// // GradientStrokeNode.swift // lottie-swift // // Created by Brandon Withrow on 1/23/19. // import Foundation import CoreGraphics // MARK: - Properties final class GradientStrokeProperties: NodePropertyMap { init(gradientStroke: GradientStroke) { self.opacity = NodeProperty(provider: KeyframeInterpolator(keyframes: gradientStroke.opacity.keyframes)) self.startPoint = NodeProperty(provider: KeyframeInterpolator(keyframes: gradientStroke.startPoint.keyframes)) self.endPoint = NodeProperty(provider: KeyframeInterpolator(keyframes: gradientStroke.endPoint.keyframes)) self.colors = NodeProperty(provider: KeyframeInterpolator(keyframes: gradientStroke.colors.keyframes)) self.gradientType = gradientStroke.gradientType self.numberOfColors = gradientStroke.numberOfColors self.width = NodeProperty(provider: KeyframeInterpolator(keyframes: gradientStroke.width.keyframes)) self.miterLimit = CGFloat(gradientStroke.miterLimit) self.lineCap = gradientStroke.lineCap self.lineJoin = gradientStroke.lineJoin if let dashes = gradientStroke.dashPattern { var dashPatterns = ContiguousArray>>() var dashPhase = ContiguousArray>() for dash in dashes { if dash.type == .offset { dashPhase = dash.value.keyframes } else { dashPatterns.append(dash.value.keyframes) } } self.dashPattern = NodeProperty(provider: GroupInterpolator(keyframeGroups: dashPatterns)) self.dashPhase = NodeProperty(provider: KeyframeInterpolator(keyframes: dashPhase)) } else { self.dashPattern = NodeProperty(provider: SingleValueProvider([Vector1D]())) self.dashPhase = NodeProperty(provider: SingleValueProvider(Vector1D(0))) } let keypathProperties: [String : AnyNodeProperty] = [ "Opacity" : opacity, "Start Point" : startPoint, "End Point" : endPoint, "Colors" : colors, "Stroke Width" : width, "Dashes" : dashPattern, "Dash Phase" : dashPhase ] self.properties = Array(keypathProperties.values) } let opacity: NodeProperty let startPoint: NodeProperty let endPoint: NodeProperty let colors: NodeProperty<[Double]> let width: NodeProperty let dashPattern: NodeProperty<[Vector1D]> let dashPhase: NodeProperty let lineCap: LineCap let lineJoin: LineJoin let miterLimit: CGFloat let gradientType: GradientType let numberOfColors: Int let properties: [AnyNodeProperty] } // MARK: - Node final class GradientStrokeNode: AnimatorNode, RenderNode { let strokeRender: GradientStrokeRenderer var renderer: NodeOutput & Renderable { return strokeRender } let strokeProperties: GradientStrokeProperties init(parentNode: AnimatorNode?, gradientStroke: GradientStroke) { self.strokeRender = GradientStrokeRenderer(parent: parentNode?.outputNode) self.strokeProperties = GradientStrokeProperties(gradientStroke: gradientStroke) self.parentNode = parentNode } // MARK: Animator Node Protocol var propertyMap: NodePropertyMap { return strokeProperties } let parentNode: AnimatorNode? var hasLocalUpdates: Bool = false var hasUpstreamUpdates: Bool = false var lastUpdateFrame: CGFloat? = nil var isEnabled: Bool = true { didSet { strokeRender.isEnabled = isEnabled } } func localUpdatesPermeateDownstream() -> Bool { return false } func rebuildOutputs(frame: CGFloat) { /// Update gradient properties strokeRender.gradientRender.start = strokeProperties.startPoint.value.pointValue strokeRender.gradientRender.end = strokeProperties.endPoint.value.pointValue strokeRender.gradientRender.opacity = strokeProperties.opacity.value.cgFloatValue strokeRender.gradientRender.colors = strokeProperties.colors.value.map { CGFloat($0) } strokeRender.gradientRender.type = strokeProperties.gradientType strokeRender.gradientRender.numberOfColors = strokeProperties.numberOfColors /// Now update stroke properties strokeRender.strokeRender.opacity = strokeProperties.opacity.value.cgFloatValue strokeRender.strokeRender.width = strokeProperties.width.value.cgFloatValue strokeRender.strokeRender.miterLimit = strokeProperties.miterLimit strokeRender.strokeRender.lineCap = strokeProperties.lineCap strokeRender.strokeRender.lineJoin = strokeProperties.lineJoin /// Get dash lengths let dashLengths = strokeProperties.dashPattern.value.map { $0.cgFloatValue } if dashLengths.count > 0 { strokeRender.strokeRender.dashPhase = strokeProperties.dashPhase.value.cgFloatValue strokeRender.strokeRender.dashLengths = dashLengths } else { strokeRender.strokeRender.dashLengths = nil strokeRender.strokeRender.dashPhase = nil } } }