//----------------------------------------------------------------------------- // Copyright (c) 2017 Ricardo David CM (http://ricardo-david.com), // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to // deal in the Software without restriction, including without limitation the // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or // sell copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS // IN THE SOFTWARE. //----------------------------------------------------------------------------- #ifndef RL_BMP_IMAGE_H #define RL_BMP_IMAGE_H #include "Image.h" namespace DTX1CompressorDecompressor { // class for loading and handling BMP images class BMPImage : public Image { public: BMPImage(); BMPImage(const BMPImage & other); BMPImage(BMPImage && other); BMPImage& operator=(BMPImage other); friend void Swap(BMPImage & img1, BMPImage & img2); ~BMPImage(); // a initalizator with data loaded from other sources (for example, from a decompressed DDS image), // if color data in this image instance is already set, it will be ovewritten // this instance will take ownership of the data bool InitWithData(unsigned char* data, unsigned int width, unsigned int height); // populates the headers and the color data (if color data is already set, it will be ovewritten with the data of the file being loaded) bool ReadFromFile(const char* fileName); // saves this data to disc ( will create a BMP image : fileName.bmp ) bool SaveToFile(const char* fileName); private: BITMAPFILEHEADER m_fileHeader; BITMAPINFOHEADER m_bitMapInfoHeader; }; } #endif // !BMP_ IMAGE_H