// // StrokeNode.swift // lottie-swift // // Created by Brandon Withrow on 1/22/19. // import Foundation import QuartzCore // MARK: - Properties final class StrokeNodeProperties: NodePropertyMap { init(stroke: Stroke) { self.color = NodeProperty(provider: KeyframeInterpolator(keyframes: stroke.color.keyframes)) self.opacity = NodeProperty(provider: KeyframeInterpolator(keyframes: stroke.opacity.keyframes)) self.width = NodeProperty(provider: KeyframeInterpolator(keyframes: stroke.width.keyframes)) self.miterLimit = CGFloat(stroke.miterLimit) self.lineCap = stroke.lineCap self.lineJoin = stroke.lineJoin if let dashes = stroke.dashPattern { var dashPatterns = ContiguousArray>>() var dashPhase = ContiguousArray>() for dash in dashes { if dash.type == .offset { dashPhase = dash.value.keyframes } else { dashPatterns.append(dash.value.keyframes) } } self.dashPattern = NodeProperty(provider: GroupInterpolator(keyframeGroups: dashPatterns)) if dashPhase.count == 0 { self.dashPhase = NodeProperty(provider: SingleValueProvider(Vector1D(0))) } else { self.dashPhase = NodeProperty(provider: KeyframeInterpolator(keyframes: dashPhase)) } } else { self.dashPattern = NodeProperty(provider: SingleValueProvider([Vector1D]())) self.dashPhase = NodeProperty(provider: SingleValueProvider(Vector1D(0))) } let keypathProperties: [String : AnyNodeProperty] = [ "Opacity" : opacity, "Color" : color, "Stroke Width" : width, "Dashes" : dashPattern, "Dash Phase" : dashPhase ] self.properties = Array(keypathProperties.values) } let properties: [AnyNodeProperty] let opacity: NodeProperty let color: NodeProperty let width: NodeProperty let dashPattern: NodeProperty<[Vector1D]> let dashPhase: NodeProperty let lineCap: LineCap let lineJoin: LineJoin let miterLimit: CGFloat } // MARK: - Node /// Node that manages stroking a path final class StrokeNode: AnimatorNode, RenderNode { let strokeRender: StrokeRenderer var renderer: NodeOutput & Renderable { return strokeRender } let strokeProperties: StrokeNodeProperties init(parentNode: AnimatorNode?, stroke: Stroke) { self.strokeRender = StrokeRenderer(parent: parentNode?.outputNode) self.strokeProperties = StrokeNodeProperties(stroke: stroke) self.parentNode = parentNode } // MARK: Animator Node Protocol var propertyMap: NodePropertyMap { return strokeProperties } let parentNode: AnimatorNode? var hasLocalUpdates: Bool = false var hasUpstreamUpdates: Bool = false var lastUpdateFrame: CGFloat? = nil var isEnabled: Bool = true { didSet { strokeRender.isEnabled = isEnabled } } func localUpdatesPermeateDownstream() -> Bool { return false } func rebuildOutputs(frame: CGFloat) { strokeRender.color = strokeProperties.color.value.cgColorValue strokeRender.opacity = strokeProperties.opacity.value.cgFloatValue * 0.01 strokeRender.width = strokeProperties.width.value.cgFloatValue strokeRender.miterLimit = strokeProperties.miterLimit strokeRender.lineCap = strokeProperties.lineCap strokeRender.lineJoin = strokeProperties.lineJoin /// Get dash lengths let dashLengths = strokeProperties.dashPattern.value.map { $0.cgFloatValue } if dashLengths.count > 0 { strokeRender.dashPhase = strokeProperties.dashPhase.value.cgFloatValue strokeRender.dashLengths = dashLengths } else { strokeRender.dashLengths = nil strokeRender.dashPhase = nil } } }