import Foundation import UIKit import Display import ComponentFlow import ComponentDisplayAdapters private func generateForegroundImage(size: CGSize, isDark: Bool, fillColor: UIColor) -> UIImage { var size = size if size == .zero { size = CGSize(width: 1.0, height: 1.0) } return generateImage(size, rotatedContext: { size, context in context.clear(CGRect(origin: CGPoint(), size: size)) let maxColor = UIColor(white: 1.0, alpha: isDark ? 0.67 : 0.9) let minColor = UIColor(white: 1.0, alpha: 0.0) context.setFillColor(fillColor.cgColor) context.fillEllipse(in: CGRect(origin: CGPoint(), size: size)) let lineWidth: CGFloat = isDark ? 0.66 : 0.66 context.saveGState() let darkShadeColor = UIColor(white: isDark ? 1.0 : 0.0, alpha: 0.035) let lightShadeColor = UIColor(white: isDark ? 0.0 : 1.0, alpha: 0.035) let innerShadowBlur: CGFloat = 24.0 context.resetClip() context.addEllipse(in: CGRect(origin: CGPoint(), size: size).insetBy(dx: lineWidth * 0.5, dy: lineWidth * 0.5)) context.clip() context.addRect(CGRect(origin: CGPoint(), size: size).insetBy(dx: -100.0, dy: -100.0)) context.addEllipse(in: CGRect(origin: CGPoint(), size: size)) context.setFillColor(UIColor.black.cgColor) context.setShadow(offset: CGSize(width: 10.0, height: -10.0), blur: innerShadowBlur, color: darkShadeColor.cgColor) context.fillPath(using: .evenOdd) context.resetClip() context.addEllipse(in: CGRect(origin: CGPoint(), size: size).insetBy(dx: lineWidth * 0.5, dy: lineWidth * 0.5)) context.clip() context.addRect(CGRect(origin: CGPoint(), size: size).insetBy(dx: -100.0, dy: -100.0)) context.addEllipse(in: CGRect(origin: CGPoint(), size: size)) context.setFillColor(UIColor.black.cgColor) context.setShadow(offset: CGSize(width: -10.0, height: 10.0), blur: innerShadowBlur, color: lightShadeColor.cgColor) context.fillPath(using: .evenOdd) context.restoreGState() context.setLineWidth(lineWidth) context.addRect(CGRect(origin: CGPoint(x: 0.0, y: 0.0), size: CGSize(width: size.width * 0.5, height: size.height))) context.clip() context.addEllipse(in: CGRect(origin: CGPoint(), size: size).insetBy(dx: lineWidth * 0.5, dy: lineWidth * 0.5)) context.replacePathWithStrokedPath() context.clip() do { var locations: [CGFloat] = [0.0, 0.5, 0.5 + 0.2, 1.0 - 0.1, 1.0] let colors: [CGColor] = [maxColor.cgColor, maxColor.cgColor, minColor.cgColor, minColor.cgColor, maxColor.cgColor] let colorSpace = CGColorSpaceCreateDeviceRGB() let gradient = CGGradient(colorsSpace: colorSpace, colors: colors as CFArray, locations: &locations)! context.drawLinearGradient(gradient, start: CGPoint(x: 0.0, y: 0.0), end: CGPoint(x: 0.0, y: size.height), options: CGGradientDrawingOptions()) } context.resetClip() context.addRect(CGRect(origin: CGPoint(x: size.width - size.width * 0.5, y: 0.0), size: CGSize(width: size.width * 0.5, height: size.height))) context.clip() context.addEllipse(in: CGRect(origin: CGPoint(), size: size).insetBy(dx: lineWidth * 0.5, dy: lineWidth * 0.5)) context.replacePathWithStrokedPath() context.clip() do { var locations: [CGFloat] = [0.0, 0.1, 0.5 - 0.2, 0.5, 1.0] let colors: [CGColor] = [maxColor.cgColor, minColor.cgColor, minColor.cgColor, maxColor.cgColor, maxColor.cgColor] let colorSpace = CGColorSpaceCreateDeviceRGB() let gradient = CGGradient(colorsSpace: colorSpace, colors: colors as CFArray, locations: &locations)! context.drawLinearGradient(gradient, start: CGPoint(x: 0.0, y: 0.0), end: CGPoint(x: 0.0, y: size.height), options: CGGradientDrawingOptions()) } })!.stretchableImage(withLeftCapWidth: Int(size.width * 0.5), topCapHeight: Int(size.height * 0.5)) } private final class ContentContainer: UIView { private let maskContentView: UIView init(maskContentView: UIView) { self.maskContentView = maskContentView super.init(frame: CGRect()) } required public init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? { guard let result = super.hitTest(point, with: event) else { return nil } if result === self { return nil } return result } override func didAddSubview(_ subview: UIView) { super.didAddSubview(subview) if let subview = subview as? GlassBackgroundView.ContentView { self.maskContentView.addSubview(subview.tintMask) } } override func willRemoveSubview(_ subview: UIView) { super.willRemoveSubview(subview) if let subview = subview as? GlassBackgroundView.ContentView { subview.tintMask.removeFromSuperview() } } } public final class GlassBackgroundView: UIView { public protocol ContentView: UIView { var tintMask: UIView { get } } open class ContentLayer: SimpleLayer { public var targetLayer: CALayer? override init() { super.init() } override init(layer: Any) { super.init(layer: layer) } required public init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } override public var position: CGPoint { get { return super.position } set(value) { if let targetLayer = self.targetLayer { targetLayer.position = value } super.position = value } } override public var bounds: CGRect { get { return super.bounds } set(value) { if let targetLayer = self.targetLayer { targetLayer.bounds = value } super.bounds = value } } override public var anchorPoint: CGPoint { get { return super.anchorPoint } set(value) { if let targetLayer = self.targetLayer { targetLayer.anchorPoint = value } super.anchorPoint = value } } override public var anchorPointZ: CGFloat { get { return super.anchorPointZ } set(value) { if let targetLayer = self.targetLayer { targetLayer.anchorPointZ = value } super.anchorPointZ = value } } override public var opacity: Float { get { return super.opacity } set(value) { if let targetLayer = self.targetLayer { targetLayer.opacity = value } super.opacity = value } } override public var sublayerTransform: CATransform3D { get { return super.sublayerTransform } set(value) { if let targetLayer = self.targetLayer { targetLayer.sublayerTransform = value } super.sublayerTransform = value } } override public var transform: CATransform3D { get { return super.transform } set(value) { if let targetLayer = self.targetLayer { targetLayer.transform = value } super.transform = value } } override public func add(_ animation: CAAnimation, forKey key: String?) { if let targetLayer = self.targetLayer { targetLayer.add(animation, forKey: key) } super.add(animation, forKey: key) } override public func removeAllAnimations() { if let targetLayer = self.targetLayer { targetLayer.removeAllAnimations() } super.removeAllAnimations() } override public func removeAnimation(forKey: String) { if let targetLayer = self.targetLayer { targetLayer.removeAnimation(forKey: forKey) } super.removeAnimation(forKey: forKey) } } public final class ContentColorView: UIView, ContentView { override public static var layerClass: AnyClass { return ContentLayer.self } public let tintMask: UIView override public init(frame: CGRect) { self.tintMask = UIView() super.init(frame: CGRect()) self.tintMask.tintColor = .black } required public init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } } public final class ContentImageView: UIImageView, ContentView { override public static var layerClass: AnyClass { return ContentLayer.self } private let tintImageView: UIImageView public var tintMask: UIView { return self.tintImageView } override public var image: UIImage? { didSet { self.tintImageView.image = self.image } } override public init(frame: CGRect) { self.tintImageView = UIImageView() super.init(frame: CGRect()) self.tintImageView.tintColor = .black } override public init(image: UIImage?) { self.tintImageView = UIImageView() super.init(image: image) self.tintImageView.image = image self.tintImageView.tintColor = .black } override public init(image: UIImage?, highlightedImage: UIImage?) { self.tintImageView = UIImageView() super.init(image: image, highlightedImage: highlightedImage) self.tintImageView.image = image self.tintImageView.tintColor = .black } required public init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } } private struct Params: Equatable { let cornerRadius: CGFloat let isDark: Bool let tintColor: UIColor init(cornerRadius: CGFloat, isDark: Bool, tintColor: UIColor) { self.cornerRadius = cornerRadius self.isDark = isDark self.tintColor = tintColor } } private let backgroundNode: NavigationBackgroundNode? private let nativeView: UIVisualEffectView? private let foregroundView: UIImageView? public let maskContentView: UIView private let contentContainer: ContentContainer public var contentView: UIView { return self.contentContainer } private var params: Params? public override init(frame: CGRect) { if #available(iOS 26.0, *) { self.backgroundNode = nil let glassEffect = UIGlassEffect(style: .clear) glassEffect.isInteractive = false let nativeView = UIVisualEffectView(effect: glassEffect) self.nativeView = nativeView //nativeView.overrideUserInterfaceStyle = .light //nativeView.traitOverrides.userInterfaceStyle = .light self.foregroundView = UIImageView() //self.foregroundView = nil } else { self.backgroundNode = NavigationBackgroundNode(color: .black, enableBlur: true, customBlurRadius: 5.0) self.nativeView = nil self.foregroundView = UIImageView() } self.maskContentView = UIView() self.maskContentView.backgroundColor = .white if let filter = CALayer.luminanceToAlpha() { self.maskContentView.layer.filters = [filter] } self.contentContainer = ContentContainer(maskContentView: self.maskContentView) super.init(frame: frame) if let nativeView = self.nativeView { self.addSubview(nativeView) } if let backgroundNode = self.backgroundNode { self.addSubview(backgroundNode.view) } if let foregroundView = self.foregroundView { self.addSubview(foregroundView) foregroundView.mask = self.maskContentView } self.addSubview(self.contentContainer) } required public init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } public func update(size: CGSize, cornerRadius: CGFloat, isDark: Bool, tintColor: UIColor, transition: ComponentTransition) { if let nativeView = self.nativeView { let previousFrame = nativeView.frame if transition.animation.isImmediate { nativeView.layer.cornerRadius = cornerRadius nativeView.frame = CGRect(origin: CGPoint(), size: size) } else { transition.containedViewLayoutTransition.animateView { nativeView.layer.cornerRadius = cornerRadius nativeView.frame = CGRect(origin: CGPoint(), size: size) } nativeView.layer.animateFrame(from: previousFrame, to: CGRect(origin: CGPoint(), size: size), duration: 0.4, timingFunction: kCAMediaTimingFunctionSpring) } } if let backgroundNode = self.backgroundNode { backgroundNode.updateColor(color: .clear, forceKeepBlur: tintColor.alpha != 1.0, transition: transition.containedViewLayoutTransition) backgroundNode.update(size: size, cornerRadius: cornerRadius, transition: transition.containedViewLayoutTransition) transition.setFrame(view: backgroundNode.view, frame: CGRect(origin: CGPoint(), size: size)) } let params = Params(cornerRadius: cornerRadius, isDark: isDark, tintColor: tintColor) if self.params != params { self.params = params /*if let nativeView { if #available(iOS 26.0, *) { let glassEffect = UIGlassEffect(style: .regular) glassEffect.tintColor = tintColor glassEffect.isInteractive = false nativeView.effect = glassEffect } }*/ if let foregroundView = self.foregroundView { foregroundView.image = generateForegroundImage(size: CGSize(width: cornerRadius * 2.0, height: cornerRadius * 2.0), isDark: isDark, fillColor: tintColor) } } transition.setFrame(view: self.maskContentView, frame: CGRect(origin: CGPoint(), size: size)) if let foregroundView { transition.setFrame(view: foregroundView, frame: CGRect(origin: CGPoint(), size: size)) } transition.setFrame(view: self.contentContainer, frame: CGRect(origin: CGPoint(), size: size)) } } public final class VariableBlurView: UIVisualEffectView { public let maxBlurRadius: CGFloat public var gradientMask: UIImage { didSet { if self.gradientMask !== oldValue { self.resetEffect() } } } public init(gradientMask: UIImage, maxBlurRadius: CGFloat = 20.0) { self.gradientMask = gradientMask self.maxBlurRadius = maxBlurRadius super.init(effect: UIBlurEffect(style: .regular)) self.resetEffect() if self.subviews.indices.contains(1) { let tintOverlayView = subviews[1] tintOverlayView.alpha = 0 } } required public init?(coder: NSCoder) { fatalError("init(coder:) has not been implemented") } override public func traitCollectionDidChange(_ previousTraitCollection: UITraitCollection?) { if self.traitCollection.hasDifferentColorAppearance(comparedTo: previousTraitCollection) { self.resetEffect() } } private func resetEffect() { let filterClassStringEncoded = "Q0FGaWx0ZXI=" let filterClassString: String = { if let data = Data(base64Encoded: filterClassStringEncoded), let string = String(data: data, encoding: .utf8) { return string } return "" }() let filterWithTypeStringEncoded = "ZmlsdGVyV2l0aFR5cGU6" let filterWithTypeString: String = { if let data = Data(base64Encoded: filterWithTypeStringEncoded), let string = String(data: data, encoding: .utf8) { return string } return "" }() let filterWithTypeSelector = Selector(filterWithTypeString) guard let filterClass = NSClassFromString(filterClassString) as AnyObject as? NSObjectProtocol else { return } guard filterClass.responds(to: filterWithTypeSelector) else { return } let variableBlur = filterClass.perform(filterWithTypeSelector, with: "variableBlur").takeUnretainedValue() guard let variableBlur = variableBlur as? NSObject else { return } guard let gradientImageRef = self.gradientMask.cgImage else { return } variableBlur.setValue(self.maxBlurRadius, forKey: "inputRadius") variableBlur.setValue(gradientImageRef, forKey: "inputMaskImage") variableBlur.setValue(true, forKey: "inputNormalizeEdges") variableBlur.setValue(UIScreenScale, forKey: "scale") let backdropLayer = self.subviews.first?.layer backdropLayer?.filters = [variableBlur] } }