#import "GPUImageFilter.h" extern NSString *const kGPUImageTwoInputTextureVertexShaderString; @interface GPUImageTwoInputFilter : GPUImageFilter { GPUImageFramebuffer *secondInputFramebuffer; GLint filterSecondTextureCoordinateAttribute; GLint filterInputTextureUniform2; GPUImageRotationMode inputRotation2; CMTime firstFrameTime, secondFrameTime; BOOL hasSetFirstTexture, hasReceivedFirstFrame, hasReceivedSecondFrame, firstFrameWasVideo, secondFrameWasVideo; BOOL firstFrameCheckDisabled, secondFrameCheckDisabled; } - (void)disableFirstFrameCheck; - (void)disableSecondFrameCheck; @end