// // GradientFillNode.swift // lottie-swift // // Created by Brandon Withrow on 1/22/19. // import Foundation import QuartzCore final class GradientFillProperties: NodePropertyMap { init(gradientfill: GradientFill) { self.opacity = NodeProperty(provider: KeyframeInterpolator(keyframes: gradientfill.opacity.keyframes)) self.startPoint = NodeProperty(provider: KeyframeInterpolator(keyframes: gradientfill.startPoint.keyframes)) self.endPoint = NodeProperty(provider: KeyframeInterpolator(keyframes: gradientfill.endPoint.keyframes)) self.colors = NodeProperty(provider: KeyframeInterpolator(keyframes: gradientfill.colors.keyframes)) self.gradientType = gradientfill.gradientType self.numberOfColors = gradientfill.numberOfColors let keypathProperties: [String : AnyNodeProperty] = [ "Opacity" : opacity, "Start Point" : startPoint, "End Point" : endPoint, "Colors" : colors ] self.properties = Array(keypathProperties.values) } let opacity: NodeProperty let startPoint: NodeProperty let endPoint: NodeProperty let colors: NodeProperty<[Double]> let gradientType: GradientType let numberOfColors: Int let properties: [AnyNodeProperty] } final class GradientFillNode: AnimatorNode, RenderNode { let fillRender: GradientFillRenderer var renderer: NodeOutput & Renderable { return fillRender } let fillProperties: GradientFillProperties init(parentNode: AnimatorNode?, gradientFill: GradientFill) { self.fillRender = GradientFillRenderer(parent: parentNode?.outputNode) self.fillProperties = GradientFillProperties(gradientfill: gradientFill) self.parentNode = parentNode } // MARK: Animator Node Protocol var propertyMap: NodePropertyMap { return fillProperties } let parentNode: AnimatorNode? var hasLocalUpdates: Bool = false var hasUpstreamUpdates: Bool = false var lastUpdateFrame: CGFloat? = nil var isEnabled: Bool = true { didSet { fillRender.isEnabled = isEnabled } } func localUpdatesPermeateDownstream() -> Bool { return false } func rebuildOutputs(frame: CGFloat) { fillRender.start = fillProperties.startPoint.value.pointValue fillRender.end = fillProperties.endPoint.value.pointValue fillRender.opacity = fillProperties.opacity.value.cgFloatValue * 0.01 fillRender.colors = fillProperties.colors.value.map { CGFloat($0) } fillRender.type = fillProperties.gradientType fillRender.numberOfColors = fillProperties.numberOfColors } }