// // ASImageNode+AnimatedImagePrivate.h // Texture // // Copyright (c) 2014-present, Facebook, Inc. All rights reserved. // This source code is licensed under the BSD-style license found in the // LICENSE file in the /ASDK-Licenses directory of this source tree. An additional // grant of patent rights can be found in the PATENTS file in the same directory. // // Modifications to this file made after 4/13/2017 are: Copyright (c) 2017-present, // Pinterest, Inc. Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // #import AS_EXTERN NSString *const ASAnimatedImageDefaultRunLoopMode; @interface ASImageNode () { ASDN::Mutex _displayLinkLock; id _animatedImage; BOOL _animatedImagePaused; NSString *_animatedImageRunLoopMode; CADisplayLink *_displayLink; NSUInteger _lastSuccessfulFrameIndex; //accessed on main thread only CFTimeInterval _playHead; NSUInteger _playedLoops; } @property (nonatomic) CFTimeInterval lastDisplayLinkFire; @end @interface ASImageNode (AnimatedImagePrivate) - (void)_locked_setAnimatedImage:(id )animatedImage; @end @interface ASImageNode (AnimatedImageInvalidation) - (void)invalidateAnimatedImage; @end