import Foundation import UIKit import CoreImage import CoreGraphics import SwiftSignalKit import Display public enum QrCodeIcon { case none case cutout case proxy case custom(UIImage?) } private func floorToContextPixels(_ value: CGFloat, scale: CGFloat? = UIScreenScale) -> CGFloat { let scale = scale ?? UIScreenScale return floor(value * scale) / scale } private func roundToContextPixels(_ value: CGFloat, scale: CGFloat? = UIScreenScale) -> CGFloat { let scale = scale ?? UIScreenScale return round(value * scale) / scale } public func qrCodeCutout(size: Int, dimensions: CGSize, scale: CGFloat?) -> (Int, CGRect, CGFloat) { var cutoutSize = Int(round(CGFloat(size) * 0.297)) if size == 39 { cutoutSize = 11 } else if cutoutSize % 2 == 0 { cutoutSize += 1 } cutoutSize = min(23, cutoutSize) let quadSize = floorToContextPixels(dimensions.width / CGFloat(size), scale: scale) let cutoutSide = quadSize * CGFloat(cutoutSize - 2) let cutoutRect = CGRect(x: floorToContextPixels((dimensions.width - cutoutSide) / 2.0, scale: scale), y: floorToContextPixels((dimensions.height - cutoutSide) / 2.0, scale: scale), width: cutoutSide, height: cutoutSide) return (cutoutSize, cutoutRect, quadSize) } public func qrCode(string: String, color: UIColor, backgroundColor: UIColor? = nil, icon: QrCodeIcon, ecl: String = "M", onlyMarkers: Bool = false) -> Signal<(Int, (TransformImageArguments) -> DrawingContext?), NoError> { return Signal<(Data, Int, Int), NoError> { subscriber in if let data = string.data(using: .isoLatin1, allowLossyConversion: false), let filter = CIFilter(name: "CIQRCodeGenerator") { filter.setValue(data, forKey: "inputMessage") filter.setValue(ecl, forKey: "inputCorrectionLevel") if let output = filter.outputImage { let size = Int(output.extent.width) let bytesPerRow = DeviceGraphicsContextSettings.shared.bytesPerRow(forWidth: Int(size)) let length = bytesPerRow * size let bitmapInfo = CGBitmapInfo(rawValue: CGBitmapInfo.byteOrder32Little.rawValue | CGImageAlphaInfo.noneSkipFirst.rawValue) guard let bytes = malloc(length)?.assumingMemoryBound(to: UInt8.self) else { return EmptyDisposable } let data = Data(bytesNoCopy: bytes, count: length, deallocator: .free) guard let context = CGContext(data: bytes, width: size, height: size, bitsPerComponent: 8, bytesPerRow: bytesPerRow, space: deviceColorSpace, bitmapInfo: bitmapInfo.rawValue) else { return EmptyDisposable } let ciContext = CIContext(cgContext: context, options: nil) ciContext.draw(output, in: CGRect(x: 0, y: 0, width: size, height: size), from: output.extent) subscriber.putNext((data, size, bytesPerRow)) } } subscriber.putCompletion() return EmptyDisposable } |> map { data, size, bytesPerRow in return (size, { arguments in guard let context = DrawingContext(size: arguments.drawingSize, scale: arguments.scale ?? 0.0, clear: true) else { return nil } let drawingRect = arguments.drawingRect let fittedSize = arguments.imageSize.aspectFilled(arguments.boundingSize).fitted(arguments.imageSize) let fittedRect = CGRect(origin: CGPoint(x: drawingRect.origin.x + (drawingRect.size.width - fittedSize.width) / 2.0, y: drawingRect.origin.y + (drawingRect.size.height - fittedSize.height) / 2.0), size: fittedSize) let (cutoutSize, clipRect, side) = qrCodeCutout(size: size, dimensions: fittedSize, scale: arguments.scale) let padding: CGFloat = roundToContextPixels((arguments.drawingSize.width - CGFloat(side * CGFloat(size))) / 2.0, scale: arguments.scale) let cutout: (Int, Int)? if case .none = icon { cutout = nil } else { let start = (size - cutoutSize) / 2 cutout = (start, start + cutoutSize - 1) } func valueAt(x: Int, y: Int) -> Bool { if x >= 0 && x < size && y >= 0 && y < size { if let cutout = cutout, x > cutout.0 && x < cutout.1 && y > cutout.0 && y < cutout.1 { return false } return data.withUnsafeBytes { bytes -> Bool in if let value = bytes.baseAddress?.advanced(by: y * bytesPerRow + x * 4).assumingMemoryBound(to: UInt8.self).pointee { return value < 255 } else { return false } } } else { return false } } let squareSize = CGSize(width: side, height: side) guard let tmpContext = DrawingContext(size: CGSize(width: squareSize.width * 4.0, height: squareSize.height), scale: arguments.scale ?? 0.0, clear: true) else { return nil } tmpContext.withContext { c in if let backgroundColor = backgroundColor { c.setFillColor(backgroundColor.cgColor) c.fill(CGRect(origin: CGPoint(), size: squareSize)) } c.setFillColor(color.cgColor) let outerRadius = squareSize.width / 3.0 var path = UIBezierPath(roundedRect: CGRect(origin: CGPoint(), size: squareSize), byRoundingCorners: .allCorners, cornerRadii: CGSize(width: outerRadius, height: outerRadius)) c.addPath(path.cgPath) c.fillPath() c.fill(CGRect(origin: CGPoint(x: squareSize.width * 2.0, y: 0.0), size: squareSize)) c.fill(CGRect(origin: CGPoint(x: squareSize.width, y: 0.0), size: squareSize)) if let backgroundColor = backgroundColor { c.setFillColor(backgroundColor.cgColor) } else { c.setBlendMode(.clear) } let innerRadius = squareSize.width / 4.0 path = UIBezierPath(roundedRect: CGRect(origin: CGPoint(x: squareSize.width, y: 0.0), size: squareSize), byRoundingCorners: .allCorners, cornerRadii: CGSize(width: innerRadius, height: innerRadius)) c.addPath(path.cgPath) c.fillPath() c.fill(CGRect(origin: CGPoint(x: squareSize.width * 3.0, y: 0.0), size: squareSize)) } let scaledSquareSize = Int(squareSize.width * tmpContext.scale) let scaledPadding = Int(padding * tmpContext.scale) let halfLen = scaledSquareSize * 4 / 2 let blockLen = scaledSquareSize * 4 * 2 func drawAt(x: Int, y: Int, fill: Bool, corners: UIRectCorner) { if !fill && corners.isEmpty { return } for i in 0 ..< scaledSquareSize { var dst = context.bytes.advanced(by: (scaledPadding + y * scaledSquareSize + i) * context.bytesPerRow + (scaledPadding + x * scaledSquareSize) * 4) let srcOffset = (fill ? 0 : scaledSquareSize * 4) let src = tmpContext.bytes.advanced(by: i * tmpContext.bytesPerRow + srcOffset) if corners.contains(i < scaledSquareSize / 2 ? .topLeft : .bottomLeft) { memcpy(dst, src, halfLen) } else { memcpy(dst, src + blockLen, halfLen) } dst += halfLen if corners.contains(i < scaledSquareSize / 2 ? .topRight : .bottomRight) { memcpy(dst, src + halfLen, halfLen) } else { memcpy(dst, src + blockLen + halfLen, halfLen) } } } context.withContext { c in if let backgroundColor = backgroundColor { c.setFillColor(backgroundColor.cgColor) c.fill(arguments.drawingRect) } var markerSize: Int = 0 for i in 1 ..< size { if !valueAt(x: i, y: 1) { markerSize = i - 1 break } } if !onlyMarkers { for y in 0 ..< size { for x in 0 ..< size { if (y < markerSize + 1 && (x < markerSize + 1 || x > size - markerSize - 2)) || (y > size - markerSize - 2 && x < markerSize + 1) { continue } var corners: UIRectCorner = [] if valueAt(x: x, y: y) { corners = .allCorners if valueAt(x: x, y: y - 1) { corners.remove(.topLeft) corners.remove(.topRight) } if valueAt(x: x, y: y + 1) { corners.remove(.bottomLeft) corners.remove(.bottomRight) } if valueAt(x: x - 1, y: y) { corners.remove(.topLeft) corners.remove(.bottomLeft) } if valueAt(x: x + 1, y: y) { corners.remove(.topRight) corners.remove(.bottomRight) } drawAt(x: x, y: y, fill: true, corners: corners) } else { if valueAt(x: x - 1, y: y - 1) && valueAt(x: x - 1, y: y) && valueAt(x: x, y: y - 1) { corners.insert(.topLeft) } if valueAt(x: x + 1, y: y - 1) && valueAt(x: x + 1, y: y) && valueAt(x: x, y: y - 1) { corners.insert(.topRight) } if valueAt(x: x - 1, y: y + 1) && valueAt(x: x - 1, y: y) && valueAt(x: x, y: y + 1) { corners.insert(.bottomLeft) } if valueAt(x: x + 1, y: y + 1) && valueAt(x: x + 1, y: y) && valueAt(x: x, y: y + 1) { corners.insert(.bottomRight) } drawAt(x: x, y: y, fill: false, corners: corners) } } } } c.translateBy(x: padding, y: padding) c.setLineWidth(squareSize.width) c.setStrokeColor(color.cgColor) c.setFillColor(color.cgColor) let markerSide = floorToContextPixels(CGFloat(markerSize - 1) * squareSize.width * 1.05, scale: arguments.scale) func drawMarker(x: CGFloat, y: CGFloat) { var path = UIBezierPath(roundedRect: CGRect(x: x + squareSize.width / 2.0, y: y + squareSize.width / 2.0, width: markerSide, height: markerSide), cornerRadius: markerSide / 3.5) c.addPath(path.cgPath) c.strokePath() let dotSide = markerSide - squareSize.width * 3.0 path = UIBezierPath(roundedRect: CGRect(x: x + squareSize.width * 2.0, y: y + squareSize.height * 2.0, width: dotSide, height: dotSide), cornerRadius: dotSide / 3.5) c.addPath(path.cgPath) c.fillPath() } drawMarker(x: squareSize.width, y: squareSize.height) drawMarker(x: CGFloat(size - 2) * squareSize.width - markerSide, y: squareSize.height) drawMarker(x: squareSize.width, y: CGFloat(size - 2) * squareSize.height - markerSide) c.translateBy(x: -padding, y: -padding) switch icon { case .proxy: let iconScale = clipRect.size.width * 0.01111 let iconSize = CGSize(width: 65.0 * iconScale, height: 79.0 * iconScale) let point = CGPoint(x: fittedRect.midX - iconSize.width / 2.0, y: fittedRect.midY - iconSize.height / 2.0) c.translateBy(x: point.x, y: point.y) c.scaleBy(x: iconScale, y: iconScale) c.setFillColor(color.cgColor) let _ = try? drawSvgPath(c, path: "M0.0,40 C0,20.3664202 20.1230605,0.0 32.5,0.0 C44.8769395,0.0 65,20.3664202 65,40 C65,47.217934 65,55.5505326 65,64.9977957 L32.5,79 L0.0,64.9977957 C0.0,55.0825772 0.0,46.7499786 0.0,40 Z") if let backgroundColor = backgroundColor { c.setFillColor(backgroundColor.cgColor) } else { c.setBlendMode(.clear) c.setFillColor(UIColor.clear.cgColor) } let _ = try? drawSvgPath(c, path: "M7.03608247,43.556701 L18.9836689,32.8350515 L32.5,39.871134 L45.8888139,32.8350515 L57.9639175,43.556701 L57.9639175,60.0 L32.5,71.0 L7.03608247,60.0 Z") c.setBlendMode(.normal) c.setFillColor(color.cgColor) let _ = try? drawSvgPath(c, path: "M24.1237113,50.5927835 L40.8762887,50.5927835 L40.8762887,60.9793814 L32.5,64.0928525 L24.1237113,60.9793814 Z") case let .custom(image): if let image = image { let fittedSize = image.size.aspectFitted(clipRect.size) let fittedRect = CGRect(origin: CGPoint(x: fittedRect.midX - fittedSize.width / 2.0, y: fittedRect.midY - fittedSize.height / 2.0), size: fittedSize) c.translateBy(x: fittedRect.midX, y: fittedRect.midY) c.scaleBy(x: 1.0, y: -1.0) c.translateBy(x: -fittedRect.midX, y: -fittedRect.midY) c.draw(image.cgImage!, in: fittedRect) } break default: break } } return context }) } }