import Foundation import UIKit import Display import AsyncDisplayKit import LegacyComponents private func interpolate(from: CGFloat, to: CGFloat, value: CGFloat) -> CGFloat { return (1.0 - value) * from + value * to } private final class ChatChoosingStickerActivityIndicatorNodeParameters: NSObject { let color: UIColor let progress: CGFloat init(color: UIColor, progress: CGFloat) { self.color = color self.progress = progress } } private class ChatChoosingStickerActivityIndicatorNode: ChatTitleActivityIndicatorNode { override var duration: CFTimeInterval { return 2.0 } override func drawParameters(forAsyncLayer layer: _ASDisplayLayer) -> NSObjectProtocol? { if let color = self.color { return ChatChoosingStickerActivityIndicatorNodeParameters(color: color, progress: self.progress) } else { return nil } } @objc override class func draw(_ bounds: CGRect, withParameters parameters: Any?, isCancelled: () -> Bool, isRasterizing: Bool) { let context = UIGraphicsGetCurrentContext()! if !isRasterizing { context.setBlendMode(.copy) context.setFillColor(UIColor.clear.cgColor) context.fill(bounds) } guard let parameters = parameters as? ChatChoosingStickerActivityIndicatorNodeParameters else { return } context.setFillColor(UIColor.red.cgColor) // context.fill(bounds) let color = parameters.color context.setFillColor(color.cgColor) context.setStrokeColor(color.cgColor) var heightProgress: CGFloat = parameters.progress * 4.0 if heightProgress > 3.0 { heightProgress = 4.0 - heightProgress } else if heightProgress > 2.0 { heightProgress = heightProgress - 2.0 heightProgress *= heightProgress } else if heightProgress > 1.0 { heightProgress = 2.0 - heightProgress } else { heightProgress *= heightProgress } var pupilProgress: CGFloat = parameters.progress * 4.0 if pupilProgress > 2.0 { pupilProgress = 3.0 - pupilProgress } pupilProgress = min(1.0, max(0.0, pupilProgress)) pupilProgress *= pupilProgress var positionProgress: CGFloat = parameters.progress * 2.0 if positionProgress > 1.0 { positionProgress = 2.0 - positionProgress } let eyeWidth: CGFloat = 6.0 let eyeHeight: CGFloat = 11.0 - 2.0 * heightProgress let eyeOffset: CGFloat = -1.0 + positionProgress * 2.0 let leftCenter = CGPoint(x: bounds.width / 2.0 - eyeWidth - 1.0 + eyeOffset, y: bounds.height / 2.0) let rightCenter = CGPoint(x: bounds.width / 2.0 + 1.0 + eyeOffset, y: bounds.height / 2.0) let pupilSize: CGFloat = 4.0 let pupilCenter = CGPoint(x: -1.0 + pupilProgress * 2.0, y: 0.0) context.strokeEllipse(in: CGRect(x: leftCenter.x - eyeWidth / 2.0, y: leftCenter.y - eyeHeight / 2.0, width: eyeWidth, height: eyeHeight)) context.fillEllipse(in: CGRect(x: leftCenter.x - pupilSize / 2.0 + pupilCenter.x * eyeWidth / 4.0, y: leftCenter.y - pupilSize / 2.0, width: pupilSize, height: pupilSize)) context.strokeEllipse(in: CGRect(x: rightCenter.x - eyeWidth / 2.0, y: rightCenter.y - eyeHeight / 2.0, width: eyeWidth, height: eyeHeight)) context.fillEllipse(in: CGRect(x: rightCenter.x - pupilSize / 2.0 + pupilCenter.x * eyeWidth / 4.0, y: rightCenter.y - pupilSize / 2.0, width: pupilSize, height: pupilSize)) } } class ChatChoosingStickerActivityContentNode: ChatTitleActivityContentNode { private let indicatorNode: ChatChoosingStickerActivityIndicatorNode private let advanced: Bool init(text: NSAttributedString, color: UIColor) { self.indicatorNode = ChatChoosingStickerActivityIndicatorNode(color: color) var text = text self.advanced = text.string == "choosing a sticker" if self.advanced { let mutable = text.mutableCopy() as? NSMutableAttributedString mutable?.replaceCharacters(in: NSMakeRange(2, 2), with: " ") if let updated = mutable{ text = updated } } super.init(text: text) self.addSubnode(self.indicatorNode) } override func updateLayout(_ constrainedSize: CGSize, offset: CGFloat, alignment: NSTextAlignment) -> CGSize { let size = self.textNode.updateLayout(constrainedSize) let scale = size.height / 15.0 let indicatorSize = CGSize(width: 24.0, height: 16.0) let originX: CGFloat let indicatorOriginX: CGFloat if case .center = alignment { if self.advanced { originX = floorToScreenPixels((-size.width) / 2.0) } else { originX = floorToScreenPixels((indicatorSize.width - size.width) / 2.0) } } else { if self.advanced { originX = 4.0 } else { originX = indicatorSize.width * scale - 1.0 } } self.textNode.frame = CGRect(origin: CGPoint(x: originX, y: 0.0), size: size) if self.advanced { if case .center = alignment { indicatorOriginX = self.textNode.frame.minX + 26.0 + UIScreenPixel } else { var scale = scale if scale > 1.25 { scale *= 0.95 } indicatorOriginX = self.textNode.frame.minX + floorToScreenPixels(26.0 * scale) + UIScreenPixel } } else { indicatorOriginX = self.textNode.frame.minX - (indicatorSize.width * scale) / 2.0 + 3.0 } self.indicatorNode.bounds = CGRect(origin: CGPoint(), size: indicatorSize) self.indicatorNode.position = CGPoint(x: indicatorOriginX, y: size.height / 2.0) self.indicatorNode.transform = CATransform3DMakeScale(scale, scale, 1.0) return CGSize(width: size.width + indicatorSize.width, height: size.height) } }