import Foundation import UIKit import AsyncDisplayKit final private class ContextMenuActionButton: HighlightTrackingButton { override func convert(_ point: CGPoint, from view: UIView?) -> CGPoint { if view is UIWindow { return super.convert(point, from: nil) } else { return super.convert(point, from: view) } } } final class ContextMenuActionNode: ASDisplayNode { private let textNode: ImmediateTextNode? private var textSize: CGSize? private let iconNode: ASImageNode? private let action: () -> Void private let button: ContextMenuActionButton private let actionArea: AccessibilityAreaNode var dismiss: (() -> Void)? init(action: ContextMenuAction) { self.actionArea = AccessibilityAreaNode() self.actionArea.accessibilityTraits = .button switch action.content { case let .text(title, accessibilityLabel): self.actionArea.accessibilityLabel = accessibilityLabel let textNode = ImmediateTextNode() textNode.isUserInteractionEnabled = false textNode.displaysAsynchronously = false textNode.attributedText = NSAttributedString(string: title, font: Font.regular(14.0), textColor: UIColor.white) textNode.isAccessibilityElement = false self.textNode = textNode self.iconNode = nil case let .icon(image): let iconNode = ASImageNode() iconNode.displaysAsynchronously = false iconNode.image = image self.iconNode = iconNode self.textNode = nil } self.action = action.action self.button = ContextMenuActionButton() self.button.isAccessibilityElement = false super.init() self.backgroundColor = UIColor(rgb: 0x2f2f2f) if let textNode = self.textNode { self.addSubnode(textNode) } if let iconNode = self.iconNode { self.addSubnode(iconNode) } self.button.highligthedChanged = { [weak self] highlighted in self?.backgroundColor = highlighted ? UIColor(rgb: 0x8c8e8e) : UIColor(rgb: 0x2f2f2f) } self.view.addSubview(self.button) self.addSubnode(self.actionArea) self.actionArea.activate = { [weak self] in self?.buttonPressed() return true } } override func didLoad() { super.didLoad() self.button.addTarget(self, action: #selector(self.buttonPressed), for: [.touchUpInside]) } @objc private func buttonPressed() { self.backgroundColor = UIColor(white: 0.0, alpha: 0.4) self.action() if let dismiss = self.dismiss { dismiss() } } override func calculateSizeThatFits(_ constrainedSize: CGSize) -> CGSize { if let textNode = self.textNode { let textSize = textNode.updateLayout(constrainedSize) self.textSize = textSize return CGSize(width: textSize.width + 36.0, height: 54.0) } else if let iconNode = self.iconNode, let image = iconNode.image { return CGSize(width: image.size.width + 36.0, height: 54.0) } else { return CGSize(width: 36.0, height: 54.0) } } override func layout() { super.layout() self.button.frame = self.bounds self.actionArea.frame = self.bounds if let textNode = self.textNode, let textSize = self.textSize { textNode.frame = CGRect(origin: CGPoint(x: floor((self.bounds.size.width - textSize.width) / 2.0), y: floor((self.bounds.size.height - textSize.height) / 2.0)), size: textSize) } if let iconNode = self.iconNode, let image = iconNode.image { let iconSize = image.size iconNode.frame = CGRect(origin: CGPoint(x: floor((self.bounds.size.width - iconSize.width) / 2.0), y: floor((self.bounds.size.height - iconSize.height) / 2.0)), size: iconSize) } } }