## Introduction HockeySDK-iOS implements support for using HockeyApp in your iOS applications. The following features are currently supported: 1. **Update apps:** The app will check with HockeyApp if a new version is available. If yes, it will show an alert view to the user and let him see the release notes, the version history and start the installation process right away. 2. **Collect crash reports:** If you app crashes, a crash log with the same format as from the Apple Crash Reporter is written to the device's storage. If the user starts the app again, he is asked to submit the crash report to HockeyApp. This works for both beta and live apps, i.e. those submitted to the App Store! The main SDK class is `BITHockeyManager`. It initializes all modules and provides access to them, so they can be further adjusted if required. Additionally all modules provide their own protocols. ## Prerequisites 1. Before you integrate HockeySDK into your own app, you should add the app to HockeyApp if you haven't already. Read [this how-to](http://support.hockeyapp.net/kb/how-tos/how-to-create-a-new-app) on how to do it. 2. We also assume that you already have a project in Xcode and that this project is opened in Xcode 4. 3. The SDK supports iOS 4.0 or newer. ## Versioning We suggest to handle beta and release versions in two separate *apps* on HockeyApp with their own bundle identifier (e.g. by adding "beta" to the bundle identifier), so * both apps can run on the same device or computer at the same time without interfering, * release versions do not appear on the beta download pages, and * easier analysis of crash reports and user feedback. We propose the following method to set version numbers in your beta versions: * Use both `Bundle Version` and `Bundle Version String, short` in your Info.plist. * "Bundle Version" should contain a sequential build number, e.g. 1, 2, 3. * "Bundle Version String, short" should contain the target official version number, e.g. 1.0. ## Installation with binary distribution ### Download & Extract 1. Download the latest [HockeySDK-iOS](https://github.com/bitstadium/HockeySDK-iOS/downloads) framework. 2. Unzip the file. A new folder `HockeySDK-iOS` is created. 3. Move the folder into your project directory. We usually put 3rd-party code into a subdirectory named `Vendor`, so we move the directory into it. ### Integrate into Xcode 1. Drag & drop the `HockeySDK-iOS` folder from your project directory to your Xcode project. 2. Similar to above, our projects have a group `Vendor`, so we drop it there. 3. Select `Create groups for any added folders` and set the checkmark for your target. Then click `Finish`. ## Installation as Git Submodule ### Adding the Submodule 1. Open a Terminal window 2. Change to your projects directory `cd /path/to/MyProject' 3. If this is a new project, initialize Git: `git init` 4. Add the submodule: `git submodule add git://github.com/BitStadium/HockeySDK-iOS.git` ### Add HockeySDK to your project 1. Find the `HockeySDK.xcodeproj` file inside of the cloned HockeySDK-iOS project directory. 2. Drag & Drop it into the `Project Navigator` (⌘+1). 3. Select your project in the `Project Navigator` (⌘+1). 4. Select your target. 5. Select the tab `Build Phases`. 6. Expand `Target Dependencies`. 7. Add the following dependencies: * HockeySDKLib * HockeySDKResources 8. Expand `Link Binary With Libraries`. 9. Add `libHockeySDK.a` 9. Drag & Drop `CrashReporter.framework` from the `Frameworks` folder in `HockeySDK.xcodeproj` 10. Expand `Copy Bundle Resources`. 11. Drag & Drop `HockeySDKResources.bundle` from the `Products` folder in `HockeySDK.xcodeproj` ## Finish configuring your target 1. Select your project in the `Project Navigator` (⌘+1). 2. Select your target. 3. Select the tab `Build Phases`. 4. Expand `Link Binary With Libraries`. 5. You need all of the following frameworks: * CoreGraphics.framework * Foundation.framework * QuartzCore.framework * SystemConfiguration.framework * UIKit.framework 6. If one of the frameworks is missing, then click the + button, search the framework and confirm with the `Add` button. 7. In `Header Search Paths`, add a path to `$(SRCROOT)\Vendor\HockeyKit\Classes` 7. Select `Build Settings` 8. Search for `Other Linker Flags` 9. Double click on the build Setting titled Other Linker Flags. 10. Add `-ObjC` 11. Hit `Done`. 12. HockeySDK-iOS also needs a JSON library. If you deployment target iOS >= 5, everything is set. If your deployment target is iOS 4.x, please include one of the following libraries: * [JSONKit](https://github.com/johnezang/JSONKit) * [SBJSON](https://github.com/stig/json-framework) * [YAJL](https://github.com/gabriel/yajl-objc) ## Setup HockeySDK 1. Open your `AppDelegate.m` file. 2. Add the following line at the top of the file below your own #import statements:
#import "HockeySDK.h"
3. Let the AppDelegate implement the protocols `BITHockeyManagerDelegate`, `BITUpdateManagerDelegate` and `BITCrashManagerDelegate`:@interface AppDelegate() <BITHockeyManager, BITUpdateManager, BITCrashManager> {}
@end
4. Search for the method `application:didFinishLaunchingWithOptions:`
5. Add the following lines:[[BITHockeyManager sharedHockeyManager] configureWithBetaIdentifier:@"BETA_IDENTIFIER"
liveIdentifier:@"LIVE_IDENTIFIER"
delegate:self];
[[BITHockeyManager sharedHockeyManager] startManager];
6. Replace `BETA_IDENTIFIER` with the app identifier of your beta app. If you don't know what the app identifier is or how to find it, please read [this how-to](http://support.hockeyapp.net/kb/how-tos/how-to-find-the-app-identifier).
7. Replace `LIVE_IDENTIFIER` with the app identifier of your release app.
8. Add the following method:- (NSString \*)customDeviceIdentifierForUpdateManager:(BITUpdateManager \*)updateManager {
\#ifndef CONFIGURATION_AppStore
if ([[UIDevice currentDevice] respondsToSelector:@selector(uniqueIdentifier)])
return [[UIDevice currentDevice] performSelector:@selector(uniqueIdentifier)];
\#endif
return nil;
}
This assumes that the Xcode build configuration used for App Store builds is named `AppStore`. Repleace this string with the appropriate Xcode configuration name.
9. If you have added the lines to `application:didFinishLaunchingWithOptions:`, you should be ready to go. If you do some GCD magic or added the lines at a different place, please make sure to invoke the above code on the main thread.
## Upload the .dSYM File
Once you have your app ready for beta testing or even to submit it to the App Store, you need to upload the `.dSYM` bundle to HockeyApp to enable symbolication. If you have built your app with Xcode4, menu `Product` > `Archive`, you can find the `.dSYM` as follows:
1. Chose `Window` > `Organizer` in Xcode.
2. Select the tab Archives.
3. Select your app in the left sidebar.
4. Right-click on the latest archive and select `Show in Finder`.
5. Right-click the `.xcarchive` in Finder and select `Show Package Contents`.
6. You should see a folder named dSYMs which contains your dSYM bundle. If you use Safari, just drag this file from Finder and drop it on to the corresponding drop zone in HockeyApp. If you use another browser, copy the file to a different location, then right-click it and choose Compress `YourApp.dSYM`. The file will be compressed as a .zip file. Drag & drop this file to HockeyApp.
As an alternative for step 5 and 6, you can use our [HockeyMac](https://github.com/codenauts/HockeyMac) app to upload the complete archive in one step. You can even integrate HockeyMac into Xcode to automatically show the upload interface after archiving your app, which would make all steps 1 to 6 not necessary any more!
## Checklist if Crashes Do Not Appear in HockeyApp
1. Check if the `BETA_IDENTIFIER` or `LIVE_IDENTIFIER` matches the App ID in HockeyApp.
2. Check if CFBundleIdentifier in your Info.plist matches the Bundle Identifier of the app in HockeyApp. HockeyApp accepts crashes only if both the App ID and the Bundle Identifier equal their corresponding values in your plist and source code.
3. Unless you have set `[BITCrashManager setCrashManagerStatus:]` to `BITCrashManagerStatusAutoSubmit`: If your app crashes and you start it again, is the alert shown which asks the user to send the crash report? If not, please crash your app again, then connect the debugger and set a break point in `BITCrashManager.m`, method `startManager` to see why the alert is not shown.
4. If it still does not work, please [contact us](http://support.hockeyapp.net/discussion/new).