// // ASDefaultPlaybackButton.mm // Texture // // Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. // Changes after 4/13/2017 are: Copyright (c) Pinterest, Inc. All rights reserved. // Licensed under Apache 2.0: http://www.apache.org/licenses/LICENSE-2.0 // #import #import @interface ASDefaultPlaybackButton() { ASDefaultPlaybackButtonType _buttonType; } @end @implementation ASDefaultPlaybackButton - (instancetype)init { if (!(self = [super init])) { return nil; } self.opaque = NO; return self; } - (void)setButtonType:(ASDefaultPlaybackButtonType)buttonType { ASDefaultPlaybackButtonType oldType = _buttonType; _buttonType = buttonType; if (oldType != _buttonType) { [self setNeedsDisplay]; } } - (nullable NSDictionary *)drawParametersForAsyncLayer:(_ASDisplayLayer *)layer { return @{ @"buttonType" : @(self.buttonType), @"color" : self.tintColor }; } + (void)drawRect:(CGRect)bounds withParameters:(NSDictionary *)parameters isCancelled:(asdisplaynode_iscancelled_block_t)isCancelledBlock isRasterizing:(BOOL)isRasterizing { ASDefaultPlaybackButtonType buttonType = (ASDefaultPlaybackButtonType)[parameters[@"buttonType"] intValue]; UIColor *color = parameters[@"color"]; CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSaveGState(context); UIBezierPath* bezierPath = [UIBezierPath bezierPath]; if (buttonType == ASDefaultPlaybackButtonTypePlay) { [bezierPath moveToPoint: CGPointMake(0, 0)]; [bezierPath addLineToPoint: CGPointMake(0, bounds.size.height)]; [bezierPath addLineToPoint: CGPointMake(bounds.size.width, bounds.size.height/2)]; [bezierPath addLineToPoint: CGPointMake(0, 0)]; [bezierPath closePath]; } else if (buttonType == ASDefaultPlaybackButtonTypePause) { CGFloat pauseSingleLineWidth = bounds.size.width / 3.0; [bezierPath moveToPoint: CGPointMake(0, bounds.size.height)]; [bezierPath addLineToPoint: CGPointMake(pauseSingleLineWidth, bounds.size.height)]; [bezierPath addLineToPoint: CGPointMake(pauseSingleLineWidth, 0)]; [bezierPath addLineToPoint: CGPointMake(0, 0)]; [bezierPath addLineToPoint: CGPointMake(0, bounds.size.height)]; [bezierPath closePath]; [bezierPath moveToPoint: CGPointMake(pauseSingleLineWidth * 2, 0)]; [bezierPath addLineToPoint: CGPointMake(pauseSingleLineWidth * 2, bounds.size.height)]; [bezierPath addLineToPoint: CGPointMake(bounds.size.width, bounds.size.height)]; [bezierPath addLineToPoint: CGPointMake(bounds.size.width, 0)]; [bezierPath addLineToPoint: CGPointMake(pauseSingleLineWidth * 2, 0)]; [bezierPath closePath]; } [color setFill]; [bezierPath fill]; CGContextRestoreGState(context); } @end