// // _ASCollectionReusableView.m // AsyncDisplayKit // // Created by Phil Larson on 4/10/17. // Copyright © 2017 Facebook. All rights reserved. // #import "_ASCollectionReusableView.h" #import "ASCellNode+Internal.h" #import @implementation _ASCollectionReusableView - (void)setNode:(ASCellNode *)node { ASDisplayNodeAssertMainThread(); node.layoutAttributes = _layoutAttributes; _node = node; } - (void)setLayoutAttributes:(UICollectionViewLayoutAttributes *)layoutAttributes { _layoutAttributes = layoutAttributes; _node.layoutAttributes = layoutAttributes; } - (void)prepareForReuse { self.layoutAttributes = nil; // Need to clear node pointer before UIKit calls setSelected:NO / setHighlighted:NO on its cells self.node = nil; [super prepareForReuse]; } /** * In the initial case, this is called by UICollectionView during cell dequeueing, before * we get a chance to assign a node to it, so we must be sure to set these layout attributes * on our node when one is next assigned to us in @c setNode: . Since there may be cases when we _do_ already * have our node assigned e.g. during a layout update for existing cells, we also attempt * to update it now. */ - (void)applyLayoutAttributes:(UICollectionViewLayoutAttributes *)layoutAttributes { self.layoutAttributes = layoutAttributes; } /** * Keep our node filling our content view. */ - (void)layoutSubviews { [super layoutSubviews]; self.node.frame = self.bounds; } @end /** * A category that makes _ASCollectionReusableView conform to IGListBindable. * * We don't need to do anything to bind the view model – the cell node * serves the same purpose. */ #if __has_include() #import @interface _ASCollectionReusableView (IGListBindable) @end @implementation _ASCollectionReusableView (IGListBindable) - (void)bindViewModel:(id)viewModel { // nop } @end #endif