import Foundation import UIKit import SwiftSignalKit public enum ListViewItemUpdateAnimation { case None case System(duration: Double) case Crossfade public var isAnimated: Bool { if case .None = self { return false } else { return true } } } public struct ListViewItemConfigureNodeFlags: OptionSet { public var rawValue: Int32 public init() { self.rawValue = 0 } public init(rawValue: Int32) { self.rawValue = rawValue } public static let preferSynchronousResourceLoading = ListViewItemConfigureNodeFlags(rawValue: 1 << 0) } public struct ListViewItemApply { public let isOnScreen: Bool public init(isOnScreen: Bool) { self.isOnScreen = isOnScreen } } public protocol ListViewItem { func nodeConfiguredForParams(async: @escaping (@escaping () -> Void) -> Void, params: ListViewItemLayoutParams, synchronousLoads: Bool, previousItem: ListViewItem?, nextItem: ListViewItem?, completion: @escaping (ListViewItemNode, @escaping () -> (Signal?, (ListViewItemApply) -> Void)) -> Void) func updateNode(async: @escaping (@escaping () -> Void) -> Void, node: @escaping () -> ListViewItemNode, params: ListViewItemLayoutParams, previousItem: ListViewItem?, nextItem: ListViewItem?, animation: ListViewItemUpdateAnimation, completion: @escaping (ListViewItemNodeLayout, @escaping (ListViewItemApply) -> Void) -> Void) var accessoryItem: ListViewAccessoryItem? { get } var headerAccessoryItem: ListViewAccessoryItem? { get } var selectable: Bool { get } var approximateHeight: CGFloat { get } func selected(listView: ListView) } public extension ListViewItem { var accessoryItem: ListViewAccessoryItem? { return nil } var headerAccessoryItem: ListViewAccessoryItem? { return nil } var selectable: Bool { return false } var approximateHeight: CGFloat { return 44.0 } func selected(listView: ListView) { } }