// // ASControlTargetAction.m // Texture // // Copyright (c) 2014-present, Facebook, Inc. All rights reserved. // This source code is licensed under the BSD-style license found in the // LICENSE file in the /ASDK-Licenses directory of this source tree. An additional // grant of patent rights can be found in the PATENTS file in the same directory. // // Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present, // Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // #import @implementation ASControlTargetAction { __weak id _target; BOOL _createdWithNoTarget; } - (void)setTarget:(id)target { _target = target; if (!target) { _createdWithNoTarget = YES; } } - (id)target { return _target; } - (BOOL)isEqual:(id)object { if (![object isKindOfClass:[ASControlTargetAction class]]) { return NO; } ASControlTargetAction *otherObject = (ASControlTargetAction *)object; BOOL areTargetsEqual; if (self.target != nil && otherObject.target != nil && self.target == otherObject.target) { areTargetsEqual = YES; } else if (self.target == nil && otherObject.target == nil && self.createdWithNoTarget && otherObject.createdWithNoTarget) { areTargetsEqual = YES; } else { areTargetsEqual = NO; } if (!areTargetsEqual) { return NO; } if (self.action && otherObject.action && self.action == otherObject.action) { return YES; } else { return NO; } } - (NSUInteger)hash { return [self.target hash]; } @end