import UIKit import UIKitRuntimeUtils public extension UIView { static func animationDurationFactor() -> Double { return animationDurationFactorImpl() } } public func makeSpringAnimation(_ keyPath: String) -> CABasicAnimation { return makeSpringAnimationImpl(keyPath) } public func makeSpringBounceAnimation(_ keyPath: String, _ initialVelocity: CGFloat, _ damping: CGFloat) -> CABasicAnimation { return makeSpringBounceAnimationImpl(keyPath, initialVelocity, damping) } public func springAnimationValueAt(_ animation: CABasicAnimation, _ t: CGFloat) -> CGFloat { return springAnimationValueAtImpl(animation, t) } public func makeCustomZoomBlurEffect() -> UIBlurEffect? { return makeCustomZoomBlurEffectImpl() } public func applySmoothRoundedCorners(_ layer: CALayer) { applySmoothRoundedCornersImpl(layer) } public func dumpViews(_ view: UIView) { dumpViews(view, indent: "") } private func dumpViews(_ view: UIView, indent: String = "") { print("\(indent)\(view)") let nextIndent = indent + "-" for subview in view.subviews { dumpViews(subview as UIView, indent: nextIndent) } } public func dumpLayers(_ layer: CALayer) { dumpLayers(layer, indent: "") } private func dumpLayers(_ layer: CALayer, indent: String = "") { print("\(indent)\(layer)(frame: \(layer.frame), bounds: \(layer.bounds))") if layer.sublayers != nil { let nextIndent = indent + ".." if let sublayers = layer.sublayers { for sublayer in sublayers { dumpLayers(sublayer as CALayer, indent: nextIndent) } } } } public let UIScreenScale = UIScreen.main.scale public func floorToScreenPixels(_ value: CGFloat) -> CGFloat { return floor(value * UIScreenScale) / UIScreenScale } public func ceilToScreenPixels(_ value: CGFloat) -> CGFloat { return ceil(value * UIScreenScale) / UIScreenScale } public let UIScreenPixel = 1.0 / UIScreenScale public extension UIColor { convenience init(rgb: UInt32) { self.init(red: CGFloat((rgb >> 16) & 0xff) / 255.0, green: CGFloat((rgb >> 8) & 0xff) / 255.0, blue: CGFloat(rgb & 0xff) / 255.0, alpha: 1.0) } convenience init(rgb: UInt32, alpha: CGFloat) { self.init(red: CGFloat((rgb >> 16) & 0xff) / 255.0, green: CGFloat((rgb >> 8) & 0xff) / 255.0, blue: CGFloat(rgb & 0xff) / 255.0, alpha: alpha) } convenience init(argb: UInt32) { self.init(red: CGFloat((argb >> 16) & 0xff) / 255.0, green: CGFloat((argb >> 8) & 0xff) / 255.0, blue: CGFloat(argb & 0xff) / 255.0, alpha: CGFloat((argb >> 24) & 0xff) / 255.0) } convenience init?(hexString: String) { let scanner = Scanner(string: hexString) if hexString.hasPrefix("#") { scanner.scanLocation = 1 } var value: UInt32 = 0 if scanner.scanHexInt32(&value) { if hexString.count > 7 { self.init(argb: value) } else { self.init(rgb: value) } } else { return nil } } var alpha: CGFloat { var alpha: CGFloat = 0.0 if self.getRed(nil, green: nil, blue: nil, alpha: &alpha) { return alpha } else if self.getWhite(nil, alpha: &alpha) { return alpha } else { return 0.0 } } var rgb: UInt32 { var red: CGFloat = 0.0 var green: CGFloat = 0.0 var blue: CGFloat = 0.0 if self.getRed(&red, green: &green, blue: &blue, alpha: nil) { return (UInt32(max(0.0, red) * 255.0) << 16) | (UInt32(max(0.0, green) * 255.0) << 8) | (UInt32(max(0.0, blue) * 255.0)) } else if self.getWhite(&red, alpha: nil) { return (UInt32(max(0.0, red) * 255.0) << 16) | (UInt32(max(0.0, red) * 255.0) << 8) | (UInt32(max(0.0, red) * 255.0)) } else { return 0 } } var argb: UInt32 { var red: CGFloat = 0.0 var green: CGFloat = 0.0 var blue: CGFloat = 0.0 var alpha: CGFloat = 0.0 if self.getRed(&red, green: &green, blue: &blue, alpha: &alpha) { return (UInt32(alpha * 255.0) << 24) | (UInt32(max(0.0, red) * 255.0) << 16) | (UInt32(max(0.0, green) * 255.0) << 8) | (UInt32(max(0.0, blue) * 255.0)) } else if self.getWhite(&red, alpha: &alpha) { return (UInt32(max(0.0, alpha) * 255.0) << 24) | (UInt32(max(0.0, red) * 255.0) << 16) | (UInt32(max(0.0, red) * 255.0) << 8) | (UInt32(max(0.0, red) * 255.0)) } else { return 0 } } var hsb: (CGFloat, CGFloat, CGFloat) { var hue: CGFloat = 0.0 var saturation: CGFloat = 0.0 var brightness: CGFloat = 0.0 if self.getHue(&hue, saturation: &saturation, brightness: &brightness, alpha: nil) { return (hue, saturation, brightness) } else { return (0.0, 0.0, 0.0) } } var lightness: CGFloat { var red: CGFloat = 0.0 var green: CGFloat = 0.0 var blue: CGFloat = 0.0 if self.getRed(&red, green: &green, blue: &blue, alpha: nil) { return 0.2126 * red + 0.7152 * green + 0.0722 * blue } else if self.getWhite(&red, alpha: nil) { return red } else { return 0.0 } } func withMultipliedBrightnessBy(_ factor: CGFloat) -> UIColor { var hue: CGFloat = 0.0 var saturation: CGFloat = 0.0 var brightness: CGFloat = 0.0 var alpha: CGFloat = 0.0 self.getHue(&hue, saturation: &saturation, brightness: &brightness, alpha: &alpha) return UIColor(hue: hue, saturation: saturation, brightness: max(0.0, min(1.0, brightness * factor)), alpha: alpha) } func withMultiplied(hue: CGFloat, saturation: CGFloat, brightness: CGFloat) -> UIColor { var hueValue: CGFloat = 0.0 var saturationValue: CGFloat = 0.0 var brightnessValue: CGFloat = 0.0 var alphaValue: CGFloat = 0.0 self.getHue(&hueValue, saturation: &saturationValue, brightness: &brightnessValue, alpha: &alphaValue) return UIColor(hue: max(0.0, min(1.0, hueValue * hue)), saturation: max(0.0, min(1.0, saturationValue * saturation)), brightness: max(0.0, min(1.0, brightnessValue * brightness)), alpha: alphaValue) } func mixedWith(_ other: UIColor, alpha: CGFloat) -> UIColor { let alpha = min(1.0, max(0.0, alpha)) let oneMinusAlpha = 1.0 - alpha var r1: CGFloat = 0.0 var r2: CGFloat = 0.0 var g1: CGFloat = 0.0 var g2: CGFloat = 0.0 var b1: CGFloat = 0.0 var b2: CGFloat = 0.0 var a1: CGFloat = 0.0 var a2: CGFloat = 0.0 if self.getRed(&r1, green: &g1, blue: &b1, alpha: &a1) && other.getRed(&r2, green: &g2, blue: &b2, alpha: &a2) { let r = r1 * oneMinusAlpha + r2 * alpha let g = g1 * oneMinusAlpha + g2 * alpha let b = b1 * oneMinusAlpha + b2 * alpha let a = a1 * oneMinusAlpha + a2 * alpha return UIColor(red: r, green: g, blue: b, alpha: a) } return self } func interpolateTo(_ color: UIColor, fraction: CGFloat) -> UIColor? { let f = min(max(0, fraction), 1) guard let c1 = self.cgColor.components, let c2 = color.cgColor.components else { return nil } let r: CGFloat = CGFloat(c1[0] + (c2[0] - c1[0]) * f) let g: CGFloat = CGFloat(c1[1] + (c2[1] - c1[1]) * f) let b: CGFloat = CGFloat(c1[2] + (c2[2] - c1[2]) * f) let a: CGFloat = CGFloat(c1[3] + (c2[3] - c1[3]) * f) return UIColor(red: r, green: g, blue: b, alpha: a) } private var colorComponents: (r: Int32, g: Int32, b: Int32) { var r: CGFloat = 0.0 var g: CGFloat = 0.0 var b: CGFloat = 0.0 if self.getRed(&r, green: &g, blue: &b, alpha: nil) { return (Int32(max(0.0, r) * 255.0), Int32(max(0.0, g) * 255.0), Int32(max(0.0, b) * 255.0)) } else if self.getWhite(&r, alpha: nil) { return (Int32(max(0.0, r) * 255.0), Int32(max(0.0, r) * 255.0), Int32(max(0.0, r) * 255.0)) } return (0, 0, 0) } func distance(to other: UIColor) -> Int32 { let e1 = self.colorComponents let e2 = other.colorComponents let rMean = (e1.r + e2.r) / 2 let r = e1.r - e2.r let g = e1.g - e2.g let b = e1.b - e2.b return ((512 + rMean) * r * r) >> 8 + 4 * g * g + ((767 - rMean) * b * b) >> 8 } } public extension CGSize { func fitted(_ size: CGSize) -> CGSize { var fittedSize = self if fittedSize.width > size.width { fittedSize = CGSize(width: size.width, height: floor((fittedSize.height * size.width / max(fittedSize.width, 1.0)))) } if fittedSize.height > size.height { fittedSize = CGSize(width: floor((fittedSize.width * size.height / max(fittedSize.height, 1.0))), height: size.height) } return fittedSize } func cropped(_ size: CGSize) -> CGSize { return CGSize(width: min(size.width, self.width), height: min(size.height, self.height)) } func fittedToArea(_ area: CGFloat) -> CGSize { if self.height < 1.0 || self.width < 1.0 { return CGSize() } let aspect = self.width / self.height let height = sqrt(area / aspect) let width = aspect * height return CGSize(width: floor(width), height: floor(height)) } func aspectFilled(_ size: CGSize) -> CGSize { let scale = max(size.width / max(1.0, self.width), size.height / max(1.0, self.height)) return CGSize(width: floor(self.width * scale), height: floor(self.height * scale)) } func aspectFitted(_ size: CGSize) -> CGSize { let scale = min(size.width / max(1.0, self.width), size.height / max(1.0, self.height)) return CGSize(width: floor(self.width * scale), height: floor(self.height * scale)) } func aspectFittedOrSmaller(_ size: CGSize) -> CGSize { let scale = min(1.0, min(size.width / max(1.0, self.width), size.height / max(1.0, self.height))) return CGSize(width: floor(self.width * scale), height: floor(self.height * scale)) } func aspectFittedWithOverflow(_ size: CGSize, leeway: CGFloat) -> CGSize { let scale = min(size.width / max(1.0, self.width), size.height / max(1.0, self.height)) var result = CGSize(width: floor(self.width * scale), height: floor(self.height * scale)) if result.width < size.width && result.width > size.width - leeway { result.height += size.width - result.width result.width = size.width } if result.height < size.height && result.height > size.height - leeway { result.width += size.height - result.height result.height = size.height } return result } func fittedToWidthOrSmaller(_ width: CGFloat) -> CGSize { let scale = min(1.0, width / max(1.0, self.width)) return CGSize(width: floor(self.width * scale), height: floor(self.height * scale)) } func multipliedByScreenScale() -> CGSize { let scale = UIScreenScale return CGSize(width: self.width * scale, height: self.height * scale) } func dividedByScreenScale() -> CGSize { let scale = UIScreenScale return CGSize(width: self.width / scale, height: self.height / scale) } var integralFloor: CGSize { return CGSize(width: floor(self.width), height: floor(self.height)) } } public func assertNotOnMainThread(_ file: String = #file, line: Int = #line) { assert(!Thread.isMainThread, "\(file):\(line) running on main thread") } public extension UIImage { func precomposed() -> UIImage { UIGraphicsBeginImageContextWithOptions(self.size, false, self.scale) self.draw(at: CGPoint()) let result = UIGraphicsGetImageFromCurrentImageContext()! UIGraphicsEndImageContext() if self.capInsets != UIEdgeInsets() { return result.resizableImage(withCapInsets: self.capInsets, resizingMode: self.resizingMode) } return result } } private func makeSubtreeSnapshot(layer: CALayer, keepTransform: Bool = false) -> UIView? { let view = UIView() view.layer.isHidden = layer.isHidden view.layer.opacity = layer.opacity view.layer.contents = layer.contents view.layer.contentsRect = layer.contentsRect view.layer.contentsScale = layer.contentsScale view.layer.contentsCenter = layer.contentsCenter view.layer.contentsGravity = layer.contentsGravity view.layer.masksToBounds = layer.masksToBounds if let mask = layer.mask { let maskLayer = CALayer() maskLayer.contents = mask.contents maskLayer.contentsRect = mask.contentsRect maskLayer.contentsScale = mask.contentsScale maskLayer.contentsCenter = mask.contentsCenter maskLayer.contentsGravity = mask.contentsGravity maskLayer.frame = mask.frame maskLayer.bounds = mask.bounds view.layer.mask = maskLayer } view.layer.cornerRadius = layer.cornerRadius view.layer.backgroundColor = layer.backgroundColor if let sublayers = layer.sublayers { for sublayer in sublayers { let subtree = makeSubtreeSnapshot(layer: sublayer, keepTransform: keepTransform) if let subtree = subtree { if keepTransform { subtree.layer.transform = sublayer.transform } subtree.frame = sublayer.frame subtree.bounds = sublayer.bounds if let maskLayer = subtree.layer.mask { maskLayer.frame = sublayer.bounds } view.addSubview(subtree) } else { return nil } } } return view } private func makeLayerSubtreeSnapshot(layer: CALayer) -> CALayer? { let view = CALayer() view.isHidden = layer.isHidden view.opacity = layer.opacity view.contents = layer.contents view.contentsRect = layer.contentsRect view.contentsScale = layer.contentsScale view.contentsCenter = layer.contentsCenter view.contentsGravity = layer.contentsGravity view.masksToBounds = layer.masksToBounds view.cornerRadius = layer.cornerRadius view.backgroundColor = layer.backgroundColor if let sublayers = layer.sublayers { for sublayer in sublayers { let subtree = makeLayerSubtreeSnapshot(layer: sublayer) if let subtree = subtree { subtree.transform = sublayer.transform subtree.frame = sublayer.frame subtree.bounds = sublayer.bounds layer.addSublayer(subtree) } else { return nil } } } return view } public extension UIView { func snapshotContentTree(unhide: Bool = false, keepTransform: Bool = false) -> UIView? { let wasHidden = self.isHidden if unhide && wasHidden { self.isHidden = false } let snapshot = makeSubtreeSnapshot(layer: self.layer, keepTransform: keepTransform) if unhide && wasHidden { self.isHidden = true } if let snapshot = snapshot { snapshot.frame = self.frame snapshot.bounds = self.bounds return snapshot } return nil } } public extension CALayer { func snapshotContentTree(unhide: Bool = false) -> CALayer? { let wasHidden = self.isHidden if unhide && wasHidden { self.isHidden = false } let snapshot = makeLayerSubtreeSnapshot(layer: self) if unhide && wasHidden { self.isHidden = true } if let snapshot = snapshot { snapshot.frame = self.frame snapshot.bounds = self.bounds return snapshot } return nil } } public extension CGRect { var topLeft: CGPoint { return self.origin } var topRight: CGPoint { return CGPoint(x: self.maxX, y: self.minY) } var bottomLeft: CGPoint { return CGPoint(x: self.minX, y: self.maxY) } var bottomRight: CGPoint { return CGPoint(x: self.maxX, y: self.maxY) } var center: CGPoint { return CGPoint(x: self.midX, y: self.midY) } } public extension CGPoint { func offsetBy(dx: CGFloat, dy: CGFloat) -> CGPoint { return CGPoint(x: self.x + dx, y: self.y + dy) } }