/* Copyright (c) 2014-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. */ #pragma once // The C++ compiler mangles C function names. extern "C" { /* your C functions */ } prevents this. // You should wrap all C function prototypes declared in headers with ASDISPLAYNODE_EXTERN_C_BEGIN/END, even if // they are included only from .m (Objective-C) files. It's common for .m files to start using C++ // features and become .mm (Objective-C++) files. Always wrapping the prototypes with // ASDISPLAYNODE_EXTERN_C_BEGIN/END will save someone a headache once they need to do this. You do not need to // wrap constants, only C functions. See StackOverflow for more details: // http://stackoverflow.com/questions/1041866/in-c-source-what-is-the-effect-of-extern-c #ifdef __cplusplus # define ASDISPLAYNODE_EXTERN_C_BEGIN extern "C" { # define ASDISPLAYNODE_EXTERN_C_END } #else # define ASDISPLAYNODE_EXTERN_C_BEGIN # define ASDISPLAYNODE_EXTERN_C_END #endif #ifdef __GNUC__ # define ASDISPLAYNODE_GNUC(major, minor) \ (__GNUC__ > (major) || (__GNUC__ == (major) && __GNUC_MINOR__ >= (minor))) #else # define ASDISPLAYNODE_GNUC(major, minor) 0 #endif #ifndef ASDISPLAYNODE_INLINE # if defined (__STDC_VERSION__) && __STDC_VERSION__ >= 199901L # define ASDISPLAYNODE_INLINE static inline # elif defined (__MWERKS__) || defined (__cplusplus) # define ASDISPLAYNODE_INLINE static inline # elif ASDISPLAYNODE_GNUC (3, 0) # define ASDISPLAYNODE_INLINE static __inline__ __attribute__ ((always_inline)) # else # define ASDISPLAYNODE_INLINE static # endif #endif #ifndef ASDISPLAYNODE_HIDDEN # if ASDISPLAYNODE_GNUC (4,0) # define ASDISPLAYNODE_HIDDEN __attribute__ ((visibility ("hidden"))) # else # define ASDISPLAYNODE_HIDDEN /* no hidden */ # endif #endif #ifndef ASDISPLAYNODE_PURE # if ASDISPLAYNODE_GNUC (3, 0) # define ASDISPLAYNODE_PURE __attribute__ ((pure)) # else # define ASDISPLAYNODE_PURE /* no pure */ # endif #endif #ifndef ASDISPLAYNODE_WARN_UNUSED # if ASDISPLAYNODE_GNUC (3, 4) # define ASDISPLAYNODE_WARN_UNUSED __attribute__ ((warn_unused_result)) # else # define ASDISPLAYNODE_WARN_UNUSED /* no warn_unused */ # endif #endif #ifndef ASDISPLAYNODE_WARN_DEPRECATED # define ASDISPLAYNODE_WARN_DEPRECATED 1 #endif #ifndef ASDISPLAYNODE_DEPRECATED # if ASDISPLAYNODE_GNUC (3, 0) && ASDISPLAYNODE_WARN_DEPRECATED # define ASDISPLAYNODE_DEPRECATED __attribute__ ((deprecated)) # else # define ASDISPLAYNODE_DEPRECATED # endif #endif #if defined (__cplusplus) && defined (__GNUC__) # define ASDISPLAYNODE_NOTHROW __attribute__ ((nothrow)) #else # define ASDISPLAYNODE_NOTHROW #endif #define ARRAY_COUNT(x) sizeof(x) / sizeof(x[0]) #ifndef __has_feature // Optional. #define __has_feature(x) 0 // Compatibility with non-clang compilers. #endif #ifndef NS_CONSUMED #if __has_feature(attribute_ns_consumed) #define NS_CONSUMED __attribute__((ns_consumed)) #else #define NS_CONSUMED #endif #endif #ifndef NS_RETURNS_RETAINED #if __has_feature(attribute_ns_returns_retained) #define NS_RETURNS_RETAINED __attribute__((ns_returns_retained)) #else #define NS_RETURNS_RETAINED #endif #endif #ifndef CF_RETURNS_RETAINED #if __has_feature(attribute_cf_returns_retained) #define CF_RETURNS_RETAINED __attribute__((cf_returns_retained)) #else #define CF_RETURNS_RETAINED #endif #endif #ifndef ASDISPLAYNODE_NOT_DESIGNATED_INITIALIZER #define ASDISPLAYNODE_NOT_DESIGNATED_INITIALIZER() \ do { \ NSAssert2(NO, @"%@ is not the designated initializer for instances of %@.", NSStringFromSelector(_cmd), NSStringFromClass([self class])); \ return nil; \ } while (0) #endif // ASDISPLAYNODE_NOT_DESIGNATED_INITIALIZER // It's hard to pass quoted strings via xcodebuild preprocessor define arguments, so we'll convert // the preprocessor values to strings here. // // It takes two steps to do this in gcc as per // http://gcc.gnu.org/onlinedocs/cpp/Stringification.html #define ASDISPLAYNODE_TO_STRING(str) #str #define ASDISPLAYNODE_TO_UNICODE_STRING(str) @ASDISPLAYNODE_TO_STRING(str)