import Foundation import AsyncDisplayKit import Display import TelegramPresentationData import AccountContext private func generateBackgroundImage(foreground: UIColor, diameter: CGFloat, sideInset: CGFloat) -> UIImage? { return generateImage(CGSize(width: diameter + sideInset * 2.0, height: diameter + sideInset * 2.0), rotatedContext: { size, context in context.clear(CGRect(origin: CGPoint(), size: size)) context.setFillColor(foreground.cgColor) context.fillEllipse(in: CGRect(origin: CGPoint(x: sideInset, y: sideInset), size: CGSize(width: diameter, height: diameter))) })?.stretchableImage(withLeftCapWidth: Int(sideInset + diameter / 2.0), topCapHeight: Int(sideInset + diameter / 2.0)) } private func generateBubbleImage(foreground: UIColor, diameter: CGFloat, sideInset: CGFloat) -> UIImage? { return generateImage(CGSize(width: diameter + sideInset * 2.0, height: diameter + sideInset * 2.0), rotatedContext: { size, context in context.clear(CGRect(origin: CGPoint(), size: size)) context.setFillColor(foreground.cgColor) context.fillEllipse(in: CGRect(origin: CGPoint(x: sideInset, y: sideInset), size: CGSize(width: diameter, height: diameter))) })?.stretchableImage(withLeftCapWidth: Int(diameter / 2.0 + sideInset / 2.0), topCapHeight: Int(diameter / 2.0 + sideInset / 2.0)) } private func generateBubbleShadowImage(shadow: UIColor, diameter: CGFloat, shadowBlur: CGFloat) -> UIImage? { return generateImage(CGSize(width: diameter + shadowBlur * 2.0, height: diameter + shadowBlur * 2.0), rotatedContext: { size, context in context.clear(CGRect(origin: CGPoint(), size: size)) context.setFillColor(shadow.cgColor) context.setShadow(offset: CGSize(), blur: shadowBlur, color: shadow.cgColor) context.fillEllipse(in: CGRect(origin: CGPoint(x: shadowBlur, y: shadowBlur), size: CGSize(width: diameter, height: diameter))) context.setShadow(offset: CGSize(), blur: 1.0, color: shadow.cgColor) context.fillEllipse(in: CGRect(origin: CGPoint(x: shadowBlur, y: shadowBlur), size: CGSize(width: diameter, height: diameter))) context.setFillColor(UIColor.clear.cgColor) context.setBlendMode(.copy) context.fillEllipse(in: CGRect(origin: CGPoint(x: shadowBlur, y: shadowBlur), size: CGSize(width: diameter, height: diameter))) })?.stretchableImage(withLeftCapWidth: Int(shadowBlur + diameter / 2.0), topCapHeight: Int(shadowBlur + diameter / 2.0)) } final class ReactionContextBackgroundNode: ASDisplayNode { private let largeCircleSize: CGFloat private let smallCircleSize: CGFloat private let backgroundNode: NavigationBackgroundNode private let maskLayer: SimpleLayer private let backgroundLayer: SimpleLayer private let backgroundShadowLayer: SimpleLayer private let largeCircleLayer: SimpleLayer private let largeCircleShadowLayer: SimpleLayer private let smallCircleLayer: SimpleLayer private let smallCircleShadowLayer: SimpleLayer private var theme: PresentationTheme? init(largeCircleSize: CGFloat, smallCircleSize: CGFloat) { self.largeCircleSize = largeCircleSize self.smallCircleSize = smallCircleSize self.backgroundNode = NavigationBackgroundNode(color: .clear, enableBlur: true) self.maskLayer = SimpleLayer() self.backgroundLayer = SimpleLayer() self.backgroundShadowLayer = SimpleLayer() self.largeCircleLayer = SimpleLayer() self.largeCircleShadowLayer = SimpleLayer() self.smallCircleLayer = SimpleLayer() self.smallCircleShadowLayer = SimpleLayer() self.backgroundLayer.backgroundColor = UIColor.black.cgColor self.backgroundLayer.masksToBounds = true self.backgroundLayer.cornerRadius = 52.0 / 2.0 self.largeCircleLayer.backgroundColor = UIColor.black.cgColor self.largeCircleLayer.masksToBounds = true self.largeCircleLayer.cornerRadius = largeCircleSize / 2.0 self.smallCircleLayer.backgroundColor = UIColor.black.cgColor self.smallCircleLayer.masksToBounds = true self.smallCircleLayer.cornerRadius = smallCircleSize / 2.0 if #available(iOS 13.0, *) { self.backgroundLayer.cornerCurve = .circular self.largeCircleLayer.cornerCurve = .circular self.smallCircleLayer.cornerCurve = .circular } super.init() self.layer.addSublayer(self.backgroundShadowLayer) self.layer.addSublayer(self.smallCircleShadowLayer) self.layer.addSublayer(self.largeCircleShadowLayer) self.backgroundShadowLayer.opacity = 0.0 self.largeCircleShadowLayer.opacity = 0.0 self.smallCircleShadowLayer.opacity = 0.0 self.addSubnode(self.backgroundNode) self.maskLayer.addSublayer(self.smallCircleLayer) self.maskLayer.addSublayer(self.largeCircleLayer) self.maskLayer.addSublayer(self.backgroundLayer) self.backgroundNode.layer.mask = self.maskLayer } func updateIsIntersectingContent(isIntersectingContent: Bool, transition: ContainedViewLayoutTransition) { let shadowAlpha: CGFloat = isIntersectingContent ? 1.0 : 0.0 transition.updateAlpha(layer: self.backgroundShadowLayer, alpha: shadowAlpha) transition.updateAlpha(layer: self.smallCircleShadowLayer, alpha: shadowAlpha) transition.updateAlpha(layer: self.largeCircleShadowLayer, alpha: shadowAlpha) } func update( theme: PresentationTheme, size: CGSize, cloudSourcePoint: CGFloat, isLeftAligned: Bool, transition: ContainedViewLayoutTransition ) { let shadowInset: CGFloat = 15.0 if self.theme !== theme { self.theme = theme self.backgroundNode.updateColor(color: theme.contextMenu.backgroundColor, transition: .immediate) let shadowColor = UIColor(white: 0.0, alpha: 0.4) if let image = generateBubbleShadowImage(shadow: shadowColor, diameter: 52.0, shadowBlur: shadowInset) { ASDisplayNodeSetResizableContents(self.backgroundShadowLayer, image) } if let image = generateBubbleShadowImage(shadow: shadowColor, diameter: self.largeCircleSize, shadowBlur: shadowInset) { ASDisplayNodeSetResizableContents(self.largeCircleShadowLayer, image) } if let image = generateBubbleShadowImage(shadow: shadowColor, diameter: self.smallCircleSize, shadowBlur: shadowInset) { ASDisplayNodeSetResizableContents(self.smallCircleShadowLayer, image) } } let backgroundFrame = CGRect(origin: CGPoint(), size: size) let largeCircleFrame: CGRect let smallCircleFrame: CGRect if isLeftAligned { largeCircleFrame = CGRect(origin: CGPoint(x: cloudSourcePoint - floor(largeCircleSize / 2.0), y: size.height - largeCircleSize / 2.0), size: CGSize(width: largeCircleSize, height: largeCircleSize)) smallCircleFrame = CGRect(origin: CGPoint(x: largeCircleFrame.maxX - 3.0, y: largeCircleFrame.maxY + 2.0), size: CGSize(width: smallCircleSize, height: smallCircleSize)) } else { largeCircleFrame = CGRect(origin: CGPoint(x: cloudSourcePoint - floor(largeCircleSize / 2.0), y: size.height - largeCircleSize / 2.0), size: CGSize(width: largeCircleSize, height: largeCircleSize)) smallCircleFrame = CGRect(origin: CGPoint(x: largeCircleFrame.minX + 3.0 - smallCircleSize, y: largeCircleFrame.maxY + 2.0), size: CGSize(width: smallCircleSize, height: smallCircleSize)) } let contentBounds = backgroundFrame.insetBy(dx: -10.0, dy: -10.0).union(largeCircleFrame).union(smallCircleFrame) transition.updateFrame(layer: self.backgroundLayer, frame: backgroundFrame.offsetBy(dx: -contentBounds.minX, dy: -contentBounds.minY)) transition.updateFrame(layer: self.largeCircleLayer, frame: largeCircleFrame.offsetBy(dx: -contentBounds.minX, dy: -contentBounds.minY)) transition.updateFrame(layer: self.smallCircleLayer, frame: smallCircleFrame.offsetBy(dx: -contentBounds.minX, dy: -contentBounds.minY)) transition.updateFrame(layer: self.backgroundShadowLayer, frame: backgroundFrame.insetBy(dx: -shadowInset, dy: -shadowInset)) transition.updateFrame(layer: self.largeCircleShadowLayer, frame: largeCircleFrame.insetBy(dx: -shadowInset, dy: -shadowInset)) transition.updateFrame(layer: self.smallCircleShadowLayer, frame: smallCircleFrame.insetBy(dx: -shadowInset, dy: -shadowInset)) transition.updateFrame(node: self.backgroundNode, frame: contentBounds) self.backgroundNode.update(size: contentBounds.size, transition: transition) } func animateIn() { let smallCircleDuration: Double = 0.5 let largeCircleDuration: Double = 0.5 let largeCircleDelay: Double = 0.08 let mainCircleDuration: Double = 0.5 let mainCircleDelay: Double = 0.1 self.smallCircleLayer.animateSpring(from: 0.1 as NSNumber, to: 1.0 as NSNumber, keyPath: "transform.scale", duration: smallCircleDuration) self.largeCircleLayer.animateAlpha(from: 0.0, to: 1.0, duration: 0.15, delay: largeCircleDelay) self.largeCircleLayer.animateSpring(from: 0.1 as NSNumber, to: 1.0 as NSNumber, keyPath: "transform.scale", duration: largeCircleDuration, delay: largeCircleDelay) self.backgroundLayer.animateAlpha(from: 0.0, to: 1.0, duration: 0.15, delay: mainCircleDelay) self.backgroundLayer.animateSpring(from: 0.1 as NSNumber, to: 1.0 as NSNumber, keyPath: "transform.scale", duration: mainCircleDuration, delay: mainCircleDelay) } func animateInFromAnchorRect(size: CGSize, sourceBackgroundFrame: CGRect) { let springDuration: Double = 0.42 let springDamping: CGFloat = 104.0 let springDelay: Double = 0.22 self.backgroundLayer.animateSpring(from: NSValue(cgPoint: CGPoint(x: sourceBackgroundFrame.midX - size.width / 2.0, y: 0.0)), to: NSValue(cgPoint: CGPoint()), keyPath: "position", duration: springDuration, delay: springDelay, initialVelocity: 0.0, damping: springDamping, additive: true) self.backgroundLayer.animateSpring(from: NSValue(cgRect: CGRect(origin: CGPoint(), size: sourceBackgroundFrame.size)), to: NSValue(cgRect: CGRect(origin: CGPoint(), size: size)), keyPath: "bounds", duration: springDuration, delay: springDelay, initialVelocity: 0.0, damping: springDamping) self.backgroundShadowLayer.animateSpring(from: NSValue(cgPoint: CGPoint(x: sourceBackgroundFrame.midX - size.width / 2.0, y: 0.0)), to: NSValue(cgPoint: CGPoint()), keyPath: "position", duration: springDuration, delay: springDelay, initialVelocity: 0.0, damping: springDamping, additive: true) self.backgroundShadowLayer.animateSpring(from: NSValue(cgRect: CGRect(origin: CGPoint(), size: sourceBackgroundFrame.size)), to: NSValue(cgRect: CGRect(origin: CGPoint(), size: size)), keyPath: "bounds", duration: springDuration, delay: springDelay, initialVelocity: 0.0, damping: springDamping) } func animateOut() { self.backgroundLayer.animateAlpha(from: CGFloat(self.backgroundLayer.opacity), to: 0.0, duration: 0.2, removeOnCompletion: false) self.backgroundShadowLayer.animateAlpha(from: CGFloat(self.backgroundShadowLayer.opacity), to: 0.0, duration: 0.2, removeOnCompletion: false) self.largeCircleLayer.animateAlpha(from: CGFloat(self.largeCircleLayer.opacity), to: 0.0, duration: 0.2, removeOnCompletion: false) self.largeCircleShadowLayer.animateAlpha(from: CGFloat(self.largeCircleShadowLayer.opacity), to: 0.0, duration: 0.2, removeOnCompletion: false) self.smallCircleLayer.animateAlpha(from: CGFloat(self.smallCircleLayer.opacity), to: 0.0, duration: 0.2, removeOnCompletion: false) self.smallCircleShadowLayer.animateAlpha(from: CGFloat(self.smallCircleShadowLayer.opacity), to: 0.0, duration: 0.2, removeOnCompletion: false) } }