#import "PGPhotoProcessPass.h" @class TGPhotoEditingContext; @interface PGPhotoCustomFilterPass : PGPhotoProcessPass @property (nonatomic, assign) CGFloat intensity; - (instancetype)initWithShaderFile:(NSString *)shaderFile textureFiles:(NSArray *)textureFiles; - (instancetype)initWithShaderFile:(NSString *)shaderFile textureFiles:(NSArray *)textureFiles optimized:(bool)optimized; - (instancetype)initWithShaderString:(NSString *)shaderString textureImages:(NSArray *)textureImages; @end