/* * Copyright (c) 2018 Samsung Electronics Co., Ltd. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ #ifndef LOTTIEVIEW_H #define LOTTIEVIEW_H #ifndef EFL_BETA_API_SUPPORT #define EFL_BETA_API_SUPPORT #endif #ifndef EFL_EO_API_SUPPORT #define EFL_EO_API_SUPPORT #endif #include #include #include #include #include #include "rlottie.h" #include "rlottie_capi.h" #include #include class RenderStrategy { public: virtual ~RenderStrategy() { evas_object_del(renderObject()); } RenderStrategy(Evas_Object *obj):_renderObject(obj){ addCallback(); } virtual rlottie::Animation *player() {return nullptr;} virtual void loadFromFile(const char *filePath) = 0; virtual void loadFromData(const std::string &jsonData, const std::string &key, const std::string &resourcePath) = 0; virtual size_t totalFrame() = 0; virtual double frameRate() = 0; virtual size_t frameAtPos(double pos) = 0; virtual double duration() = 0; void render(int frame) { _redraw = renderRequest(frame); if (_redraw) evas_object_image_pixels_dirty_set(renderObject(), EINA_TRUE); } void dataCb() { if (_redraw) { evas_object_image_data_set(renderObject(), buffer()); } _redraw = false; } virtual void resize(int width, int height) = 0; virtual void setPos(int x, int y) {evas_object_move(renderObject(), x, y);} void show() {evas_object_show(_renderObject);} void hide() {evas_object_hide(_renderObject);} void addCallback(); Evas_Object* renderObject() const {return _renderObject;} protected: virtual bool renderRequest(int) = 0; virtual uint32_t* buffer() = 0; private: bool _redraw{false}; Evas_Object *_renderObject; }; class CppApiBase : public RenderStrategy { public: CppApiBase(Evas_Object *renderObject): RenderStrategy(renderObject) {} rlottie::Animation *player() {return mPlayer.get();} void loadFromFile(const char *filePath) { mPlayer = rlottie::Animation::loadFromFile(filePath); if (!mPlayer) { printf("load failed file %s\n", filePath); } } void loadFromData(const std::string &jsonData, const std::string &key, const std::string &resourcePath) { mPlayer = rlottie::Animation::loadFromData(jsonData, key, resourcePath); if (!mPlayer) { printf("load failed from data\n"); } } size_t totalFrame() { return mPlayer->totalFrame(); } double duration() { return mPlayer->duration(); } double frameRate() { return mPlayer->frameRate(); } size_t frameAtPos(double pos) { return mPlayer->frameAtPos(pos); } protected: std::unique_ptr mPlayer; }; class RlottieRenderStrategyCBase : public RenderStrategy { public: RlottieRenderStrategyCBase(Evas *evas):RenderStrategy(evas_object_image_filled_add(evas)) { evas_object_image_colorspace_set(renderObject(), EVAS_COLORSPACE_ARGB8888); evas_object_image_alpha_set(renderObject(), EINA_TRUE); } void resize(int width, int height) { evas_object_resize(renderObject(), width, height); evas_object_image_size_set(renderObject(), width, height); } }; class RlottieRenderStrategy : public CppApiBase { public: RlottieRenderStrategy(Evas *evas):CppApiBase(evas_object_image_filled_add(evas)) { evas_object_image_colorspace_set(renderObject(), EVAS_COLORSPACE_ARGB8888); evas_object_image_alpha_set(renderObject(), EINA_TRUE); } void resize(int width, int height) { evas_object_resize(renderObject(), width, height); evas_object_image_size_set(renderObject(), width, height); } }; class RlottieRenderStrategy_CPP : public RlottieRenderStrategy { public: RlottieRenderStrategy_CPP(Evas *evas):RlottieRenderStrategy(evas) {} bool renderRequest(int frame) { int width , height; Evas_Object *image = renderObject(); evas_object_image_size_get(image, &width, &height); mBuffer = (uint32_t *)evas_object_image_data_get(image, EINA_TRUE); size_t bytesperline = evas_object_image_stride_get(image); rlottie::Surface surface(mBuffer, width, height, bytesperline); mPlayer->renderSync(frame, surface); return true; } uint32_t* buffer() { return mBuffer; } private: uint32_t * mBuffer; }; class RlottieRenderStrategy_CPP_ASYNC : public RlottieRenderStrategy { public: RlottieRenderStrategy_CPP_ASYNC(Evas *evas):RlottieRenderStrategy(evas) {} ~RlottieRenderStrategy_CPP_ASYNC() { if (mRenderTask.valid()) mRenderTask.get(); } bool renderRequest(int frame) { //addCallback(); if (mRenderTask.valid()) return true; int width , height; Evas_Object *image = renderObject(); evas_object_image_size_get(image, &width, &height); auto buffer = (uint32_t *)evas_object_image_data_get(image, EINA_TRUE); size_t bytesperline = evas_object_image_stride_get(image); rlottie::Surface surface(buffer, width, height, bytesperline); mRenderTask = mPlayer->render(frame, surface); return true; } uint32_t* buffer() { auto surface = mRenderTask.get(); return surface.buffer(); } private: std::future mRenderTask; }; class RlottieRenderStrategy_C : public RlottieRenderStrategyCBase { public: RlottieRenderStrategy_C(Evas *evas):RlottieRenderStrategyCBase(evas) {} ~RlottieRenderStrategy_C() { if (mPlayer) lottie_animation_destroy(mPlayer); } void loadFromFile(const char *filePath) { mPlayer = lottie_animation_from_file(filePath); if (!mPlayer) { printf("load failed file %s\n", filePath); } } void loadFromData(const std::string &jsonData, const std::string &key, const std::string &resourcePath) { mPlayer = lottie_animation_from_data(jsonData.c_str(), key.c_str(), resourcePath.c_str()); if (!mPlayer) { printf("load failed from data\n"); } } size_t totalFrame() { return lottie_animation_get_totalframe(mPlayer); } double frameRate() { return lottie_animation_get_framerate(mPlayer); } size_t frameAtPos(double pos) { return lottie_animation_get_frame_at_pos(mPlayer, pos); } double duration() { return lottie_animation_get_duration(mPlayer); } bool renderRequest(int frame) { int width , height; Evas_Object *image = renderObject(); evas_object_image_size_get(image, &width, &height); mBuffer = (uint32_t *)evas_object_image_data_get(image, EINA_TRUE); size_t bytesperline = evas_object_image_stride_get(image); lottie_animation_render(mPlayer, frame, mBuffer, width, height, bytesperline); return true; } uint32_t* buffer() { return mBuffer; } private: uint32_t * mBuffer; protected: Lottie_Animation *mPlayer; }; class RlottieRenderStrategy_C_ASYNC : public RlottieRenderStrategy_C { public: RlottieRenderStrategy_C_ASYNC(Evas *evas):RlottieRenderStrategy_C(evas) {} ~RlottieRenderStrategy_C_ASYNC() { if (mDirty) lottie_animation_render_flush(mPlayer); } bool renderRequest(int frame) { if (mDirty) return true; mDirty = true; Evas_Object *image = renderObject(); evas_object_image_size_get(image, &mWidth, &mHeight); mBuffer = (uint32_t *)evas_object_image_data_get(image, EINA_TRUE); size_t bytesperline = evas_object_image_stride_get(image); lottie_animation_render_async(mPlayer, frame, mBuffer, mWidth, mHeight, bytesperline); return true; } uint32_t* buffer() { lottie_animation_render_flush(mPlayer); mDirty =false; return mBuffer; } private: uint32_t * mBuffer; int mWidth; int mHeight; bool mDirty{false}; }; enum class Strategy { renderCpp = 0, renderCppAsync, renderC, renderCAsync, eflVg }; class LottieView { public: enum class RepeatMode { Restart, Reverse }; LottieView(Evas *evas, Strategy s = Strategy::renderCppAsync); ~LottieView(); rlottie::Animation *player(){return mRenderDelegate->player();} Evas_Object *getImage(); void setSize(int w, int h); void setPos(int x, int y); void setFilePath(const char *filePath); void loadFromData(const std::string &jsonData, const std::string &key, const std::string &resourcePath=""); void show(); void hide(); void loop(bool loop); void setSpeed(float speed) { mSpeed = speed;} void setRepeatCount(int count); void setRepeatMode(LottieView::RepeatMode mode); float getFrameRate() const { return mRenderDelegate->frameRate(); } long getTotalFrame() const { return mRenderDelegate->totalFrame(); } public: void seek(float pos); float getPos(); void finished(); void play(); void pause(); void stop(); void initializeBufferObject(Evas *evas); void setMinProgress(float progress) { //clamp it to [0,1] mMinProgress = progress; } void setMaxProgress(float progress) { //clamp it to [0,1] mMaxprogress = progress; } private: float mapProgress(float progress) { //clamp it to the segment progress = (mMinProgress + (mMaxprogress - mMinProgress) * progress); // currently playing and in reverse mode if (mPalying && mReverse) progress = mMaxprogress > mMinProgress ? mMaxprogress - progress : mMinProgress - progress; return progress; } float duration() const { // usually we run the animation for mPlayer->duration() // but now run animation for segmented duration. return mRenderDelegate->duration() * fabs(mMaxprogress - mMinProgress); } void createVgNode(LOTNode *node, Efl_VG *root); void update(const std::vector &); void updateTree(const LOTLayerNode *); void update(const LOTLayerNode *, Efl_VG *parent); void restart(); public: int mRepeatCount; LottieView::RepeatMode mRepeatMode; size_t mCurFrame{UINT_MAX}; Ecore_Animator *mAnimator{nullptr}; bool mLoop; int mCurCount; bool mReverse; bool mPalying; float mSpeed; float mPos; //keep a segment of the animation default is [0, 1] float mMinProgress{0}; float mMaxprogress{1}; std::unique_ptr mRenderDelegate; }; #include class EflVgRenderStrategy : public CppApiBase { int mW; int mH; public: EflVgRenderStrategy(Evas *evas):CppApiBase(evas_object_vg_add(evas)) {} void resize(int width, int height) { mW = width; mH = height; evas_object_resize(renderObject(), width, height); } uint32_t *buffer() { assert(false); } bool renderRequest(int frame) { const LOTLayerNode *root = mPlayer->renderTree(frame, mW, mH); updateTree(root); return false; } void updateTree(const LOTLayerNode * node) { Efl_VG *root = evas_vg_container_add(renderObject()); update(node, root); evas_object_vg_root_node_set(renderObject(), root); } void createVgNode(LOTNode *node, Efl_VG *root) { Efl_VG *shape = evas_vg_shape_add(root); //0: Path const float *data = node->mPath.ptPtr; if (!data) return; for (size_t i = 0; i < node->mPath.elmCount; i++) { switch (node->mPath.elmPtr[i]) { case 0: evas_vg_shape_append_move_to(shape, data[0], data[1]); data += 2; break; case 1: evas_vg_shape_append_line_to(shape, data[0], data[1]); data += 2; break; case 2: evas_vg_shape_append_cubic_to(shape, data[0], data[1], data[2], data[3], data[4], data[5]); data += 6; break; case 3: evas_vg_shape_append_close(shape); break; default: break; } } //1: Stroke if (node->mStroke.enable) { //Stroke Width evas_vg_shape_stroke_width_set(shape, node->mStroke.width); //Stroke Cap Efl_Gfx_Cap cap; switch (node->mStroke.cap) { case CapFlat: cap = EFL_GFX_CAP_BUTT; break; case CapSquare: cap = EFL_GFX_CAP_SQUARE; break; case CapRound: cap = EFL_GFX_CAP_ROUND; break; default: cap = EFL_GFX_CAP_BUTT; break; } evas_vg_shape_stroke_cap_set(shape, cap); //Stroke Join Efl_Gfx_Join join; switch (node->mStroke.join) { case JoinMiter: join = EFL_GFX_JOIN_MITER; break; case JoinBevel: join = EFL_GFX_JOIN_BEVEL; break; case JoinRound: join = EFL_GFX_JOIN_ROUND; break; default: join = EFL_GFX_JOIN_MITER; break; } evas_vg_shape_stroke_join_set(shape, join); //Stroke Dash if (node->mStroke.dashArraySize > 0) { int size = (node->mStroke.dashArraySize / 2); Efl_Gfx_Dash *dash = static_cast(malloc(sizeof(Efl_Gfx_Dash) * size)); if (dash) { for (int i = 0; i <= size; i+=2) { dash[i].length = node->mStroke.dashArray[i]; dash[i].gap = node->mStroke.dashArray[i + 1]; } evas_vg_shape_stroke_dash_set(shape, dash, size); free(dash); } } } //2: Fill Method switch (node->mBrushType) { case BrushSolid: { float pa = ((float)node->mColor.a) / 255; int r = (int)(((float) node->mColor.r) * pa); int g = (int)(((float) node->mColor.g) * pa); int b = (int)(((float) node->mColor.b) * pa); int a = node->mColor.a; if (node->mStroke.enable) evas_vg_shape_stroke_color_set(shape, r, g, b, a); else evas_vg_node_color_set(shape, r, g, b, a); break; } case BrushGradient: { Efl_VG* grad = NULL; if (node->mGradient.type == GradientLinear) { grad = evas_vg_gradient_linear_add(root); evas_vg_gradient_linear_start_set(grad, node->mGradient.start.x, node->mGradient.start.y); evas_vg_gradient_linear_end_set(grad, node->mGradient.end.x, node->mGradient.end.y); } else if (node->mGradient.type == GradientRadial) { grad = evas_vg_gradient_radial_add(root); evas_vg_gradient_radial_center_set(grad, node->mGradient.center.x, node->mGradient.center.y); evas_vg_gradient_radial_focal_set(grad, node->mGradient.focal.x, node->mGradient.focal.y); evas_vg_gradient_radial_radius_set(grad, node->mGradient.cradius); } if (grad) { //Gradient Stop Efl_Gfx_Gradient_Stop* stops = static_cast(malloc(sizeof(Efl_Gfx_Gradient_Stop) * node->mGradient.stopCount)); if (stops) { for (unsigned int i = 0; i < node->mGradient.stopCount; i++) { stops[i].offset = node->mGradient.stopPtr[i].pos; float pa = ((float)node->mGradient.stopPtr[i].a) / 255; stops[i].r = (int)(((float)node->mGradient.stopPtr[i].r) * pa); stops[i].g = (int)(((float)node->mGradient.stopPtr[i].g) * pa); stops[i].b = (int)(((float)node->mGradient.stopPtr[i].b) * pa); stops[i].a = node->mGradient.stopPtr[i].a; } evas_vg_gradient_stop_set(grad, stops, node->mGradient.stopCount); free(stops); } if (node->mStroke.enable) evas_vg_shape_stroke_fill_set(shape, grad); else evas_vg_shape_fill_set(shape, grad); } break; } default: break; } //3: Fill Rule // if (node->mFillRule == FillEvenOdd) // efl_gfx_shape_fill_rule_set(shape, EFL_GFX_FILL_RULE_ODD_EVEN); // else if (node->mFillRule == FillWinding) // efl_gfx_shape_fill_rule_set(shape, EFL_GFX_FILL_RULE_WINDING); } void update(const std::vector &renderList) { Efl_VG *root = evas_vg_container_add(renderObject()); for(auto i : renderList) { createVgNode(i, root); } evas_object_vg_root_node_set(renderObject(), root); } void update(const LOTLayerNode * node, Efl_VG *parent) { // if the layer is invisible return if (!node->mVisible) return; // check if this layer is a container layer bool hasMatte = false; if (node->mLayerList.size) { for (unsigned int i = 0; i < node->mLayerList.size; i++) { if (hasMatte) { hasMatte = false; continue; } // if the layer has matte then // the next layer has to be rendered using this layer // as matte source if (node->mLayerList.ptr[i]->mMatte != MatteNone) { hasMatte = true; printf("Matte is not supported Yet\n"); continue; } update(node->mLayerList.ptr[i], parent); } } // check if this layer has drawable if (node->mNodeList.size) { for (unsigned int i = 0; i < node->mNodeList.size; i++) { createVgNode(node->mNodeList.ptr[i], parent); } } } }; #endif //LOTTIEVIEW_H