import Foundation import UIKit import Display import AsyncDisplayKit import LegacyComponents private func interpolate(from: CGFloat, to: CGFloat, value: CGFloat) -> CGFloat { return (1.0 - value) * from + value * to } private let minDiameter: CGFloat = 3.0 private let maxDiameter: CGFloat = 4.5 private func radiusFunction(value: CGFloat, timeOffset: CGFloat) -> CGFloat { var clampedValue = value + timeOffset if clampedValue > 1.0 { clampedValue = clampedValue - floor(clampedValue) } if clampedValue < 0.4 { return interpolate(from: minDiameter, to: maxDiameter, value: clampedValue / 0.4) } else if clampedValue < 0.8 { return interpolate(from: maxDiameter, to: minDiameter, value: (clampedValue - 0.4) / 0.4) } return minDiameter } private final class ChatTypingActivityIndicatorNodeParameters: NSObject { let color: UIColor let progress: CGFloat init(color: UIColor, progress: CGFloat) { self.color = color self.progress = progress } } private class ChatTypingActivityIndicatorNode: ChatTitleActivityIndicatorNode { override var duration: CFTimeInterval { return 0.7 } override func drawParameters(forAsyncLayer layer: _ASDisplayLayer) -> NSObjectProtocol? { if let color = self.color { return ChatTypingActivityIndicatorNodeParameters(color: color, progress: self.progress) } else { return nil } } @objc override class func draw(_ bounds: CGRect, withParameters parameters: Any?, isCancelled: () -> Bool, isRasterizing: Bool) { let context = UIGraphicsGetCurrentContext()! if !isRasterizing { context.setBlendMode(.copy) context.setFillColor(UIColor.clear.cgColor) context.fill(bounds) } guard let parameters = parameters as? ChatTypingActivityIndicatorNodeParameters else { return } let leftPadding: CGFloat = 6.0 let topPadding: CGFloat = 9.0 let distance: CGFloat = 11.0 / 2.0 let minAlpha: CGFloat = 0.75 let deltaAlpha: CGFloat = 1.0 - minAlpha var radius = radiusFunction(value: parameters.progress, timeOffset:0.4) radius = (max(minDiameter, radius) - minDiameter) / (maxDiameter - minDiameter) radius = radius * 1.5 let initialAlpha = parameters.color.alpha var dotsColor = parameters.color.withAlphaComponent((radius * deltaAlpha + minAlpha) * initialAlpha) context.setFillColor(dotsColor.cgColor) context.fillEllipse(in: CGRect(x: leftPadding - minDiameter / 2.0 - radius / 2.0, y: topPadding - minDiameter / 2.0 - radius / 2.0, width: minDiameter + radius, height: minDiameter + radius)) radius = radiusFunction(value: parameters.progress, timeOffset: 0.2) radius = (max(minDiameter, radius) - minDiameter) / (maxDiameter - minDiameter) radius = radius * 1.5 dotsColor = parameters.color.withAlphaComponent((radius * deltaAlpha + minAlpha) * initialAlpha) context.setFillColor(dotsColor.cgColor) context.fillEllipse(in: CGRect(x: leftPadding + distance - minDiameter / 2.0 - radius / 2.0, y: topPadding - minDiameter / 2.0 - radius / 2.0, width: minDiameter + radius, height: minDiameter + radius)) radius = radiusFunction(value: parameters.progress, timeOffset: 0.0) radius = (max(minDiameter, radius) - minDiameter) / (maxDiameter - minDiameter) radius = radius * 1.5 dotsColor = parameters.color.withAlphaComponent((radius * deltaAlpha + minAlpha) * initialAlpha) context.setFillColor(dotsColor.cgColor) context.fillEllipse(in: CGRect(x: leftPadding + distance * 2.0 - minDiameter / 2.0 - radius / 2.0, y: topPadding - minDiameter / 2.0 - radius / 2.0, width: minDiameter + radius, height: minDiameter + radius)) } } class ChatTypingActivityContentNode: ChatTitleActivityContentNode { private let indicatorNode: ChatTypingActivityIndicatorNode init(text: NSAttributedString, color: UIColor) { self.indicatorNode = ChatTypingActivityIndicatorNode(color: color) super.init(text: text) self.addSubnode(self.indicatorNode) } override func updateLayout(_ constrainedSize: CGSize, offset: CGFloat, alignment: NSTextAlignment) -> CGSize { let indicatorSize = CGSize(width: 24.0, height: 16.0) let size = self.textNode.updateLayout(CGSize(width: constrainedSize.width - indicatorSize.width, height: constrainedSize.height)) var originX: CGFloat if case .center = alignment { originX = floorToScreenPixels((indicatorSize.width - size.width) / 2.0) let overflowX = max(0.0, size.width + indicatorSize.width + 8.0 - constrainedSize.width) originX = originX + overflowX } else { originX = indicatorSize.width } self.textNode.frame = CGRect(origin: CGPoint(x: originX, y: 0.0), size: size) self.indicatorNode.frame = CGRect(origin: CGPoint(x: self.textNode.frame.minX - indicatorSize.width, y: floorToScreenPixels((size.height - indicatorSize.height) / 2.0)), size: indicatorSize) return CGSize(width: size.width + indicatorSize.width, height: size.height) } }