayingActivityIndicatorNodeParameters else { return } let color = parameters.color.withAlphaComponent(parameters.color.alpha * 0.5) context.setFillColor(color.cgColor) let distance: CGFloat = 4.0 var origin = CGPoint(x: (bounds.size.width - distance * 2.0) / 2.0 + 4.0, y: bounds.size.height / 2.0 + 1.0) var radius: CGFloat = 1.0 let dotsProgress = CGFloat(Int(parameters.progress * 100.0) % 50) / 50.0 let dotsX: CGFloat = 1.5 + origin.x - distance * dotsProgress context.fillEllipse(in: CGRect(x: dotsX - radius, y: origin.y - radius, width: radius * 2.0, height: radius * 2.0)) context.fillEllipse(in: CGRect(x: dotsX - radius + distance, y: origin.y - radius, width: radius * 2.0, height: radius * 2.0)) context.setAlpha(dotsProgress) context.fillEllipse(in: CGRect(x: dotsX - radius + distance * 2.0, y: origin.y - radius, width: radius * 2.0, height: radius * 2.0)) context.setAlpha(1.0) let angle: CGFloat = 42.0 * CGFloat.pi / 180.0 radius = 3.5 let closing = Int(parameters.progress * 4) % 2 == 1 var bite = CGFloat(Int(parameters.progress * 100.0) % 25) / 25.0 if closing { bite = 1.0 - bite } var startAngle = interpolate(from: 0.0, to: -angle, value: bite) var endAngle = interpolate(from: 0.0, to: angle, value: bite) if bite < CGFloat.ulpOfOne { startAngle = CGFloat.pi * 2 endAngle = 0.0 } origin.x = radius + 4.5 context.setAlpha(1.0) context.setFillColor(parameters.color.cgColor) context.beginPath() context.move(to: origin) context.addArc(center: origin, radius: radius, startAngle: startAngle, endAngle: endAngle, clockwise: true) context.fillPath() } } class ChatPlayingActivityContentNode: ChatTitleActivityContentNode { private let indicatorNode: ChatPlayingActivityIndicatorNode init(text: NSAttributedString, color: UIColor) { self.indicatorNode = ChatPlayingActivityIndicatorNode(color: color) super.init(text: text) self.addSubnode(self.indicatorNode) } override func updateLayout(_ constrainedSize: CGSize, offset: CGFloat, alignment: NSTextAlignment) -> CGSize { let size = self.textNode.updateLayout(constrainedSize) let indicatorSize = CGSize(width: 24.0, height: 16.0) let originX: CGFloat if case .center = alignment { originX = floorToScreenPixels((indicatorSize.width - size.width) / 2.0) } else { originX = indicatorSize.width } self.textNode.frame = CGRect(origin: CGPoint(x: originX, y: 0.0), size: size) self.indicatorNode.frame = CGRect(origin: CGPoint(x: self.textNode.frame.minX - indicatorSize.width, y: 0.0), size: indicatorSize) return CGSize(width: size.width + indicatorSize.width, height: size.height) } }